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Public Policy Design - Multiplied session

Public Policy Design - Multiplied session

A Multiplied session for UK policy design communities.

Ben Holliday

May 18, 2023
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  1. 1 May 2023 Multiplied: How can digital transformation deliver more

    impact for the public sector? Public Policy Design / London Policy and Strategy Network
  2. 2 WITH YOU TODAY Ben Holliday Chief Designer Megha Wadhawan

    Design Lead Joe Bramall Lead Design Manager Vicky Brown Lead Design Manager Martin Wright Lead Design Manager
  3. “Claiming that something is impossible is nothing more than a

    temporary working hypothesis. Two plus two can equal five if something changes.” – Arne Naess
  4. Future digital transformation Exploring what becomes possible when we bring

    together modern design, digital technologies, and innovative change programmes. Lessons from the pandemic Learnings from the public sector's response to the pandemic, and why things shouldn't revert back to how they were before. Making more possible How organisations are rethinking the relationships they have with society, working more closely with local communities. Hyper-local futures Understanding the need to fundamentally reshape our public institutions, delivering better outcomes for people and the places they live. A new mindset The need for a new mindset, as well as new skill sets to deliver policy and joined up services. Value multiplied Demonstrating that better value for money is possible, and that we should expect wider benefits for society. Themes tpximpact.com/multiplied-book
  5. 14 A design philosophy Diverse reach and thinking We encourage

    diverse thinking through well targeted user research and co-design work. Good design should work for everyone. People focused We put people at the centre of all of our work. Good design creates positive outcomes for the citizens and organisations we work with. Visual and creative We create explorative, visual artefacts to support change. Good design should be creative — making our work engaging and enjoyable. Ideas made real We learn by doing and prototyping. Good design is something people can directly interact with. Bold and ambitious We challenge ourselves and others to be bold and ambitious. Good design is about what can be made possible. 1 2 3 5 4 tpximpact.com/knowledge-hub/blogs/design/introducing-design-philosophy
  6. Multiplied: The impact of our work has the potential to

    be far greater through visual, creative, approaches, and learning by doing
  7. Multiplied: Design is good at making something that can be

    imagined, a new scenario or future, real now
  8. “…we build our identity and our beliefs about what’s possible

    on the back of stories we take as true [but] we can control our stories, even when we can’t control the circumstances.” – Dr Pippa Grange (Fear Less)
  9. 20 Design methods for policy teams Understanding different types of

    user needs Using ethnographic tools and methods to understand the needs of service users, professionals, and stakeholders in a system. Also, including the needs of other civil servants and staff in our organisations. Includes understanding needs through life events, individual context and scenarios to bring continuous user-focus. 1 Framing the policy challenge or problem space Asking the right questions to frame the problem, bringing user focus, and also constraints within the work (constraints can support increased creativity and diverse thinking). Includes ensuring teams and stakeholders have a shared understanding of a problems space, and goals around work that’s commissioned. 2 Visualisation of a system, service, or journey(s) Using design approaches to visualise/understand how services and systems work now, and to visually represent and explore how they could work in the future. Includes all types of visual artefacts and tools that enable teams to agree priorities, and to focus on what can be made possible. 3 Rapid ideation, prototyping and testing Using design approaches for rapidly creating and exploring new ideas. Includes creating working prototypes, enabling people to directly interact and feedback on solutions. Also, includes roleplay and simulation to explore different types of business change, including non-digital components and service interactions. 4
  10. User-centred approaches are another way to gather evidence, evaluate options

    and build certainty in a policy intervention, rather than a new a separate process to be followed…
  11. 23 How can we support policy makers in DHSC to

    use UCD skills and approaches in the policy making process? The challenge
  12. 24 WHAT WERE THE BARRIERS? Perceived tension between ways of

    working Not enough time to do fixed design processes Lack of access to skills Policy areas are too constrained
  13. 25 If you’re short on time.. What could you do

    in one day? What could you do in one week? DEMONSTRATING FLEXIBILITY..
  14. 26 …HIGHLIGHTING BENEFITS Reduce risk Open opportunities Learn quickly Build

    confidence Illustrating the ways design can help to..
  15. 27 EXAMPLES IN PRACTICE Addressing areas of overlap and language

    challenges directly Using existing delivery formats to embed with policy community
  16. 28 DHSC Focus Understanding different types of user needs 1

    Framing the policy challenge or problem space 2 Visualisation of a system, service, or journey(s) 3 Rapid ideation, prototyping and testing 4 For example, providing templates and tools to map assumptions For example, teaching different non-digital prototyping methods
  17. 29 Design methods for policy teams Understanding different types of

    user needs Using ethnographic tools and methods to understand the needs of service users, professionals, and stakeholders in a system. Also, including the needs of other civil servants and staff in our organisations. Includes understanding needs through life events, individual context and scenarios to bring continuous user-focus. 1 Framing the policy challenge or problem space Asking the right questions to frame the problem, bringing user focus, and also constraints within the work (constraints can support increased creativity and diverse thinking). Includes ensuring teams and stakeholders have a shared understanding of a problems space, and goals around work that’s commissioned. 2 Visualisation of a system, service, or journey(s) Using design approaches to visualise/understand how services and systems work now, and to visually represent and explore how they could work in the future. Includes all types of visual artefacts and tools that enable teams to agree priorities, and to focus on what can be made possible. 3 Rapid ideation, prototyping and testing Using design approaches for rapidly creating and exploring new ideas. Includes creating working prototypes, enabling people to directly interact and feedback on solutions. Also, includes roleplay and simulation to explore different types of business change, including non-digital components and service interactions. 4
  18. 31 Using the design methods we presented: 1. How might

    these apply or be useful in your current or future work? 2. Are there any challenges or blockers to using these types of design methods and approaches? Exercise 10 mins in breakout Rooms Introduce yourselves and use the following questions to lead a discussion. We will then come back together and share 2 points from your discussion with the whole group in the chat.