Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Managed Debugger の使い方をご紹介/How to use Managed Debugger on Unity
Search
Tetsuya Mori
PRO
November 28, 2018
Programming
0
1.2k
Managed Debugger の使い方をご紹介/How to use Managed Debugger on Unity
2018/11/28 (Wed) に開催された Gotanda.unity #9 での登壇資料になります。
Tetsuya Mori
PRO
November 28, 2018
Tweet
Share
More Decks by Tetsuya Mori
See All by Tetsuya Mori
C# 大統一理論推進委員会 会員のための Unity Package Manager プロジェクト構成案
monry
PRO
0
990
はじめての C# 大統一理論
monry
PRO
0
560
unity1week でチーム開発を成功させる秘訣
monry
PRO
0
130
Unity で ARゲームを作った話
monry
PRO
0
560
Visual Programming Framework UniFlow のご紹介/Introducing UniFlow
monry
PRO
2
2.6k
UniFlow 完全に理解した / I can develop UniFlow a little.
monry
PRO
0
450
Democratized Unity Package Manager
monry
PRO
1
2.4k
使ってみよう! Unity RemoteSettings/Let's use Unity RemoteSettings
monry
PRO
1
930
ごっこランドをささえる技術 〜AssetBundle 編〜/AssetBundle Fully Understood
monry
PRO
3
6.3k
Other Decks in Programming
See All in Programming
PHPはいつから死んでいるかの調査
chiroruxx
2
420
Deep Dive into React Stream/Serialize
mugi_uno
3
740
Folding Cheat Sheet #4
philipschwarz
PRO
0
100
大規模Reactアプリのリアーキテクチャ~8万行のTanStack Query移行の軌跡~
kj455
4
1k
Azure OpenAI Serviceのプロンプトエンジニアリング入門
tomokusaba
3
910
slow types ってなんだろう?
karad
0
150
The Cutting Edge Of Versioning (LambdaConf 2024)
chriskrycho
0
200
MicrosoftのPlatform Engineeringガイドを読んで実際になにかやってみた
ymd65536
1
530
Fast JSX: Don't clone props object #28768
yossydev
1
200
サイコロで理解する統計的仮説検定の考え方
tatamiya
4
1.1k
Webアプリをできるだけコードを手書きしないで作ってみる
tomokusaba
2
190
Behind VS Code Extensions for JavaScript / TypeScript Linnting and Formatting
unvalley
6
1.3k
Featured
See All Featured
