Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Building Adaptive Systems
Search
Sponsored
·
Your Podcast. Everywhere. Effortlessly.
Share. Educate. Inspire. Entertain. You do you. We'll handle the rest.
→
Chris Keathley
May 28, 2020
Programming
44
3k
Building Adaptive Systems
Chris Keathley
May 28, 2020
Tweet
Share
More Decks by Chris Keathley
See All by Chris Keathley
Solid code isn't flexible
keathley
5
1.1k
Contracts for building reliable systems
keathley
6
1.1k
Kafka, the hard parts
keathley
3
2k
Building Resilient Elixir Systems
keathley
7
2.5k
Consistent, Distributed Elixir
keathley
6
1.7k
Telling stories with data visualization
keathley
1
690
Easing into continuous deployment
keathley
2
430
Leveling up your git skills
keathley
0
830
Generative Testing in Elixir
keathley
0
590
Other Decks in Programming
See All in Programming
Codex CLIのSubagentsによる並列API実装 / Parallel API Implementation with Codex CLI Subagents
takatty
2
360
GoのDB アクセスにおける 「型安全」と「柔軟性」の両立 - Bob という選択肢
tak848
0
270
AI時代のシステム設計:ドメインモデルで変更しやすさを守る設計戦略
masuda220
PRO
6
1.1k
S3ストレージクラスの「見える」「ある」「使える」は全部違う ─ 体験から見た、仕様の深淵を覗く
ya_ma23
0
960
20260228_JAWS_Beginner_Kansai
takuyay0ne
5
610
Goの型安全性で実現する複数プロダクトの権限管理
ishikawa_pro
2
1.3k
How to stabilize UI tests using XCTest
akkeylab
0
140
テレメトリーシグナルが導くパフォーマンス最適化 / Performance Optimization Driven by Telemetry Signals
seike460
PRO
2
150
Laravel Nightwatchの裏側 - Laravel公式Observabilityツールを支える設計と実装
avosalmon
1
210
CSC307 Lecture 15
javiergs
PRO
0
260
見せてもらおうか、 OpenSearchの性能とやらを!
shunta27
1
130
AWS×クラウドネイティブソフトウェア設計 / AWS x Cloud-Native Software Design
nrslib
16
3.4k
Featured
See All Featured
Pawsitive SEO: Lessons from My Dog (and Many Mistakes) on Thriving as a Consultant in the Age of AI
davidcarrasco
0
92
Noah Learner - AI + Me: how we built a GSC Bulk Export data pipeline
techseoconnect
PRO
0
150
<Decoding/> the Language of Devs - We Love SEO 2024
nikkihalliwell
1
160
エンジニアに許された特別な時間の終わり
watany
106
240k
DBのスキルで生き残る技術 - AI時代におけるテーブル設計の勘所
soudai
PRO
64
52k
Marketing Yourself as an Engineer | Alaka | Gurzu
gurzu
0
160
GitHub's CSS Performance
jonrohan
1032
470k
How to build a perfect <img>
jonoalderson
1
5.3k
Navigating Team Friction
lara
192
16k
Product Roadmaps are Hard
iamctodd
PRO
55
12k
New Earth Scene 8
popppiees
1
1.8k
Templates, Plugins, & Blocks: Oh My! Creating the theme that thinks of everything
marktimemedia
31
2.7k
Transcript
Chris Keathley / @ChrisKeathley /
[email protected]
Building Adaptive Systems
Server Server
Server Server I have a request
Server Server
Server Server
Server Server No Problem!
Server Server
Server Server Thanks!
Server Server
Server Server I have a request
Server Server
Server Server
Server Server I’m a little busy
Server Server I’m a little busy I have more requests!
Server Server I’m a little busy I have more requests!
Server Server I’m a little busy I have more requests!
Server Server I’m a little busy I have more requests!
Server Server I’m a little busy I have more requests!
Server Server I’m a little busy I have more requests!
Server Server I’m a little busy I have more requests!
Server Server I’m a little busy I have more requests!
Server Server I don’t feel so good
Server
Server Welp
Server Welp
All services have objectives
A resilient service should be able to withstand a 10x
traffic spike and continue to meet those objectives
Lets Talk About… Queues Overload Mitigation Adaptive Concurrency
Lets Talk About… Queues Overload Mitigation Adaptive Concurrency
What causes overload?
