Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
StudyUnityFromAnti-pattern
Search
Cova8bitdots
November 20, 2019
Programming
0
2.5k
StudyUnityFromAnti-pattern
Unity の使い方のアンチパターンを紹介。
そこからどう解消すべきかを紹介しています
Cova8bitdots
November 20, 2019
Tweet
Share
More Decks by Cova8bitdots
See All by Cova8bitdots
Latest_Information_of_CICD_for_UnityAppWithAppleVisionPro
cova8bitdots
0
110
HandGestureTool for AppleVisionPro
cova8bitdots
0
130
NinjaGazeTyping 制作秘話
cova8bitdots
0
350
UnityとGoogleCloudFunction を連携して社内サービスを作った話
cova8bitdots
0
210
Unity-chan.Terrastal!!
cova8bitdots
0
470
ExampleOfTilemap2D
cova8bitdots
0
170
unity_lt_2021_Dec.pdf
cova8bitdots
0
910
HowToUseAudioMixer
cova8bitdots
0
160
TrapOfSpriteAtlas
cova8bitdots
0
5.3k
Other Decks in Programming
See All in Programming
Vibe Coding - AI 驅動的軟體開發
mickyp100
0
180
AI Agent の開発と運用を支える Durable Execution #AgentsInProd
izumin5210
7
2.3k
SourceGeneratorのススメ
htkym
0
200
16年目のピクシブ百科事典を支える最新の技術基盤 / The Modern Tech Stack Powering Pixiv Encyclopedia in its 16th Year
ahuglajbclajep
5
1k
AIフル活用時代だからこそ学んでおきたい働き方の心得
shinoyu
0
140
CSC307 Lecture 06
javiergs
PRO
0
690
余白を設計しフロントエンド開発を 加速させる
tsukuha
7
2.1k
Data-Centric Kaggle
isax1015
2
780
dchart: charts from deck markup
ajstarks
3
1k
CSC307 Lecture 02
javiergs
PRO
1
780
それ、本当に安全? ファイルアップロードで見落としがちなセキュリティリスクと対策
penpeen
7
3.9k
KIKI_MBSD Cybersecurity Challenges 2025
ikema
0
1.3k
Featured
See All Featured
Docker and Python
trallard
47
3.7k
Navigating Algorithm Shifts & AI Overviews - #SMXNext
aleyda
0
1.1k
Raft: Consensus for Rubyists
vanstee
141
7.3k
16th Malabo Montpellier Forum Presentation
akademiya2063
PRO
0
52
The Myth of the Modular Monolith - Day 2 Keynote - Rails World 2024
eileencodes
26
3.3k
Lightning talk: Run Django tests with GitHub Actions
sabderemane
0
120
Why Your Marketing Sucks and What You Can Do About It - Sophie Logan
marketingsoph
0
76
JavaScript: Past, Present, and Future - NDC Porto 2020
reverentgeek
52
5.8k
The Director’s Chair: Orchestrating AI for Truly Effective Learning
tmiket
1
98
Color Theory Basics | Prateek | Gurzu
gurzu
0
200
Designing for humans not robots
tammielis
254
26k
How to Get Subject Matter Experts Bought In and Actively Contributing to SEO & PR Initiatives.
