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ARKit2.0でAppleが伝えたいアプリ体験を考える
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mcz9mm
September 01, 2018
Technology
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ARKit2.0でAppleが伝えたいアプリ体験を考える
mcz9mm
September 01, 2018
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Transcript
ARKit2.0ͰApple͕͍͑ͨ ΞϓϦମݧΛߟ͑Δ iOSDC JAPAN 2018/09/01 Kaoru Matarai @mcz9mm
Kaoru Matarai LIFULL Co., Ltd. #twitter, #github @mcz9mm #pokeGO #0237
5690 8976 #Who?
ARKit1.0 ARKit1.5 ڞʹରԠ #WORK
• iOS11͔ΒiOS12ͰͷΞοϓσʔτ • iOS12ͰͲΜͳମݧΛఏڙ͢Δ͖͔ • ·ͱΊ #AJENDA ٕज़తͳ͜ͱʹ৮Εͣ5ͰαΫοͱ͠·͢☺
iOS11→iOS12ͰARKit େ͖͘Ͱ͖Δ͜ͱ͕૿͑·ͨ͠
iOS11 (ARKit1.0~1.5) ɾARۭؒʹΦϒδΣΫτΛදࣔ ɾܭଌܥΞϓϦ͕ಛʹଟ͍ ɾڞ༗Λߦ͏ʹࣗલͰΒͳ͖Ό͍͚ͳ͍ʁ(ARCoreɺɺ) #UPDATE iOS12 (ARKit2.0) ɾσϑΥϧτΞϓϦʹMeasure͕Ճ(ΊͬͪΌ͍͍͢) ɾڥʹ߹ΘͤͯϚοϐϯάͯ͘͠ΕΔΑ͏ʹͳ͍ͬͯΔ
ɾෳਓͷڞ༗͔Βೝࣝਫ਼্ɺQuickLookͰ࠷ૣΞϓϦཁΒΜ NEW˒
ΑΓݱ࣮ۭؒʹ༹͚ࠐΉ͜ͱ ͕Մೳʹͳͬͨ
͔͜͜ΒຊͰ͢
iOS12ͲΜͳ ΞϓϦମݧΛఏڙ͢Δ͖͔ʁ (࣋Ͱ͕͢)
ָ͠͞Λڞ༗͠Α͏ #UX01 → ෳਓͰͷମݧΛՄೳʹ͢Δ͜ͱͰ ָ͠͞ɾମݧ֨ஈʹ૿͑Δ ARWorldMapͰڞ༗͕؆୯ʹͰ͖ΔΑ͏ʹͳ͍ͬͯ·͢
ΑΓۙʹඇݱ࣮ੈքΛఏڙ͢Δ #UX02 → ̏DϞσϧΛදࣔ͢Δ͚ͩͰͳ͘ը૾ମΛτϦΨʔʹͯ͠ εϚϗҰͭͰʮ͋ͬͨΒ͍͍ͳʯΛͦͷͰղܾ͠Α͏ ͳͥݱ࣮ۭؒʹදࣔ͢Δඞཁ͕͋Δͷ͔ߟ͑ͯΈΔ
1. ͦͷͰ͙͢ʹղܾͰ͖ͳ͍ͷ 2. ݴޠҎ֎ͷίϛϡχέʔγϣϯ 3. ݱ࣮ͷͷͰ༻͠ʹ͍͘ͷ 1ͱ3ࣅ͍ͯΔ͕ɺARͰද͍ࣔͤͨ͞ͷ ʮͦͷͰࢹ֮తʹΘ͔Βͳ͍͜ͱΛݟͤͯ͋͛Δ͜ͱʯ #ݱ࣮ۭؒʹදࣔ͢Δඞཁੑ
γʔϜϨεͳૢ࡞Λ৺͕͚Δ #UX03 → ยखͰѻ͑Δ͘Β͍͕ཧʂ ૢ࡞Λઆ໌ͳ͠Ͱ͑ΒΕΔ͘Β͍ײతͩͱ˕ Ϣʔβʔ͕ૢ࡞Λཧղ͢Δϑϩʔ Λ͍͔ʹແҙࣝʹͯ͠Β͏͔
WWDCͰͷηογϣϯͰ ৄ͘͠৮ΕΒΕ͍ͯ·͢ˣ https://developer.apple.com/videos/play/wwdc2018/805/ #TIPS
• γΣΞɾอଘػೳͰମݧͷ෯͕૿͑ͨͱڞʹϢʔεέʔε ͕֨ஈʹ૿͑ͨ • ೝٕࣝज़ͷਫ਼্ʹΑΓɺ͞Βʹඇݱ࣮తͳੈքͱݱ࣮ ۭ͕ؒඥͮ͘Α͏ʹͳͬͨ • iOS11͔Βಉ͜͡ͱݴ͑Δ͕ۃྗϢʔβʔෛ୲ʹͳΔΑ ͏ͳUIʹͤͣɺແҙࣝʹ͑ΔγφϦΦΛߟ͑Δ #·ͱΊ
͝੩ௌ͋Γ͕ͱ͏͍͟͝·ͨ͠
# એ ARKit CHEAT SHEET Created by @mcz9mm Load Scene/SCNNode
3D: ARSCNView (AR + SceneKit) 2D: ARSKView (AR + SpriteKit) Which? 1 2 4 Create BOX 0.01 = 1cm 3 Configure Run Option Image Detection ARKit1.5 WorldMap (Save&Share!!) ARKit2.0 AREnvironmentProbeAnchor ARKit2.0 Set Float Value Metalness: 1.0 Roughness:1.0 ҆қͳؾ࣋ͪͰࡢ࡞Γ·ͨ͠ ྑ͔ͬͨΒݟͯΈ͍ͯͩ͘͞ Twitterʹͯڞ༗ͯ͠·͢ ˏmcz9mm