• SceneKit, SpriteKit, Metal ARKit combines device motion tracking, camera scene capture, advanced scene processing, and display conveniences to simplify the task of building an AR experience.
anchor. ARKit also calls this method to provide visual content for any ARAnchor objects you manually add using the session's add(anchor:) method. optional func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) SCNSceneRendererDelegate func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) { guard let planeAnchor = anchor as? ARPlaneAnchor else { return } → Planeݕग़࣌Ҏ֎ʹ͕ࣗՃͨ͠ͱ͖ݺΕΔ
long as the SCNView object (or other SCNSceneRenderer object) displaying the scene is not paused. → γʔϯ͕ఀࢭ͠ͳ͍ݶΓɺຖϑϨʔϜݺΕΔ optional func renderer(_ renderer: SCNSceneRenderer, updateAtTime time: TimeInterval) SCNSceneRendererDelegate let planes = currentFrame.anchors.filter { $0 is ARPlaneAnchor }
return SCNVector3Make(transform.columns.3.x, transform.columns.3.y, transform.columns.3.z) } // Usage let position = positionFromTransform(camera.transform) let angles = camera.eulerAngles