Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Pixels & Tactics
Search
Sponsored
·
Your Podcast. Everywhere. Effortlessly.
Share. Educate. Inspire. Entertain. You do you. We'll handle the rest.
→
Amber Feng
October 07, 2015
10k
1
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Pixels & Tactics
Adventures of building a 2D tactics RPG in the browser!
Amber Feng
October 07, 2015
More Decks by Amber Feng
See All by Amber Feng
Move fast, don't break your API
amfeng
18
54k
Building Stripe's API
amfeng
35
53k
Featured
See All Featured
Joys of Absence: A Defence of Solitary Play
codingconduct
1
430
VelocityConf: Rendering Performance Case Studies
addyosmani
332
25k
A Tale of Four Properties
chriscoyier
163
24k
Lightning talk: Run Django tests with GitHub Actions
sabderemane
0
230
Creating an realtime collaboration tool: Agile Flush - .NET Oxford
marcduiker
35
2.5k
Building Experiences: Design Systems, User Experience, and Full Site Editing
marktimemedia
0
570
The Organizational Zoo: Understanding Human Behavior Agility Through Metaphoric Constructive Conversations (based on the works of Arthur Shelley, Ph.D)
kimpetersen
PRO
0
400
Organizational Design Perspectives: An Ontology of Organizational Design Elements
kimpetersen
PRO
1
790
Templates, Plugins, & Blocks: Oh My! Creating the theme that thinks of everything
marktimemedia
31
2.8k
How to Think Like a Performance Engineer
csswizardry
28
2.7k
Chrome DevTools: State of the Union 2024 - Debugging React & Beyond
addyosmani
10
1.3k
Leadership Guide Workshop - DevTernity 2021
reverentgeek
1
330
Transcript
PIXELS & TACTICS @amfeng
None
I REALLY LIKE (J-) RPGS
None
None
None
None
None
None
None
WHAT GOES INTO A GAME?
DESIGN PATTERNS
COMPOSE EVERYTHING
None
Crafty.c("Walkable", { Walkable: function(speed) { this.addComponent("Collision"); this.bind("EnterFrame", function() { if
(paused()) return; if (obstacle() || outOfBounds()) return; // Move the sprite this.playAnimation(this.direction); this.move(this.direction, speed); })
Crafty.c("StrollingEntity", { StrollingEntity: function() { this.direction = randomDirection(); this.bind("EnterFrame", function()
{ // Possibly change direction if (chanceToSwitchDirection()) { this.direction = randomDirection(); } } } });
spawnedMonster .Walkable(5) .StrollingEntity() .Battleable()
Crafty.c("AggroEntity", { AggroEntity: function(player) { this.direction = randomDirection(); this.bind("EnterFrame", function()
{ if (playerInRange()) { this.direction = toPlayer(player); } else if (chanceToSwitchDirection()) { // Change direction this.direction = randomDirection(); } } } });
aggroMonster .Walkable(10) .AggroEntity(player) .Battleable()
grandmaNPC .Walkable(2) .StrollingEntity() .Interactable(dialog)
player .Walkable(5) .PlayerControl()
*-FACTORIES
var Fox = function() { this.hp = 10; this.damage =
10; } var WaterFairy = function() { this.hp = 4; this.damage = 6; } var fox = new Fox(); var waterFairy = new WaterFairy();
var Monster = function(attrs) { // Set attrs } var
fox = new Monster({ hp: 4, damage: 6 });
None
var MonsterFactory = function(csv) { this.data = createMap(csv); } MonsterFactory.prototype.create(type)
{ var attrs = this.data[type]; return new Monster(attrs); }
// During game initialization factory = new MonsterFactory(csv); // And
then later factory.create("fox");
SEPARATE VIEWS FROM LOGIC
THINGS I LEARNED (AND I AM STILL LEARNING)
...ASSETS ARE HARD
None
None
None
None
(https://opengameart.org)
(https://gamedevmarket.net)
(http://pixanna.nl/products)
GAME DEV IS INFINITE
THANK YOU! LMK IF YOU END UP BUILDING A GAME
(: @amfeng @jamescshieh