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Virtual & Augmented Reality

Virtual & Augmented Reality

Talk for Front-end Orlando, Aug 2017. Talking on the current state of VR & AR, and where web technology stands currently.

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Drew Powers

August 29, 2017
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Transcript

  1. Augmented Reality What you *could* do with AR What’s been

    done with AR • E-commerce: Preview furniture in your home before buying • E-commerce: “Try on” clothes/ shoes in the mirror • Sporting games: see player stats in real-time • Enhance in-person job training with HUD • Wayfinding: see restaurant info except you look dumb holding your phone up to your face and Yelp is way faster • See Hatsune Miku dance on your desk • Try to sell more iPads • This one virtual tape measure app • Pokémon Go
  2. AR.js Web ✅ Ready to use now ✅ Wide support

    ❌ Android-only No markers ❌
  3. Virtual Reality What you *could* do with VR What’s been

    done with VR • Video Games • Medical: see bisected 3D scans in all directions • Education: explore a walk- through solar system, or the entire galaxy • 3D Dataviz • More affordable job training (like pilots have done for decades) • Interactive movies • Video Games • 360° video
  4. “ ” ^ that have a Cardboard ^ the users

    already passionate about VR
  5. Should I use WebVR? Probably only if you’re delivering: •

    a VR component to a normal mobile website, or • a VR experience to a room full of people at once (just send them the link, and they view it on their phones) … otherwise you might want to consider more traditional game dev routes (Unreal Engine, Unity, etc.)