of an application • UX (user experience) Is the process of enhancing customer satisfaction and loyalty by improving the usability, ease of use, and pleasure provided in the interaction between the customer and the product.
using it. Draw and draft and redraw and redraft, thus creating an unmatched experience.” “To be a great designer, you need to look a little deeper into how people think and act.” — Paul B
understand users in their environment • Analyze requirements to understand and clarify them • Define user personas and use-cases OUTCOMES • User persona a fictional representation of your ideal customer • Use cases • User stories -user journey
• Research on similar features in the world • Analysis of latest UI/UX trends, design principles and rules • Keep an eye on your own UX guidelines OUTCOMES Ideas and material on which you can build your design on
on basic sketches • Brainstorming sessions with stakeholders to get their feedback from technical perspective • Re-draw sketches and re-test them with stakeholders OUTCOMES • Sketches • Wireframes, Mockups • User flows
terms of user flow and experience and identify areas where improvements are needed. Activities • Go through the flow and feel the experience • Perform a comparison of implementation and defined interface Outcomes • User feedback • UI audit reports • Areas marked where improvement is required
application unless it is crucial for your app • Ask for what your application clearly needs • Explain why your app needs the permision if not obvious • Always ask permision in context