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Geo-Interaction-Design-Thinking for Cultural Objects

mprove
September 14, 2021

Geo-Interaction-Design-Thinking for Cultural Objects

Culture happens in space and time when people and artists meet. However, the spacial and temporal dimensions of art and culture are often neglected as the artifacts of a collection seem to be the most important elements of arts as such. This is also true, for digitized collections, because time and place are even more irrelevant for the virtual online world.
In fact, they are not. Context matters to explore a digital collection. It offers an undervalued access path into a collection and extends classical meta data and full text search strategies. The talk will present »August Macke. Augenblick« (August Macke, Paul Klee and Louis Moilliet in Tunisia, 1914) and »Lyonel Feininger in Hamburg 1936« as new approaches how to visualize digitized objects on maps and how to apply Information Architecture and Design Thinking to cultural collections.

mprove

September 14, 2021
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  1. GEO INTERACTION DESIGN THINKING FOR
 CULTURAL OBJECTS M atthias M

    üller-Prove @mprove
 Chrono Research Lab @chronoHH Digital M aterial Image-based digital collections 
 in cultural heritage institutions Leipzig, 15/16 Sep 2021
  2. 2 AGENDA DIGITAL MATERIAL TH IN KIN G INTERACTION DESIGN

    eCulture Cases: Chrono Research Lab
  3. 4 VORKURS TO UNDERSTAND DIGITAL MATERIAL BITCOM Workshop 2019 Digitaler

    Vorkurs human needs interactive
 systems Ulf Schubert
  4. 5 ISO 9241-110 USABILITY Usability defines the extent to which

    a product, system or service can be used by specific users to achieve specific goals with effectiveness, efficiency, and satisfaction in a specific context of use.
  5. 6 ISO 9241-110 USER EXPERIENCE a person’s perceptions and responses

    
 that result from the use or anticipated use of a product, system or service
  6. 7 Interaction design is the craft to give form to

    a system that provides usable functions to the user. The system should stimulate positive user experiences.
  7. Geo-Interaction-Design-Thinking for Cultural Objects /// CCBYNC @mprove 2021 DESIGN THINKING

    8 Empathy
 w/ user Define Ideate Prototype Test UNDERSTAND CREATE DELIVER
  8. Geo-Interaction-Design-Thinking for Cultural Objects /// CCBYNC @mprove 2021 Empathy
 w/

    user Define Ideate Prototype Test FOR CULTURAL COLLECTIONS 9 DESIGN THINKING CONTENT AUDIT ➤ INFORMATION ARCHITECTURE Empathy w/ data
  9. 10 GEO eCulture Cases: Chrono Research Lab eFoto 2.0 beta

    August Macke. Augenblick. Lyonel Feininger Chronoscope World
  10. openGLAM matters open standards matter > IIIF context matters place

    x time x sequence community matters user centred design start small and scale build infrastructures
 support the community 23