Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
John Romero Level Design as Presented by Michae...
Search
Michael C. Neel
February 08, 2015
0
1.8k
John Romero Level Design as Presented by Michael Neel
My notes on FPS level design gathered from various John Romero interviews.
Michael C. Neel
February 08, 2015
Tweet
Share
More Decks by Michael C. Neel
See All by Michael C. Neel
Truth View Input - A Framework for Game Design
vinull
1
120
The Diversity Talk
vinull
0
93
Stop Teaching Children Code!
vinull
1
150
Viva La Vita!
vinull
0
1.5k
Moving to WordPress
vinull
0
62
Building a 2D Tiled Engine in Unity
vinull
0
190
Game Development with Unity
vinull
0
95
CrowdFunding with Kickstarter
vinull
0
140
As Easy as Raspberry Pi
vinull
0
150
Featured
See All Featured
Writing Fast Ruby
sferik
628
61k
Bootstrapping a Software Product
garrettdimon
PRO
305
110k
Responsive Adventures: Dirty Tricks From The Dark Corners of Front-End
smashingmag
251
21k
Put a Button on it: Removing Barriers to Going Fast.
kastner
60
3.6k
Imperfection Machines: The Place of Print at Facebook
scottboms
267
13k
The Power of CSS Pseudo Elements
geoffreycrofte
74
5.4k
Practical Tips for Bootstrapping Information Extraction Pipelines
honnibal
PRO
10
870
YesSQL, Process and Tooling at Scale
rocio
170
14k
Thoughts on Productivity
jonyablonski
68
4.4k
Exploring the Power of Turbo Streams & Action Cable | RailsConf2023
kevinliebholz
28
4.5k
Faster Mobile Websites
deanohume
305
30k
Mobile First: as difficult as doing things right
swwweet
222
9k
Transcript
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None
None