XXLCSS - How to scale CSS and keep your sanity
sugarenia
242
1.2M
Large-scale JavaScript Application Architecture
addyosmani
504
110k
How to name files
jennybc
65
93k
Building an army of robots
kneath
300
41k
Templates, Plugins, & Blocks: Oh My! Creating the theme that thinks of everything
marktimemedia
20
1.8k
Imperfection Machines: The Place of Print at Facebook
scottboms
261
12k
Automating Front-end Workflow
addyosmani
1357
200k
A Tale of Four Properties
chriscoyier
153
22k
Design by the Numbers
sachag
274
18k
Done Done
chrislema
178
15k
Building Applications with DynamoDB
mza
88
5.6k
5 minutes of I Can Smell Your CMS
philhawksworth
199
19k
Transcript
גࣜձࣾΩοζελʔ CTO ɹ࠸ Managed Debugger ͷ͍ํΛ͝հ ·ͩ Debug.Log() ͬͯΔͷʂʁ Unity
2018.2 ࣌ͷϞμϯͳσόοάख๏ίϨͩʂ 2018/11/28 Gotanda.unity #9 at Unity Technologies Japan
͜ΜΜʂ 2
•LT ֓ཁ •ࣗݾհ •σόοάख๏͋Ε͜Ε •ϥΠϒσϞ •σόοΨͷ͍ํ •·ͱΊ 3 ΞδΣϯμ
•LT ֓ཁ •ࣗݾհ •σόοάख๏͋Ε͜Ε •ϥΠϒσϞ •σόοΨͷ͍ํ •·ͱΊ 4 ΞδΣϯμ ΠϚίί
ࠓͷ͓ͷ֓ཁ 5
•Unity σόοάશʹཧղ͍ͨ͠ਓ •UniRx ͱ͔ͰϥϜμࣜΛ͏ͱ ʮελοΫτϨʔε͕ಡΈͮΒ͍…ʂʯ ͬͯࢥ͍ͬͯΔਓ •iOS ͱ͔ Android ͱ͔ͷ
࣮ػσόοάͰࢮʹͦ͏ʹͳͬͯΔਓ 6 ࠓͷରऀ ֓ཁ
•֤σόοάख๏ͷ͍Ͳ͜Ζ •JetBrains Rider Λ༻͍ͨ Managed Debugger ͷ͍ํ 7 ࠓ͢ίτ ֓ཁ
•JetBrains Rider Ҏ֎ͷ IDE ʹ ԙ͚ΔσόοΨͷ͍ํ •ίϯγϡʔϚήʔϜػʹԙ͚Δ σόοΨͷ͍ํ 8 ࠓ͞ͳ͍ίτ
֓ཁ
•Unity 2018.3.0b11 ʹͯಈ࡞֬ೝ͓ͯ͠Γ·͢ •JetBrains Rider 2018.3 EAP 7 ʹͯಈ࡞֬ೝ͓ͯ͠Γ·͢ •IL2CPP
Backend ͳ iOS ϏϧυΛ iOS 12.1 Ͱಈ࡞֬ೝ͓ͯ͠Γ·͢ 9 ։ൃڥ ֓ཁ
•LT ֓ཁ •ࣗݾհ •σόοάख๏͋Ε͜Ε •ϥΠϒσϞ •σόοΨͷ͍ํ •·ͱΊ 10 ΞδΣϯμ ΠϚίί
ࣗݾհ 11
12 Who am I ? ࣗݾհ @monry a.k.a. ΜΓ͌ઌੜ
13 Who am I ? ࣗݾհ •2019-2020 Microsoft MVP for
Developer Technologies •ࣗশ Unity ΤϰΝϯδΣϦετ
14 Job ࣗݾհ ࢠͲ͚ΞϓϦ࡞ͬͯΔձࣾͰ $50ͬͯ·͢
15 Recruit ࣗݾհ •Unity ͰͷΞχϝʔγϣϯ࡞Γ γʔϯ࡞ΓͳͲΛߦ͏ Unity ΞʔςΟετ •Πϥετ੍࡞ը໘σβΠϯΛߦ͏ σβΠφɾΠϥετϨʔλ
