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Cova8bitdots
October 26, 2022
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ExampleOfTilemap2D
Tilemap2Dでのゲーム制作の注意点と事例紹介です
Cova8bitdots
October 26, 2022
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Transcript
ήʔϜʹ͓͚Δ Tilemap׆༻๏
Speaker հ Who am I @8bitdots աڈͷొஃࢿྉ SpeakerDeck https://speakerdeck.com/cova8bitdots UnityLearningMaterial
https://qr.paps.jp/v5JsCE
What's Graf fi ty Graf fi ty, Inc. εϚϗ͚ARγϡʔςΟϯάότϧ ɹɹɹɹɹɹʮLeap
Triggerʯӡ༻/։ൃ CEDEC2021 Ͱฐࣾ σΟϨΫλʔ͕ొஃ͠·ͨ͠ IUUQTDFEFDDFTBPSKQTFTTJPO EFUBJMTBEDF IUUQTDFEJMDFTBPSKQDFEJM@TFTTJPOTWJFX
͡Ίʹ What’s Tilemap? ɾUnity2017͔Βಋೖ͞Εͨػೳ ɾϚοϓνοϓͱݺΕΔύʔπΛஔ͢Δ͜ͱͰεςʔδͳͲΛઃܭͰ͖ΔγεςϜ
͍ํʹ͍ͭͯ ͡Ίʹ جຊతͳ͍ํ!3ZPUB.VSPIPTIJ͞Μͷ 6OJUZ5JMFNBQղઆγϦʔζͷ2JJUBهࣄΛ͝ཡ͍ͩ͘͞ IUUQTRJJUBDPN3ZPUB.VSPIPTIJJUFNTDDEECFCGEFE
Scriptable Tile ࠓճ ɾTilemapͷػೳͷͻͱͭ ɾScriptͰঢ়گʹԠͨ͡දࣔ͢ΔλΠϧΛมߋՄೳͳΈ ɹex)ಓ࿏ɿྡλΠϧͰมߋ https://docs.unity3d.com/Manual/Tilemap-ScriptableTiles-Example.html
Scriptable Tile ࠓճ ɾTileFlags ΛͰLockTransform ʹνΣοΫΛೖΕͳ͍ͱ͍͚ͳ͍ ɹhttps://docs.unity3d.com/ScriptReference/Tilemaps.TileFlags.html ɹɾެࣜͷ `set
by brushes or the user` ͷ෦͕શ͘Θ͔Βͳ͔ͬͨ ɹɾLockTransform Λ͍Εͳ͍ͱʮScriptͰࢦఆͨ͠ํɾදࣔʯͱ ɹɹTilemap γεςϜଆͷඳըॲཧ͕ڝ߹ͯ͠ҙਤ͢Δ͖ʹͳΒͳ͍͕࣌͋Δ
2DγϡʔλʔʹԠ༻ ࠓճ ɾגࣜձࣾϛϥςΟϒ༷ఏڙΞϓϦMirrativͰ ɹϓϨΠՄೳͳLiveήʔϜͷҰͭ ɾ෦ΛԚͯ͘͠ΔఢΛ͠ͳ͕Β͓আͯ͠៉ྷʹ͍ͯ͘͠ ɹݟԼΖ͠ܕ2Dγϡʔλʔ ɾ࠷େ3ਓ·ͰͷϚϧνϓϨΠՄೳ
ϓϨΠಈը(Ωϟϓνϟ) ࠓճ
ScriptableTile ͷ͍ॴ ࠓճ ɾʮྡλΠϧͰมΘΔʯͱ͍͏Πϝʔδ ɹˠεςʔδഎܠɺಓ࿏ͳͲ͕Ұൠత ɾScriptableTile ʮಈతʹΓସΘΔʯͷ͕ϙΠϯτ ɹˠഎܠҎ֎ͷಈతཁૉʹ͑Δ ɹˠఢ͕ੜ͢ΔԚΕʹԠ༻
༨ஊͰ͕͢ ͪͳΈʹ ຊήʔϜ ɾWebGL ΛεϚϗ্Ͱಈ࡞͍ͤͯ͞Δ ɹʢެࣜʹαϙʔτର֎ڥʣ ɾAddressables ͍ͬͯΔ ɹɾগͳ͍WebGL
+ Addressables ͷήʔϜ։ൃࣄྫ ɾUniRx/ UniTaskόϦόϦ࠾༻ ɹɾͪͳΈʹWebGLͰྫ֎Λు͘ͱࢮ͵ ɹɾྫ֎Λు͚ΔΑ͏ʹ͢ΔͱύϑΥʔϚϯε͕ܶతʹԼ ɾ͓ͦΒ͘ੈքॳͷWebGL+εϚϗήʔϜͰ ɹΠϯλϥΫςΟϒϛϡʔδοΫ࣮ ɹɾٳܜΤϦΞͱότϧΤϦΞͰVertical Remix ͯ͠·͢
Tilemap2Dͷ͍ॴ ·ͱΊ 1. ؆୯ʹഎܠɾεςʔδ࡞͕Մೳ 2. Scriptable Tile ͰಈతදࣔՄೳ • Ұൠతʹεςʔδഎܠ
• ͨͩදݱ࣍ୈͰແݶͷՄೳੑ͕͋Δ 3. APIΛ͑TileͷಈతੜɾআՄೳ