Lock in $30 Savings on PRO—Offer Ends Soon! ⏳
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Compare Benchmarks and Compiler Optimization I...
Search
po3rin
May 27, 2019
Programming
4
850
Compare Benchmarks and Compiler Optimization In Go
Go(Un) Conference #6
po3rin
May 27, 2019
Tweet
Share
More Decks by po3rin
See All by po3rin
嗚呼、当時の本番環境の状態で AI Agentを再評価したいなぁ...
po3rin
0
450
Temporal Knowledge Graphで作る! 時間変化するナレッジを扱うAI Agentの世界
po3rin
5
1.5k
自作LLM Native GORM Pluginで実現する AI Agentバックテスト基盤構築
po3rin
2
720
麻雀点数計算問題生成タスクから学ぶ Single Agentの限界と Agentic Workflowの底力
po3rin
5
2.7k
LLMOpsのパフォーマンスを支える技術と現場で実践した改善
po3rin
8
1.1k
LLMは麻雀を知らなすぎるから俺が教育してやる
po3rin
4
2.6k
M3におけるCI/CDパイプラインを新鮮に保つ仕組み
po3rin
0
390
Go Templateを使った フロントエンド開発を採用した 経緯と所感
po3rin
1
370
検索基盤移行時の思考
po3rin
0
4.3k
Other Decks in Programming
See All in Programming
Web エンジニアが JavaScript で AI Agent を作る / JSConf JP 2025 sponsor session
izumin5210
4
2.1k
最新のDirectX12で使えるレイトレ周りの機能追加について
projectasura
0
330
俺流レスポンシブコーディング 2025
tak_dcxi
11
6.3k
ZOZOにおけるAI活用の現在 ~モバイルアプリ開発でのAI活用状況と事例~
zozotech
PRO
8
3.7k
Microservices Platforms: When Team Topologies Meets Microservices Patterns
cer
PRO
1
810
TypeScript 5.9 で使えるようになった import defer でパフォーマンス最適化を実現する
bicstone
1
590
モデル駆動設計をやってみよう Modeling Forum2025ワークショップ/Let’s Try Model-Driven Design
haru860
0
210
How Software Deployment tools have changed in the past 20 years
geshan
0
26k
ソフトウェア設計の課題・原則・実践技法
masuda220
PRO
24
20k
なあ兄弟、 余白の意味を考えてから UI実装してくれ!
ktcryomm
10
10k
FluorTracer / RayTracingCamp11
kugimasa
0
160
エディターってAIで操作できるんだぜ
kis9a
0
550
Featured
See All Featured
Statistics for Hackers
jakevdp
799
230k
4 Signs Your Business is Dying
shpigford
186
22k
We Have a Design System, Now What?
morganepeng
54
7.9k
Measuring & Analyzing Core Web Vitals
bluesmoon
9
690