livdayseo
0
67
Transcript
Ξϯνύλʔϯ͔ΒֶͿ UNITYͷ͍ํ Gotanda.unity #14
Ξϯνύλʔϯྫ Public ม Prefab ͷ SerializeField Awake / Start
ิؒؔ Shader
Ξϯνύλʔϯྫ Public ม SerializeField / Prefab Awake / Start
ิؒؔ Shader
PUBLICม ▸ MonoBehaviour ܧঝΫϥεͰSerializeରʹͳΔ ▸ Unity Ͱ Serialize ରʹͳΔͨΊInspector͔Βฤू͕Մೳ
▸ উखʹฤूͤͨ͘͞ͳ͍࣌͋Δ ▸ ֎෦ʹΑΓ؆୯ʹॻ͖͑Մೳ ▸ ϓϩύςΟͰpublic ͳSetter Λఏڙ͍ͯ͠Δ߹ಉ༷ ▸ ΧϓηϧԽ(ใӅṭ)తʹඇৗʹϚζΠ جຊతʹ֎෦ΫϥεʹΑΔૢ࡞ةݥ
PUBLICม ղফ๏ ▸ MonoBehaviour ܧঝΫϥεͰSerializeରʹͳΔ ▸ [SerializeField] private / protected
ʹ͠·͠ΐ͏ ▸ Public มఆٛۃྗආ͚Δ ▸ SDKͱ͔ͰฏؾͰͬͯͨΓ͠·͢ΑͶ…(খ) ▸ ֎෦ʹΑΓ؆୯ʹॻ͖͑Մೳ ▸ Getter ͷެ։OK ▸ Setter ϝιουͰදݱ ▸ τϨʔαϏϦςΟͷ؍ΑΓ ϓϩύςΟΑΓϝιουͷํ͕Φεεϝ
PUBLICม PUBLICมͷར༻έʔε ▸ σʔλߏ (ΤϯςΟςΟ) ͷදݱ ▸ ग़དྷΕGetter/Setter ܦ༝͕·͍͕͠ ߹ʹΑͬͯެ։͠ͳ͚Ε͍͚ͳ͍͜ͱ͋Δ
▸ ΠϯλʔϑΣʔεܦ༝OK ▸ μϛʔίʔυ/αϯϓϧίʔυ࡞࣌ʹ༻͍Δ ▸ ग़དྷΕΘͳ͍ํ͕ྑ͍ ▸ αΫοͱઆ໌͢Δʹ͏͜ͱ͋Δ
Ξϯνύλʔϯྫ Public ม Prefab ͷ SerializeField Awake / Start
ิؒؔ Shader
PUBLICม ͜͜ʹଞऀʹґଘ͍ͯ͠ΔΦϒδΣΫτ͕͋Δ͡ΌΖ
PUBLICม ͜ΕΛPrefabԽͯ͠ಈతੜʹ͠Α͏ͱ͢Δͱ
PUBLICม ͜͏͡Όʂ
PUBLICม ▸ ԿͰ͔ΜͰࢀরΛInspector Ͱͷઃఆͯ͠͠·͏ ▸ ࣗͷPrefabҎ֎ͷཁૉ ▸ ґଘ͕ؔΊͪΌͪ͘Ό ▸
ॳظԽʹऑ͍ ▸ PrefabԽͨ͠ͱ͖ʹґଘ͕ണ͕ΕΔ ▸ ϖλϖλషΔཁૉ͕ଟ͍ͱΞλονҰۤ࿑
PUBLICม ղܾ๏ ▸ Inspector Ͱొ͖͢ͷ ▸ ࣗҎԼͷཁૉ ▸ ಈతੜ͢ΔPrefab ▸
ґଘੑͷղܾ ▸ ͪΌΜͱઃܭ͢Δʂ ▸ Ͳ͏ͯ͠ݫ͍͠߹Zenject ͳͲͷDI ίϯςφΛ༻͍Δ
Ξϯνύλʔϯྫ Public ม Prefab ͷ SerializeField Awake / Start
ิؒؔ Shader