16 PR ࣗݾհ ϚϯΨͰΘ͔Δ Unity ධ࿈ࡌதʂ
17 PR ࣗݾհ #ͷϥδ ύʔιφϦςΟͬͯ·͢ʂ ήετืूதʂ
ຊ 18
•LT ֓ཁ •ࣗݾհ •σόοάख๏͋Ε͜Ε •ϥΠϒσϞ •σόοΨͷ͍ํ •·ͱΊ 19 ΞδΣϯμ ΠϚίί
σόοάख๏͋Ε͜Ε 20
21 σόοάख๏ σόοάख๏ ࢹ צ ϩά σόοΨ σόοΨ
•Editor Ͱͷ࣮தͳΒɺ·͊ΞϦ •ͨͩ͠ɺϩάΛՃɾมߋ͢Δʹ ίϯύΠϧ͕ΔͷͰ ڊେϓϩδΣΫτͩͱγϯυΠ •࣮ػͰͷσόοάϏϧυ͕ ඞཁʹͳΔͷͰඇݱ࣮త 22 Debug.Log() ͡Όμϝʁ
σόοάख๏
•σόοάΛิॿ͢ΔιϑτΣΞ •Breakpoint Λுͬͯϓϩηε͕ ֘ߦʹࢸͬͨ࣌ʹҰ࣌ఀࢭ •Ұ࣌ఀࢭ࣌ͷมͷঢ়ଶΛղੳ •ͦ͜ʹࢸΔελοΫτϨʔεΛදࣔ 23 σόοΨ is Կʁ
σόοάख๏
•Visual Studio JetBrains Rider ͳͲͷ IDE ʹࡌ͞Ε͍ͯΔ •Visual Studio
Code Ͱ֦ுػೳͱͯ͠ ΠϯετʔϧՄೳʢΒ͍͠ʣ •ίϯςΩετʹΑͬͯσόοάΛઐͱ͢Δ δϣϒͷਓΛࢦ͢ίτ͋Δ 24 σόοΨ is Կʁ σόοάख๏
•LT ֓ཁ •ࣗݾհ •σόοάख๏͋Ε͜Ε •ϥΠϒσϞ •σόοΨͷ͍ํ •·ͱΊ 25 ΞδΣϯμ ΠϚίί
Live Demo 26
•LT ֓ཁ •ࣗݾհ •σόοάख๏͋Ε͜Ε •ϥΠϒσϞ •σόοΨͷ͍ํ •·ͱΊ 27 ΞδΣϯμ ΠϚίί
σόοΨͷ͍ํ 28
ηΫγϣϯλΠτϧ •Ϗϧυ࣌ͷΦϓγϣϯ •Development Build •Script Debugging •Wait For Managed Debugger
Λ͚Δͱɺىಈޙʹ μΠΞϩά͕ग़ͯ σόοΨଓΛͯΔ 29 σόοΨͷ͍ํ σόοΨͷ͍ํ Unity 2018.2 ͔Β IL2CPP Backend Ͱ Script Debugging Մೳʹ
ηΫγϣϯλΠτϧ •Wait For Managed Debugger Λ͚Δͱىಈ࣌ʹ μΠΞϩά͕ग़Δ •Ok ϘλϯΛԡ͢·Ͱ ϓϩηε͕Ұ࣌ఀࢭͯ͠
͘ΕΔͷͰɺͦͷؒʹ σόοΨΛଓ͢Δ 30 σόοΨͷ͍ํ σόοΨͷ͍ํ
ηΫγϣϯλΠτϧ •Debugger ଓ •ಉҰ LAN ʹډΔ ϓϩηεΛ୳ͯ͘͠ΕΔ •Editor ࣮ػର 31
σόοΨͷ͍ํ σόοΨͷ͍ํ
ηΫγϣϯλΠτϧ •Breakpoint ΛுΔ •Breakpoint ʹରͯ͠ ݅ࣜΛઃఆՄೳ ʢ࣮ػͩͱո͍͠ʁʣ •εΫγϣ this ͕
null ͷ߹ʹࢭΊ͍ͯΔ 32 σόοΨͷ͍ํ σόοΨͷ͍ํ Unity ͋Δ͋Δ
ηΫγϣϯλΠτϧ •Exception Λ Watch •Exception ൃੜ࣌Ͱ ࢭΊͯ͘ΕΔ •ӈԼͷεΫγϣͷ߹ transform ࢀর࣌Ͱ
NullReferenceException ͕ ൃੜ͍ͯ͠Δ 33 σόοΨͷ͍ํ σόοΨͷ͍ํ
•LT ֓ཁ •ࣗݾհ •σόοάख๏͋Ε͜Ε •ϥΠϒσϞ •σόοΨͷ͍ํ •·ͱΊ 34 ΞδΣϯμ ΠϚίί
·ͱΊ 35
•σόοΨΛ͑ಡΈਏ͍Τϥʔ ղੳ͘͢͠ͳΔʂ •Xcode ܨ͕ͳ࣮ͯ͘ػσόοάՄೳʂ •Managed Code ͰσόοάͰ͖Δʂ •Visual Studio ͳΓ
Rider ͳΓ ศརͳ IDE Λੵۃతʹ͍ͬͯ͜͏ʂ 36 ·ͱΊ ·ͱΊ Unity 2018.2 ͔Β
•ຊͬͨσϞϓϩδΣΫτ • https://github.com/monry/debugger_demo 37 Appendix
Thank you for your attention!! 38