Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Multithreaded Drawing by Eric Lanz
Search
Sponsored
·
Ship Features Fearlessly
Turn features on and off without deploys. Used by thousands of Ruby developers.
→
Triangle Cocoa
August 23, 2012
Programming
3
230
Multithreaded Drawing by Eric Lanz
Eric discusses multithreaded drawing with Core Graphics at CocoaHeads August in Raleigh
Triangle Cocoa
August 23, 2012
Tweet
Share
More Decks by Triangle Cocoa
See All by Triangle Cocoa
App Store Secrets by Lawrence Ingraham
trianglecocoa
1
310
iPhone 5 and You! by Ameir Al-Zoubi
trianglecocoa
0
200
Grand Central Dispatch by Jody Hagins
trianglecocoa
2
500
Instruments: Leaks by Trevor Brown
trianglecocoa
5
170
Foundation Collections by Kevin Conner
trianglecocoa
3
270
Unburdened ViewControllers by Jay Thrash
trianglecocoa
9
11k
Automated Acceptance Testing by Josh Johnson
trianglecocoa
4
190
Understanding UIResponder by Dirk Smith
trianglecocoa
5
350
Taming Xcode by Jay Thrash
trianglecocoa
3
160
Other Decks in Programming
See All in Programming
エンジニアの「手元の自動化」を加速するn8n 2026.02.27
symy2co
0
140
How to stabilize UI tests using XCTest
akkeylab
0
110
Ruby x Terminal
a_matsuda
7
590
CSC307 Lecture 13
javiergs
PRO
0
320
S3ストレージクラスの「見える」「ある」「使える」は全部違う ─ 体験から見た、仕様の深淵を覗く
ya_ma23
0
360
AWS Infrastructure as Code の新機能 2025 総まとめ 〜SA 4人による怒涛のデモ祭り〜
konokenj
10
3.3k
ロボットのための工場に灯りは要らない
watany
10
2.6k
AI時代のシステム設計:ドメインモデルで変更しやすさを守る設計戦略
masuda220
PRO
5
890
AI主導でFastAPIのWebサービスを作るときに 人間が構造化すべき境界線
okajun35
0
700
What Spring Developers Should Know About Jakarta EE
ivargrimstad
0
190
Agent Skills Workshop - AIへの頼み方を仕組み化する
gotalab555
15
8.5k
maplibre-gl-layers - 地図に移動体たくさん表示したい
kekyo
PRO
0
250
Featured
See All Featured
The Invisible Side of Design
smashingmag
302
51k
HDC tutorial
michielstock
1
530
Java REST API Framework Comparison - PWX 2021
mraible
34
9.2k
Leo the Paperboy
mayatellez
4
1.5k
The Mindset for Success: Future Career Progression
greggifford
PRO
0
270
Getting science done with accelerated Python computing platforms
jacobtomlinson
2
140
16th Malabo Montpellier Forum Presentation
akademiya2063
PRO
0
69
More Than Pixels: Becoming A User Experience Designer
marktimemedia
3
350
Information Architects: The Missing Link in Design Systems
soysaucechin
0
820
Digital Ethics as a Driver of Design Innovation
axbom
PRO
1
210
How to optimise 3,500 product descriptions for ecommerce in one day using ChatGPT
katarinadahlin
PRO
1
3.5k
JavaScript: Past, Present, and Future - NDC Porto 2020
reverentgeek
52
5.9k
Transcript
Multithreaded Drawing with core graphics Eric.Lanz @OrgBook.com
What you should do • Get an artist to make
all your graphics up front • Use tools like GraphicsMagick, OptiPng and PVRTC (OpenGL) • Use built in cache mechanisms • UIKit -> Core Animation -> OpenGL
What if you can’t • User defined image data at
run-time • Continuous animation responding to user interaction • Too much image data to pre-process and ship with the app
Know when to draw View Controllers Drawables Drawables Drawables Drawables
User Input • User triggers redraw • View controllers determine layout • Don’t directly call draw on a drawable
Synchronous Data API View Controllers Drawables Drawables Drawables Drawables Data
Controller User Input Core Data No Local Copy? Return a fake object while you wait for the API
Asynchronous Draw API View Controllers Drawables Drawables Drawables Drawables Data
Controller User Input Core Data Targeted NSNotifications: @”ObjectUpdate_XYZ”
Drawing Pipeline Render Controller Drawable • Drawable asks to be
drawn using some template • Entire operation contained in a block
Direct Draw Controller Drawable Direct Template Core Graphics Cache 1
Dispatch Serial Queue Draw Controller Drawable Dispatch_Serial Template Core Graphics
Cache 2 Create a serial dispatch queue, this will run one task at a time on a worker thread.
Dispatch Global Queue Draw Controller Drawable Dispatch_Global Template Core Graphics
Cache 3 Use the Global dispatch queue, this runs tasks concurrently on multiple worker threads.
All Together Now Draw Controller Drawable Dispatch_Global Template Core Graphics
Cache 3 Dispatch_Serial Template Core Graphics Cache 2 Direct Template Core Graphics Cache 1
Dispatch Serial Queue UIGraphicsPushContext(c); [[UIColor blackColor] setFill]; [@"Sample" drawInRect:CGRectMake(0, 4,
width, height) withFont:[UIFont fontWithName:@"Helvetica" size:fontSize] lineBreakMode:UILineBreakModeTailTruncation alignment:UITextAlignmentCenter]; UIGraphicsPopContext(); CGContextRelease(c); CGColorSpaceRelease(genericRGBColorspace); GLubyte *imageData = (GLubyte *) calloc(1, width * height * 4); CGColorSpaceRef genericRGBColorspace = CGColorSpaceCreateDeviceRGB(); CGContextRef c = CGBitmapContextCreate(imageData, width, height, 8, width * 4, genericRGBColorspace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
Dispatch Global CGContextScaleCTM(c, 1.0, -1.0); CGContextTranslateCTM(c, 0, -height); CGMutablePathRef circlePath
= CGPathCreateMutable(); CGPathAddEllipseInRect( circlePath , NULL , CGRectMake(1, 1, width-2, height-2) ); CGContextAddPath(c, circlePath); CGContextClip(c); UIImage * personImage = [UIImage imageWithContentsOfFile:path]; CGContextDrawImage(c, CGRectMake(0, 0, width, height), personImage.CGImage); CGContextRelease(c); CGColorSpaceRelease(genericRGBColorspace); GLubyte *imageData = (GLubyte *) calloc(1, width * height * 4); CGColorSpaceRef genericRGBColorspace = CGColorSpaceCreateDeviceRGB(); CGContextRef c = CGBitmapContextCreate(imageData, width, height, 8, width * 4, genericRGBColorspace, kCGBitmapByteOrder32Little | kCGImageAlphaPremultipliedFirst);
Final Thoughts • No architecture is perfect • Maintain balance
• Make it easy to tweak • Don’t get lost in the details
Questions