VelocityConf: Rendering Performance Case Studies
addyosmani
333
24k
Imperfection Machines: The Place of Print at Facebook
scottboms
269
13k
Practical Tips for Bootstrapping Information Extraction Pipelines
honnibal
25
1.6k
Art, The Web, and Tiny UX
lynnandtonic
303
21k
Rebuilding a faster, lazier Slack
samanthasiow
84
9.3k
Building Flexible Design Systems
yeseniaperezcruz
329
39k
How STYLIGHT went responsive
nonsquared
100
5.9k
"I'm Feeling Lucky" - Building Great Search Experiences for Today's Users (#IAC19)
danielanewman
231
22k
Transcript
Compare Benchmarks and Compiler Optimization In Go Go Un Conference
May 27, 2019 @ po3rin
@po3rin Software Enginner @ Shiroyagi Corporation QBHF Golang / Python
/ Rust / Docker / AWS / Elasticsearch
QBHF Introduction \
QBHF 044ʹίϛοτΛࢼΈΔࡍʹɺʮͳͥ ͜ͷ࣮͕ྑ͍͔ʯΛূ໌͢Δҝʹ (Pʹ͓͚ΔϕϯνϚʔΫʹ͍ͭͯௐ ͨͷͰͦΕΛൃද͠·͢ɻ Benchmark of Go Ὂ
QBHF ɾϕϯνϚʔΫΛʮূ໌ʯʹ͑ΔΑ͏ʹͳΔ ɾϕϯνϚʔΫٻ͔ΒίϯύΠϥ࠷దԽΛআ͘ Ὂ the porpose of this talk
QBHF Review how to take a benchmark \
QBHF Review how to take a benchmark Ὂ ֤ϕϯνϚʔΫؔC/ճ෮ ͞Ε·͢ɻσϑΥϧτͰC/
͔Β࢝·Γ·͕͢ɺϕϯνϚʔ Ϋػೳ͕ඵҎʹྃͨ͠߹ C/͕૿Ճͯ͠ϕϯνϚʔΫ͕࠶ ࣮ߦ͞Ε·͢ɻ
QBHF Review how to take a benchmark Ὂ ݁ՌΛݟΔͱͱ͍͏TV⒏Y͕͍͍ͭͯ·͢ɻ͜Ε͜ͷςετΛ࣮ߦ͢ΔͨΊ ʹ༻͞Εͨ(0."9130$4ͷͰ͢ɻ͜ͷσϑΥϧτͰىಈ࣌ʹ(Pϓϩ
ηεʹݟ͑Δ$16ͷʹͳΓ·͢ɻ
QBHF -cpu Ὂ (0."9130$4DQVϑϥάͰมߋͰ͖·͢ɻνʔϜؒͰϕϯνϚʔΫΛ͍ճ ࣌͢$16ͷ͕ϕϯνϚʔΫʹӨڹΛ༩͑ͳ͍Α͏ʹҙ͕ඞཁͰ͢ɻ
QBHF -benchtime Ὂ ෮ճΛ૿͢ҝʹ CFODIUJNFϑϥάΛ༻ ͯ͠ϕϯνϚʔΫ࣌ؒΛ ૿͢͜ͱ͕Ͱ͖·͢ɻ (P͔ΒCFODIUJNF ϑϥά෮ճΛࢦఆ Ͱ͖·͢ɻ
QBHF Benchmark cost avoidance Ὂ C3FTFU5JNFS ͰηοτΞοϓͰ ൃੜ͢ΔίετΛճආͰ͖·͢ɻ ϧʔϓͷ෮͝ͱʹίετ͕ߴ͍ ηοτΞοϓ͕͋Δ߹ɺ
C4UPQ5JNFS ͓Αͼ C4UBSU5JNFS Λ༻͠·͢ɻ
QBHF Check allocations Ὂ ΞϩέʔγϣϯͷͱαΠζɺϕϯνϚʔΫͱڧ͘૬͍ؔͯ͠·͢ɻΞϩέʔ γϣϯͷΛϕϯνϚʔΫͰ֬ೝ͢Δ࣌CFODINFNΛ͍·͢ɻ
QBHF Benchmark stability \
QBHF Benchmark stability Ὂ ඦສ·ͨेԯճ΄Ͳ෮࣮ߦ͞ ΕΔϕϯνϚʔΫ͕OTdNTͷൣғ ͷͳΔ߹ɺϕϯνϚʔΫε έʔϦϯάɺϝϞϦہॴੑͳͲ༷ʑͳ ཁҼʹΑΓෆ҆ఆʹͳ͍ͬͯ·͢ɻ
