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Dan Stopnicki & Kyle Halladay - Double Dragon

AndroidTO 2013
October 17, 2013
130

Dan Stopnicki & Kyle Halladay - Double Dragon

Kyle Halladay from BNOTIONS and Dan Stopnicki from SE3D Interactive will be discussing their co-collaboration SkyBound. Skybound is currently an early release mobile game, developed for the Android and iOS platform which takes the genre of infinite runners into the sky. A unique score multiplier and narrative element has also helped to define this game as both familiar yet different than similar games in the market.

The talk will centre on game production but in particular will focus on optimization techniques which helped to avoid common game design and production bottlenecks. The team will address using the Unity platform as a game development tool and focus on development challenges as they relate in particular to 3D game design.

Covering topics including kit building (modular 3D design) as an effective production tool, custom level design tools and their ability to unload level designers and how to leverage some great 3rd party tools found on the Unity app store, Kyle and Dan will share their first hand experience in mobile game production.

AndroidTO 2013

October 17, 2013
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Transcript

  1. A collaboration between BNOTIONS and SE3D An infinite runner (3D)

    A unique control mechanic Scoped within a 6 month timeline Starfox meets ‘How to train your dragon’ Achieve a state of ‘flow’ Feel free roaming SKYBOUND
  2. Benefits: Limited Level Design requirements Easy division of labour on

    the art side Limited camera angles = Less design for a 3D app Reuses geometry and textures – Re: Instantiation 3D Modularity Using simple, repeating shapes to generate complex environments Drawbacks: Level design is challenging to Directional lighting is difficult if not impossible Risk the impression of tiling or repeating patterns
  3. 3D Modularity Using simple, repeating shapes to generate complex environments

    Zbrush as a mobile gaming tool:  Great sketching tool  Digital putty – Low barrier to entry Retopologizing:  QRemesher  Decimation master Image: Pixologic.com
  4. Challenges Making a game is easy. Image: Some bitter artist

    • Making it fun is a counterintuitive freak show based more in art than science. • ART and DEV are like cats and dogs. Where both sides think they’re the dog. • Level design, game play and testing are a challenge when you don’t actually have a ‘level’
  5. Prime31’s UIToolkit Unity Remote Interpolate.cs Don’t Reinvent The Wheel https://github.com/prime31/UIToolkit

    http://wiki.unity3d.com/index.php?title=Interpolate http://tinyurl.com/unityremote
  6. Prime31’s UIToolkit Unity Remote Interpolate.cs Don’t Reinvent The Wheel https://github.com/prime31/UIToolkit

    http://wiki.unity3d.com/index.php?title=Interpolate http://tinyurl.com/unityremote