Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Janice Fraser - Lean UX for Product Innovators

UX London
May 04, 2012

Janice Fraser - Lean UX for Product Innovators

Startups present some of the sexiest design challenges on the planet. They provide an opportunity to craft the future and invent new experiences, free from the political challenges of established companies. This should be a designer's dream. But, starved for cash, directed by developers, and driven to premature launch schedules, the startup has been a terrible place to practice good user-centered design.

UX London

May 04, 2012
Tweet

More Decks by UX London

Other Decks in Design

Transcript

  1. LUXR.CO SEPTEMBER 2011 Outline for the afternoon 2:00-2:20 Lean Startup

    -- Nothing Here Is New 20m 2:20-2:30 Briefing 10m 2:30-3:00 Assumptions Workshop 20m Group Discussion 5m Points to Note 5m 3:00-3:30 Experiment Design Workshop 30m 3:30-4:00 BREAK 30m 4:00-4:30 Group Discussion (experiment design) 10m Smallify the Experiment 15m Points to Note 5m 4:30-5:00 MVP Workshop 30m Group Discussion 10m Points to Note 5m 5:00-5:30 7 habits, 4 power tools, 1 fishbowl 30m
  2. LUXR.CO APRIL 2012 People, their goals & needs Sketches and

    prototypes “New user” experiences CUSTOMER DEVELOPMENT = UX!?
  3. LUXR.CO APRIL 2012 UX Cycles THINK MAKE CHECK Prototypes Wireframes

    Value Prop Landing Page Hypotheses Comps Deployed Code A/B Testing Site Analytics Usability Testing Funnel Sign-ups Generative Research Ideation Mental models Behavior Models Test Results Competitive Analysis Reduce cycle time, not build time
  4. LUXR.CO APRIL 2012 Lean User Experience is a principle-driven process

    for teams working in situations of extreme uncertainty. It is characterized by practices that predispose predictable, high-quality, high-velocity user experience outcomes.
  5. LUXR.CO JANUARY 2012 unvalidated effort time Each wiggle is a

    learning cycle. MAKE release MAKE THINK CHECK MAKE THINK
  6. LUXR.CO JANUARY 2012 Users Needs Uses Features User Stories Themed

    Releases 1. BLAH 2. BLAH 3. BLAH Bob can... (INSERT BUSINESS THINKING HERE) (CREATE SKETCHES, WIREFRAMES & PIXELS) why what how This Week MAKE THE RIGHT PRODUCT
  7. LUXR.CO JANUARY 2012 This will change how you think about

    your role, your work, your team, your process.
  8. LUXR.CO SEPTEMBER 2011 “Reddy Runners” Leah Fuskie was a developer

    at IBM. She was a stuck at work one afternoon, and realized that she needed dogfood and wouldn’t have time to get it. Inspired by this need, Leah decided to start a marketplace where people with time could do odd jobs and errands for people who need help. She put together a prototype marketplace where a person could post a job and a name a price, and another person could make an offer to do that job. “It’s AirBnB for work, but with pricing arbitrage.” As you can see from the “logo” above, she needs a good designer. She’s a friend of a friend, and hired you to be the “rockstar” designer.
  9. LUXR.CO SEPTEMBER 2011 Congratulations! You’re the Cofounder of a new

    company. Your partners are a pair of Software Engineers. They raised enough money to pay everyone a small salary for 6 months, which means you have to start raising in 3 months. You need to prove that this is a viable business by the time you go out to raise. Ready? GO!
  10. LUXR.CO SEPTEMBER 2011 Assumptions My assumption: You don’t want to

    waste your time, your career, your patience, or your friendship building something that has no chance of success. Use a sharpie, work independently, write one idea per sticky. Write down 10 assumptions that you & your team must validate in order to be sure the business idea is a good one. Underline the one word or phrase that summarizes each assumption Working at the wall, review all of the ideas as a team and de-dupe. Discuss to understand. Divide into 2 piles: Will it kill the company if we’re wrong? Stack Rank the top pile. Choose the one assumption to move forward into the next step. Workshop
  11. LUXR.CO SEPTEMBER 2011 Examples 1. Many people will pay to

    have someone get dogfood or have odd jobs done. 2. People want to run errands like getting dogfood. 3. We believe it is legal in the country of operation 4. This service is useful for disorganized people. 5. This service is useful to time-poor people. 6. 7. 8. 9. 10.
  12. LUXR.CO SEPTEMBER 2011 Things to note about the assumptions workshop,

    which you probably already knew, that are massively valuable in a startup environment. Broad ideation is mandatory in order to recognize which thoughts are the best. Ideation can be quick if you focus, work independently, use paper and pen, and push yourself with a time limit. Ideation applies to many parts of the logical thought process, not just feature identification and design. Efficient decision-making is essential when you do broad ideation. Decision-making is arbitrary when you have little or no data. Multi-person ideation yields better thinking than solo ideation. Multi-person ideation relieves pressure for anyone to be a “genius”. Independent ideation, followed by group understanding, followed by decision- making is a uniquely efficient mode of decision-making.
  13. LUXR.CO SEPTEMBER 2011 Experiments Work independently, use a sharpie and

