Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Game Dev: Introduction To Asset Pipeline
Search
[email protected]
February 23, 2013
4
1.6k
Game Dev: Introduction To Asset Pipeline
This is a talk I did at the NY Game Developers meetup focusing on asset pipeline for 2d games.
[email protected]
February 23, 2013
Tweet
Share
More Decks by
[email protected]
See All by
[email protected]
5 Tips For Monetizing Your App: In A World Moving Towards Free Downloads
jessefreeman
0
290
Gaming On The Surface Keynote
jessefreeman
1
110
Analytics In HTML5 Games
jessefreeman
2
500
Super Paper Monster Smasher Starter Kit
jessefreeman
2
470
Using Node & Grunt For HTML5 Build Scripts
jessefreeman
10
460
Taking HTML5 Games Mobile
jessefreeman
4
420
Polishing Your Game
jessefreeman
4
210
Publishing HTML5 Games To Windows 8
jessefreeman
4
190
Are We Casual Enough Yet?
jessefreeman
2
380
Featured
See All Featured
Java REST API Framework Comparison - PWX 2021
mraible
29
8.4k
Side Projects
sachag
452
42k
Thoughts on Productivity
jonyablonski
69
4.5k
Producing Creativity
orderedlist
PRO
344
40k
No one is an island. Learnings from fostering a developers community.
thoeni
21
3.2k
GraphQLの誤解/rethinking-graphql
sonatard
69
10k
GitHub's CSS Performance
jonrohan
1030
460k
Templates, Plugins, & Blocks: Oh My! Creating the theme that thinks of everything
marktimemedia
30
2.3k
ピンチをチャンスに:未来をつくるプロダクトロードマップ #pmconf2020
aki_iinuma
115
51k
Bash Introduction
62gerente
611
210k
[RailsConf 2023] Rails as a piece of cake
palkan
53
5.3k
Facilitating Awesome Meetings
lara
53
6.3k
Transcript
None
None
TWITTER HASHTAG
refers the to asset workflow you create for your project.
This could be as simple as copying files over by hand into your game’s media folder or writing more complex automation scripts to generate the art for you.
None
is a single bitmap image that is drawn to the
display; in this case our Canvas Element. To help organize them better, sprites are grouped together into a single image called a sprite sheet.
None
http://www.aseprite.org/
None
None
None
None
None
None
is a large image containing a collection of sub-images, or
"atlas" which contains many smaller sub-images. This is used primarily in 3d for textures but is very useful for 2d games as well.
"filename": "radar-sprite.png", "rotated": false, "trimmed": true, "frame": {"x":0,"y":309,"w":104,"h":104}
Atlases can consist of uniformly-sized sub-textures, or they can consist
of textures of varying sizes (usually restricted to powers of two). *Illustration from http://www.grimrock.net/modding/creating-custom-assets/
http://renderhjs.net/shoebox/
• Create Texture Atlas with data file • Extract Sprites
• Custom atlas data templates (can create xml, json, text, etc) • Create bitmap fonts • Cross platform • Works with Cocos2d, Unity3d, HTML5 and more.
None
None
http://bit.ly/rr-artwork
http://bit.ly/jetroid-sprites
http://bit.ly/tc-sprites
None
None
PLAY WITH ASEPRITE, SHOEBOX AND BFXR