Look Scene Viewer File format support USDZ from OBJ, ABC, USD glTF 2.0/glb Animation •Animations always loop •Animations can be a mix of skeletal animation and transform animation •Looping skeletal animation •Looping rigid animation •Looping transform animation ※複数のアニメーションが仕込まれている場合は最初のアニメーション のみ再生する Recommended limits •Number of vertices: 100,000 •Number of materials: ? •Max texture resolution: 2048 × 2048 •Bone (including non-weighted joints): ? •Bone weights per vertex limit: ? •UV: ? •Model size: ? •animation length: 10 sec •Number of vertices: 30,000 •Number of materials: 10 •Max texture resolution: 2048 × 2048 •Bone (including non-weighted joints): 254 (hard limit) •Bone weights per vertex limit: 4 (hard limit) •UV: 1 UV per mesh (hard limit) •Model size: 10 MB (bigger models may result in poor user experience) •animation length: ? Texture support •Any image format supported by iOS •Albedo (RGB/RGBA), Metallic (Grayscale), Roughness (Grayscale), Normal (RGB), Ambient occlusion (Grayscale), Emissive (RGB) •PNG format: PNG-24, indexed PNG-8. JPGs are preferred when there is no transparency to reduce for size. •Color space: sRGB