Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Unity Talk
Search
Luke Williams
June 01, 2020
0
37
Unity Talk
Some learnings from trying a Unity demo is early 2020's first lockdown
Luke Williams
June 01, 2020
Tweet
Share
More Decks by Luke Williams
See All by Luke Williams
Useful Mental Models For Product Engineers
redroot
0
130
Genetic Algorithms
redroot
0
82
Neural Networks - a brief introduction by a fan
redroot
0
460
Web Accessibility in 2019
redroot
0
490
redux-saga
redroot
0
590
Redis - Lightning Talk @ RefME
redroot
0
750
Wordpress Multitenancy
redroot
0
1.5k
Embracing the Customizer
redroot
2
760
Featured
See All Featured
XXLCSS - How to scale CSS and keep your sanity
sugarenia
249
1.3M
The Straight Up "How To Draw Better" Workshop
denniskardys
239
140k
Documentation Writing (for coders)
carmenintech
76
5.1k
VelocityConf: Rendering Performance Case Studies
addyosmani
333
24k
Building a Scalable Design System with Sketch
lauravandoore
463
34k
jQuery: Nuts, Bolts and Bling
dougneiner
65
8k
The Cult of Friendly URLs
andyhume
79
6.7k
Designing for Performance
lara
610
69k
Product Roadmaps are Hard
iamctodd
PRO
55
12k
Build The Right Thing And Hit Your Dates
maggiecrowley
38
2.9k
Imperfection Machines: The Place of Print at Facebook
scottboms
269
13k
Large-scale JavaScript Application Architecture
addyosmani
514
110k
Transcript
Luke Tries Unity A few interesting things I learnt building
a demo in Unity during lockdown
None
What is Unity
1 - Simple to get started
1 - Simple to get started https://www.youtube.com/playlist?list=PLPV2KyIb3jR53Jce9hP7G5xC4O9AgnOuL
2 - Being a Software Engineer Helps
3 - Scriptable Objects
3 - Scriptable Objects
4 - Accessing Objects + Setting Properties
4 - Accessing Objects + Setting Properties
5 - The Camera Object Follows The Player
6 - Being a Software Engineer Helps (Again) - State
management (GameManager, in memory databases) - Interaction management (model/view/update, eventBus + pub sub) - SE best practices (DRY, unit testing) - Design Patterns (pub/sub, async)
7 - C# is the Kitchen Sink of Languages
Thanks! Try it yourselves!