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GDC Europe & Gamescom 2016

GDP Labs
November 25, 2016

GDC Europe & Gamescom 2016

GDP Labs

November 25, 2016
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  1. &

  2. Reason • Show how game was made • Gain big

    profit in a unique way that no one has ever done before • Attract talented employee candidate by showing how challenging and fun it is to develop Nuclear Throne • Become a successful pioneer of performative game development and have their names immortalized in college textbooks Nuclear Throne: Performative Game Development in Hindsight
  3. Performative Game Development Process Highlight • Nuclear Throne was developed

    over a period of 2.5 years of active development • Performative development occured primarily on popular livestreaming site twitch.tv on Tuesday and Thursday from 1pm to 6pm GMT+1 • Updates to the game were released every weekend • After 2.5 years of streaming, 98 updates, and over 250 episodes, it ended Nuclear Throne: Performative Game Development in Hindsight
  4. Lessons Learned • Talking while doing something is HARD •

    Don’t broadcast potato quality • Moderate your chat, keep community healthy • Try to watch your own stream • Consistent schedule • Reward audience time • Don’t be afraid to make a call of action such as ask to subscribe Nuclear Throne: Performative Game Development in Hindsight
  5. Closing • Even though their stream quality is not good,

    surprisingly they have 15,000 followers and 1,200 subscribers at $12.99 • The channel also made $31.06 ads revenue Nuclear Throne: Performative Game Development in Hindsight
  6. Gacha Mechanics Gacha is ... Gashapon or gachapon refer to

    variety of vending machine-dispensed capsule toys popular in Japan and elsewhere carousell.com japanmentor.jp
  7. Characteristics: • Have a assigned rarity • Have an aesthetic

    appeal outside of practical use emotional impact • Be a central element of the game’s mechanics • Provide further interactive functionality • Leave the game’s challenge intact Gacha Mechanics
  8. Why it works? • Some of player like to complete

    set • Player can share their reaction when they opening gacha youtube pokemongoko.com Gacha Mechanics youtube.com pokemongoko.com
  9. Some good example: • Clash Royale is one example of

    western game that can implement gacha mechanism – It selling a random draw out of a variety of items Chest gacha or reward system, they have currently total ~58 different cards – The cards have assigned rarity common, rare, epic, legendary – Have an aesthetic appeal? Maybe, characters are shown in 2D cards – Cards are the core gameplay – Gacha has limited influence on balancing Gacha Mechanics
  10. Implement Gacha, what to consider? • Avoid too repetitive gameplay

    • Have characters focus for end game • Have a persistent progress layer • Have a right amount of characters • Have social layers Gacha Mechanics
  11. Tips: • To make the game balance even with gacha

    mechanics, you mustn’t change drop rate based on player spending behaviour • Best practice: Set checkpoints when player can get some rarer characters or items Gacha Mechanics
  12. • World of Warcraft: Legion • Heartstone: Nefarian Rises •

    Gwent: The Witcher Card Game • Dreadnought • For Honor • Titanfall 2 Additional Expo