Kyle Halladay from BNOTIONS and Dan Stopnicki from SE3D Interactive will be discussing their co-collaboration SkyBound. Skybound is currently an early release mobile game, developed for the Android and iOS platform which takes the genre of infinite runners into the sky. A unique score multiplier and narrative element has also helped to define this game as both familiar yet different than similar games in the market.
The talk will centre on game production but in particular will focus on optimization techniques which helped to avoid common game design and production bottlenecks. The team will address using the Unity platform as a game development tool and focus on development challenges as they relate in particular to 3D game design.
Covering topics including kit building (modular 3D design) as an effective production tool, custom level design tools and their ability to unload level designers and how to leverage some great 3rd party tools found on the Unity app store, Kyle and Dan will share their first hand experience in mobile game production.