    A4 paper. At the top of the paper, state the hypothesis the team selected to move forward with. Design an experiment to learn if this is true. Briefly describe it. State how you will know if the hypothesis is valid or invalid. This can be quantitative evidence or qualitative. How much time/money/effort will it take? Do this 3x Tape them all to the walls Discuss as a group Use three voting dots per person. Place them on the experiment frameworks that you find most appropriate given the circumstances. Workshop
  14. LUXR.CO SEPTEMBER 2011 Experiment Framework We believe people like [customer

    type] have a need for (or problem doing) [need/action/behavior]. The smallest thing we can do to prove that need is [experiment]. We will know we have succeeded when [quantitative/measurable outcome] or [qualitative/ observable outcome].
  15. LUXR.CO SEPTEMBER 2011 Smallification Grab the three top experiments from

    dot-voting. Take an experiment that was not your own and return to your table. On a fresh sheet of paper, redesign the experiment: WHAT WOULD YOU DO TO GET APPROXIMATELY THE SAME LEARNING ... [each person on the team chooses one time scale] IN 2 DAYS? IN 2 WEEKS? IN 2 MONTHS? Discuss the experiments as a team. Decide which experiment to run. Workshop
  16. LUXR.CO SEPTEMBER 2011 Experiments that were designed assumption experiment measurable/observable

    outcome busy people need a service to help them get menial shit done fb ad, neighborhood targeting presents an offer, landing page. Phone number or tweet. No out of pocket cost. 10% ctr on ad, 10% ctr on landing page. 2 days same find busy people (in offices). Set up a “shop”. Sit in their reception and see if we can get jobs. Prevail upon friend who runs 300-person company 5% of employees will make a hire. 1 repeat booking 2 wks Similar ad in 10 different offices, diff types of companies 2 weeks.
  17. LUXR.CO SEPTEMBER 2011 Things to note about the experiment &

    smallification workshops, which you probably already knew, that are massively valuable in a startup environment. Progress not a function of the quality, size, or number of product releases. Progress is measured in learning. Smallification can be done by adjusting scope or fidelity. Smaller/faster experiments are usually better. Behavioral experiments are usually better. Small, behavioral experiments are usually best. Founders need to balance between size/quality and speed of learning. The best option is often non-obvious. The decision-maker is usually acting on belief, because there is insufficient data to decide rationally. The decision-maker is therefore often going to be wrong. Wrong decisions are expected and usually not fatal. Progress is measured in sequential cycles of learning.
  18. LUXR.CO SEPTEMBER 2011 MVP Work independently using sticky notes &

    a sharpie, writing one idea per sticky. Focus only on the Mary side of the marketplace. For now, you’re going to use manual processes to handle the service fulfillment side. Create 10 service/software features that should be created to support Mary’s need. Working at the wall, create a 2x2: Important/Not and Hard/Easy. Place your stickies individually. Remove the stickies below the line. Together, stack rank the stickies on the right. Decide where the cutoff is for the MVP. Workshop CUSTOMER Mary 32 years old Professional Londoner Married PROBLEM Mary needs more time, someone to catch her mistakes (left cell phone at the office), help cleaning the house, and help with ad-hoc temp work at the office. SOLUTION You’ve decided to focus on running errands like dry cleaning, small purchases like dog food, and picking up/delivering items.
  19. LUXR.CO SEPTEMBER 2011 Things to note about the MVP Workshop,

    which you probably already knew, that are massively valuable in a startup environment. Product roadmaps are worse than useless in a startup. On-time, on-budget delivery isn’t helpful if you’ve built the wrong thing. We’re teaching entrepreneurs to anchor product builds in a single use that maps to a customer’s need. You should the smallest possible release to deliver on the use. Releasing something unpolished or unfinished can make designers physically ill. Push yourself to rationally evaluate how much perfection is right for the circumstance. Smallifying a product release is easier when you approach the question incrementally and stepwise. Focusing on a small, single-use product makes it easier to envision and design. We’re not rejecting instinct and insight. You can get your imagined solution out on paper, set it aside, and understand it more rationally after going through a broad ideation process.
  20. LUXR.CO SEPTEMBER 2011 1. Ideate with friends. 2. Go broad.

    3. Say “Tell me about this one.” 4. Ask “who has the d?” 5. Make informed albeit arbitrary decisions. 6. Prove it. 7. Question perfection. 7 Habits of Highly Effective Startup Designers
  21. LUXR.CO SEPTEMBER 2011 1. Dump & Sort 2. Working at

    the Wall 3. Blue-tape 2x2 4. Dot-Voting 4 Power Tools for Startup Designers