I ask you a question? Sure, my pleasure. How do I bake a delicious cake? Our results show that people find high patisserieness very tasty. So how do I do that? Have you thought about baking a cake? Yes. I’m already making a cake. How do I make a delicious cake? Well, make it … very caky I guess?
decontextualised, universal building blocks, described in data and diagrams. Synthesise and specify a single functioning whole within the local context, crafted from objects and actions. ?
executable formulas * Yes, modelling cognition is itself an intractable problem (van Rooj et al., 2021), but “all models are wrong; some are useful”. Or: “Models are stupid, and we need more of them” (Smaldino, 2017)
Muthukrishna & Henrich, 2019 … pointing toward a deeper theory crisis • New open science practices don’t suffice for cumulative progress because … • Current theories are mostly ‘weak’ verbal theories that don’t allow unambiguous derivation of hypotheses or severe testing • Verbal constructs cannot resolve jingle-jangle • Most verbal theories label effects instead of explaining them
practice and research “Challenge is consistently identified as the most important aspect of good game design. Games should be sufficiently challenging, match the player’s skill level” Sweetser & Wyeth, 2005, 6
affordance in self-determination theory, yet poorly specified »Within SDT, then, optimal challenge means facing demands that most often one can master, rather than ones that are continuously at the leading edge of one’s capabilities. That type of high difficulty challenge should, however, be an intermittent element, in which case it can enhance and heighten intrinsic motivation« Deci & Ryan, 2017, 153
“difficulty” and “skill”? • Linear or log scales or …? • What shape is that curve? • What equation describes the shape of this curve? • Evidence is mixed, operationalisations are “too heterogeneous to aggregate” Fong et al, 2015, Cutting et al, 2023 Balanced challenge is a core affordance in self-determination theory, yet poorly specified
Task performance: Attaining some defined goal • Capacity growth: Increasing quality or range of skills Deterding et al, 2025 Competence as defined in SDT has at least 3 meanings that need not empirically co-occur »Competence refers to feeling effective in one’s interactions with the social environment—that is, experiencing opportunities and support for the exercise, expansion, and expression of one’s capacities and talents. Where individuals are prevented from developing skills, understanding, or mastery, the competence need will be unmet« Deci & Ryan, 2017, 86
reflect only task performance Intrinsic Motivation Inventory (IMI) 1. I think I am pretty good at this activity. 2. I think I did pretty well at this activity, compared to other students. 3. After working at this activity for a while, I felt pretty competent. 4. I am satisfied with my performance at this task. 5. I was pretty skilled at this activity. 6. This was an activity that I couldn’t do very well. (R) Basic Psychological Need Satisfaction and Frustration Scale (BPNSFS) 1. I feel confident that I can do things well. 2. I feel capable at what I do. 3. I feel competent to achieve my goals. 4. I feel I can successfully complete difficult tasks. Basic Psychological Need Satisfaction Scale (BPNSS) 1. Often, I do not feel very competent. (R) 2. People I know tell me I am good at what I do. 3. I have been able to learn interesting new skills recently. 4. Most days I feel a sense of accomplishment from what I do. 5. In my life I do not get much of a chance to show how capable I am. (R) 6. I often do not feel very capable. (R)
providing mechanisms that explain them • “Engines cause movement” • “Dormative properties cause sleep” • “Grit causes behavioural persistence” • “Competence causes challenge- seeking” • … don’t explain which constituent mechanisms work how to bring this effect about
does increase activity But: No significant differences in physical activity, body fat %, intrinsic motivation between gamification and control group Main issue: Non-use/quick disengagement Gummelt, 2017 … and they can not work (or even backfire)
faced with seeing game endings under deadline “Sometimes, you just have to play, you have to get further, and then, … playing is indeed work” #3 Context shapes effects
bot caused Slack’s success Yet current practice mostly identifies surface patterns, imputing but not specifying or validating causal mechanisms Deterding, 2015
Theory Formal Verbal Empirical testing Analytic testing Naturalistic observation • If competence = doing well, people will choose games with certain success • Better than expected progress doesn’t fit SDT, but PP
of what motivates players Procedural content generation Difficulty adjustment/matchmaking Automated playtesting AI NPCs AI-assisted design tools AI directors