Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
iOS Tools
Search
alienxp03
November 21, 2016
1
190
iOS Tools
alienxp03
November 21, 2016
Tweet
Share
More Decks by alienxp03
See All by alienxp03
Rails, Capistrano & AWS
alienxp03
0
90
RxSwift+MVVM
alienxp03
1
500
From a student to a developer
alienxp03
1
110
Metal Demo
alienxp03
0
130
Featured
See All Featured
Chrome DevTools: State of the Union 2024 - Debugging React & Beyond
addyosmani
7
890
Producing Creativity
orderedlist
PRO
347
40k
GitHub's CSS Performance
jonrohan
1032
460k
Agile that works and the tools we love
rasmusluckow
331
21k
How to Ace a Technical Interview
jacobian
280
23k
YesSQL, Process and Tooling at Scale
rocio
173
14k
XXLCSS - How to scale CSS and keep your sanity
sugarenia
248
1.3M
A Tale of Four Properties
chriscoyier
160
23k
Sharpening the Axe: The Primacy of Toolmaking
bcantrill
45
2.5k
Design and Strategy: How to Deal with People Who Don’t "Get" Design
morganepeng
132
19k
Facilitating Awesome Meetings
lara
56
6.6k
Let's Do A Bunch of Simple Stuff to Make Websites Faster
chriscoyier
507
140k
Transcript
Tools for iOS development
fastlane • Build number • Screenshot • Deployment to Testflight
/ Fabric / App Store • Notification to Slack, HipChat • Certification, provisioning profiles
fastlane: My typical setup build_number = increment_build_number git_commit(path: ['./Project.xcodeproj', ‘./Project/
Info.plist'], message: "Version Bump ##{build_number}”) sigh(adhoc: true, force: true) gym(workspace: ‘Project.xcworkspace', output_directory: "./ fastlane/release") send_hipchat("Released Project build ##{build_number}”, true )
SwiftLint • Enforce Swift style and conventions • https://github.com/realm/SwiftLint
BuildTimeAnalyzer • Takes too long to compile your project? •
My fault? Xcode’s fault? • https://github.com/RobertGummesson/ BuildTimeAnalyzer-for-Xcode
OpenSim • Alternative to SimPholders • Use it to locate
the iOS simulator Documents folder • Not equally powerful, but still a good alternative • https://github.com/luosheng/OpenSim
buddybuild • Useful when the build might take too long
• No more 100% CPU when I need to deploy • Run tests • https://buddybuild.com/
DaisyDisk • Not really related to iOS, but Xcode •
And my Macbook only have 120GB SSD
None