What causes overload? Server Queue
What causes overload? Server Queue Processing Time Arrival Rate >
Little’s Law Elements in the queue = Arrival Rate *
Processing Time
Little’s Law Server 1 requests = 10 rps * 100
ms 100ms
Little’s Law Server 1 requests = 10 rps * 100
ms 100ms
Little’s Law Server 1 requests = 10 rps * 100
ms 100ms
Little’s Law Server 2 requests = 10 rps * 200
ms 200ms
Little’s Law Server 2 requests = 10 rps * 200
ms 200ms
Little’s Law Server 2 requests = 10 rps * 200
ms 200ms
Little’s Law Server 2 requests = 10 rps * 200
ms 200ms
Little’s Law Server 2 requests = 10 rps * 200
ms 200ms
Little’s Law Server 2 requests = 10 rps * 200
ms 200ms BEAM Processes
Little’s Law Server 2 requests = 10 rps * 200
ms 200ms BEAM Processes CPU Pressure
Little’s Law Server 3 requests = 10 rps * 300
ms 300ms BEAM Processes CPU Pressure
Little’s Law Server 30 requests = 10 rps * 3000
ms 3000ms BEAM Processes CPU Pressure
Little’s Law Server 30 requests = 10 rps * ∞
ms ∞ BEAM Processes CPU Pressure
Little’s Law 30 requests = 10 rps * ∞ ms
Little’s Law ∞ requests = 10 rps * ∞ ms
Little’s Law ∞ requests = 10 rps * ∞ ms
This is bad
Lets Talk About… Queues Overload Mitigation Adaptive Concurrency
Lets Talk About… Queues Overload Mitigation Adaptive Concurrency
Overload Arrival Rate > Processing Time
Overload Arrival Rate > Processing Time We need to get
these under control
Load Shedding Server Queue Server
Load Shedding Server Queue Server Drop requests
Load Shedding Server Queue Server Drop requests Stop sending
Autoscaling
Autoscaling
Autoscaling Server DB Server
Autoscaling Server DB Server Requests start queueing
Autoscaling Server DB Server Server
Autoscaling Server DB Server Server Now its worse
Autoscaling needs to be in response to load shedding
Circuit Breakers
Circuit Breakers
Circuit Breakers Server Server
Circuit Breakers Server Server
Circuit Breakers Server Server Shut off traffic
Circuit Breakers Server Server
Circuit Breakers Server Server I’m not quite dead yet
Circuit Breakers are your last line of defense
Lets Talk About… Queues Overload Mitigation Adaptive Concurrency
Lets Talk About… Queues Overload Mitigation Adaptive Concurrency
We want to allow as many requests as we can
actually handle
None
Adaptive Limits Time Concurrency
Adaptive Limits Actual limit Time Concurrency
Adaptive Limits Actual limit Dynamic Discovery Time Concurrency
Load Shedding Server Server
Load Shedding Server Server Are we at the limit?
Load Shedding Server Server Am I still healthy?
Load Shedding Server Server
Load Shedding Server Server Update Limits
Adaptive Limits Time Concurrency Increased latency
Latency Successful vs. Failed requests Signals for Adjusting Limits
Additive Increase Multiplicative Decrease Success state: limit + 1 Backoff
state: limit * 0.95 Time Concurrency
Prior Art/Alternatives https://github.com/ferd/pobox/ https://github.com/fishcakez/sbroker/ https://github.com/heroku/canal_lock https://github.com/jlouis/safetyvalve https://github.com/jlouis/fuse
Regulator https://github.com/keathley/regulator
Regulator.install(:service, [ limit: {Regulator.Limit.AIMD, [timeout: 500]} ]) Regulator.ask(:service, fn ->
{:ok, Finch.request(:get, "https://keathley.io")} end) Regulator
Conclusion
Queues are everywhere
Those queues need to be bounded to avoid overload
If your system is dynamic, your solution will also need
to be dynamic
Go and build awesome stuff
Thanks Chris Keathley / @ChrisKeathley /
[email protected]