AWAKE / START ▸ ͱΓ͋͑ͣॳظԽAwake/StartͰߦ͏ ▸ ֤ॴͰݺͼ͗ͯ͢Awake ͷ ࣮ߦॱʹґଘੑ͕ੜ͡Δ
▸ Θͳ͍Awake()/Start()/Update() ▸ ͕ଟ͍ͱݺͼग़͠ίετ͕ അࣛʹͳΒͳ͍(ಛʹUpdate)
AWAKE / START ▸ ґଘੑͷ͋ΔॳظԽ ▸ ॳظԽؔΛ༻ҙ͢Δ
▸ ॳظԽॲཧΛཧ͢Δ ͷղফ๏
AWAKE / START ▸ Θͳ͍Awake()/Start()/Update() ▸ ফ͢!! ͷղফ๏
Ξϯνύλʔϯྫ Public ม Prefab ͷ SerializeField Awake / Start
ิؒؔ ໊લۭؒ Shader
ิؒؔ ▸ Ґஔߋ৽Ͱ͜Μͳίʔυ͕ ▸ Lerp/Slerp ֶతʹʮʯΛܭࢉ͢Δؔ
▸ ͔֬ʹdeltaTime ͷׂ߹Ͱগͣͭ͠ඪʹۙͮ͘ ▸ ແݶ͔͚࣌ؒͳ͍ͱ࠷ऴʹͳΒͳ͍ ▸ ͦͦ0.033/0.016 ͣͭۙͮ͘ॲཧద͔ʁ ▸ ॲཧམͪͳͲ͢Δͱׂۙͮ͘߹ಈతʹมΘͬͯ͠·͏
ิؒؔ ▸ Lerp ͷ͍ํΛѲ͢Δ ▸ ͪΌΜͱυΩϡϝϯτΛಡΈ·͠ΐ͏ https://docs.unity3d.com/ja/current/ScriptReference/Vector3.Lerp.html ▸ ୈࡾҾΛ0.0~1.0
ʹมԽ͢Δίʔυʹ͢Δ ex) Coroutine Ͱͷ࣮ྫ ղܾ๏
Ξϯνύλʔϯྫ Public ม Prefab ͷ SerializeField Awake / Start
ิؒؔ Shader
SHADER ▸ ϐΫηϧγΣʔμʔͰॲཧͷॏ͍ؔΛ༻͍Δ ▸ ifจ ▸ ݅ذॏ͍ॲཧ ▸ ࡾ֯ؔ(
Sin,Cos,Tan ) ▸ ܭࢉࣗମ͕ॏ͍ ▸ Log, Sqrt ͳͲ
SHADER ▸ ϐΫηϧγΣʔμʔͰͷॲཧͷॏ͍ؔ ▸ ifจ ▸ ܰྔͳֶؔͰΘΓͷදݱ ex) ceil(clamp(_value,
0, 1)) _value ͕ෛ:0, ਖ਼:1 uvͰv ͕0.5 Ҏ্͔Ͳ͏͔ˠ ceil(clamp(i.uv.y - 0.5, 0, 1)) ▸ ࡾ֯ؔ( Sin,Cos,Tan ) ▸ ࡾ֯ؔςʔϒϧΛ࡞/ςΫενϟʹॻ͖ࠐΜͰ͓͘ ▸ r=Sin, g=Cos, b = Tan ▸ Log, Sqrt ͳͲ ▸ ۃྗΘͳ͍ ▸ Sqrt ͷΘΓʹೋͰൺֱͳͲ ղফ๏
࠷ޙʹ ▸ υΩϡϝϯτͪΌΜͱಡΈ·͠ΐ͏ ▸ Θ͔Βͳ͍͚ͲͬͯΈͨNG ▸ ઃܭΛͪΌΜͱߟ͑·͠ΐ͏ ▸ ಛʹӡ༻ίϯςϯπͳͲޙʑͰͬ͠ฦ͕͖͠·͢ ▸
ٕज़తෛ࠴ͱ͖߹͍·͠ΐ͏ ▸ ύϑΥʔϚϯεΛؾʹ͠·͠ΐ͏ ▸ ৭ʑݕূهࣄͳͲΛ୳ͯ͠Έ·͠ΐ͏ ▸ ͳ͚ΕࣗͰܭଌͯ͠Έ·͠ΐ͏ ▸ ग़དྷΕͦͷ݁ՌΛγΣΞͯ͠Β͑Δͱ ΈΜͳ͕ͤʹͳΓ·͢ ·ͱΊ