QBHF Benchmark stability Ὂ ͜ͷΑ͏ͳ߹DPVOUϑ ϥάΛ༻ͯ͠ɺϕϯν ϚʔΫΛෳճ࣮ߦ͢Δ͜ ͱͰϕϯνϚʔΫͷࢄ ؚΊͯ֬ೝ͢Δͷ͕ಘࡦͰ ͢ɻ
QBHF Benchmark stability Ὂ ҰํͰϕϯνϚʔΫͷ҆ఆΛݟΔͷʹศརͳπʔϧ͕͋Γ· ͢ɻ3VTT$PYʹΑΔCFODITUBUͱ͍͏πʔϧΛհ͠·͢ɻ
QBHF Benchmark stability Ὂ CFODITUBUҰ࿈ͷϕϯνϚʔΫ ςετΛ࣮ߦͯ͠ɺͦΕΒ͕ͲΕ ΄Ͳ҆ఆ͍ͯ͠Δ͔Λڭ͑ͯ͘Ε ·͢ɻ
QBHF Comparing benchmarks \
QBHF Comparing benchmarks Ὂ ϕϯνϚʔΫؒͷύϑΥʔϚϯεͷࠩΛஅ͢Δͷ໘Ͱ͕͢ɺ CFODITUBU͜ͷղܾ͠·͢ɻ
QBHF ૣ'JC Λվྑ͍ͨ͠ͷͰ͕͢ɺίʔυΛվྑͨ͠ޙͰɺ ͏ҰվྑલͷϕϯνϚʔΫΛऔΓ͍͕ͨ࣌ग़͖ͯͨΒ Ͳ͏͠·͠ΐ͏͔ɻ࣮HPUFTUʹલճͷϕϯνϚʔΫ݁ ՌΛੜͨ͠όΠφϦΛอଘ͓ͯ͘͜͠ͱ͕Ͱ͖ΔػೳΛ ఏڙ͢ΔDϑϥοά͕ଘࡏ͠·͢ɻվྑલͷόΠφϦ໊ UFTU͔ΒHPMEFOʹมߋ͢Δͷ͕௨ྫͷΑ͏Ͱ͢ɻ -c Ὂ
QBHF ϕϯνϚʔΫΛൺֱ͢Δҝ ʹ࠶ؼݺͼग़͠Λ̍ͭݮΒ ͠·͢ɻ Reduce recursive calls Ὂ
QBHF 'JC Ͱ'JC ͱൺͯͷվྑ͕֬ೝͰ͖·͢ɻιʔείʔυͷมߋ ޙʹͲͷ͘Β͍ͷվળ͕͋ͬͨͷ͔Λূ໌͢Δͷʹ༗༻Ͱ͢ɻࢄ͕େ͖͍ϕϯ νϚʔΫΛൺֱ͢Δͱ͖ҙɻ Comparing benchmarks
Ὂ
QBHF Oɺ༗ޮͩͱݟͳ͞ΕͨσʔλͷݸΛද͠·͢ɻσʔλͷغ٫͕ˋΛ͑ Δͱൺֱ͢Δαϯϓϧ͕গͳ͗͢ΔՄೳੑ͕͋Γ·͢ɻ Q͕Λ͑Δ͜ͱϕϯνϚʔΫ͕౷ܭతʹ༗ҙͰͳ͍͜ͱΛҙຯ͠·͢ɻ Qʹ͍ͭͯԼه͕ৄ͍͠Ͱ͢ɻ ౷ܭֶతݕఆͷ1ɺ౷ܭֶతʹ༗ҙɺ༗ҙࠩɺ༗ҙਫ४ͱԿ͔ʁ IUUQUPVLFJMJOLCBTJDTUBUJTUJDTQWBMVF@BOE@TJHOJpDBODF Comparing benchmarks Ὂ
QBHF Watch out for compiler optimisations \
QBHF ਐͰදͨ͠ͱཱ͖͍ͬͯΔ ϏοτͷΛฦ͠·͢ɻ͜ͷؔ ͷϕϯνϚʔΫΛͱΓ·͠ΐ ͏ɻ compiler optimisations Ὂ
QBHF ͜ͷ݁Ռͷඵ֓ͶΫϩοΫपͰ͢ɻΑͬͯ͜ͷ͔ͳΓ͓͔͍͠Ͱ͢ɻ $16ΫϩοΫ৴߸ʹ߹Θͤͯಈ࡞͠·͢ QPQDOUϦʔϑؔ ଞͷؔݺͼग़͠Λ͠ͳ͍ ʹͳ͍ͬͯ·͢ɻɻίϯύΠϥ͜ ͷؔΛΠϯϥΠϯల։Ͱ͖·͢ɻͦͯ͠QPQDOUɺͲͷάϩʔόϧมͷঢ়ଶʹ Өڹ͠·ͤΜɻ͕ͨͬͯ͠ɺݺͼग़ࣗ͠ମ͕ഉআ͞Ε͍ͯ·͢ɻ compiler
optimisations Ὂ
QBHF ϕϯνϚʔΫΛػೳͤ͞ΔͨΊʹΠϯ ϥΠϯԽΛແޮʹ͢Δ͜ͱଞͷϕϯ νϚʔΫʹӨڹ͕͋ΔͷͰ͓͢͢Ί ͠·ͤΜɻ্̎ͭίϯύΠϥ͕ϧʔ ϓຊମΛ࠷దԽͰ͖ͳ͍Α͏ʹ͢Δͨ Ίͷਪํ๏Ͱ͢ɻ compiler optimisations Ὂ
QBHF JOMJOJOHͳͲͷίϯύΠϥ࠷దԽͷঢ়گΛ֬ೝ͢ΔʹHDqBHTΛ͍·͢ɻ -gcflags Ὂ
QBHF ͞ΒʹڧྗͳJOMJOJOH͕(P͔ΒೖͬͯΔ IUUQTEPDTHPPHMFDPNQSFTFOUBUJPOE8DCMQKQGF,X":'0NK18.@RN/RM2L/B-K1PFEJUTMJEFJEQ Mid Stack inlining Ὂ
QBHF Conclusion \
QBHF (Pʹ͓͚ΔϕϯνϚʔΫ؆୯ʹऔΕΔ͕ɺ͍ํʹҙ͕ඞཁɻ ϕϯνϚʔΫͷڥͷఏࣔ౷Ұ ϕϯνϚʔΫͷ҆ఆੑͷ֬ೝ ͓͔͍͘͠Β͍͍࣌ϕϯνϚʔΫ࣌ͷίϯύΠϥ࠷దԽͷڍಈΛ֬ೝ Conclusion Ὂ
QBHF Additional Talk \
QBHF (P$POGFSFODF'VLVPLB Ͱొஃ͠·͢ʂ
Benchmark and Compiler Optimization In Go Go Un Conference May
27, 2019 @ po3rin