Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Building a 2D Tiled Engine in Unity
Search
Michael C. Neel
July 12, 2014
Technology
210
0
Share
Building a 2D Tiled Engine in Unity
Talk given at CodeStock 2014
Michael C. Neel
July 12, 2014
More Decks by Michael C. Neel
See All by Michael C. Neel
Truth View Input - A Framework for Game Design
vinull
1
140
The Diversity Talk
vinull
0
120
Stop Teaching Children Code!
vinull
1
180
John Romero Level Design as Presented by Michael Neel
vinull
0
1.9k
Viva La Vita!
vinull
0
1.6k
Moving to WordPress
vinull
0
91
Game Development with Unity
vinull
0
120
CrowdFunding with Kickstarter
vinull
0
160
As Easy as Raspberry Pi
vinull
0
170
Other Decks in Technology
See All in Technology
AIガバナンス実践 - 生成AIコネクタのデータ漏洩リスクと実務対策
knishioka
0
170
オンコールの負荷軽減のためのBits Assistant 活用方法 / How to Use Bits Assistant to Reduce the Workload on On-Call Staff
sms_tech
1
380
サプライチェーンセキュリティの空白地帯 - 信頼できる”依存性”の未来を考える
rung
PRO
2
650
GoとSIMDとWasmの今。
askua
3
490
APIテストとは?
nagix
0
170
【Gen-AX】20260530開催_JJUG CCC 2026 Spring
genax
0
400
React、まだ楽しくて草
uhyo
7
3.9k
美味しいスイスチーズを作ろう🧀🐭
taigamikami
1
230
MIERUNE JCT 発表資料「宇宙から伊能忠敬ごっこ」
syuchimu
0
140
Oracle Cloud Infrastructure IaaS 新機能アップデート 2026/3 - 2026/5
oracle4engineer
PRO
1
160
マーケットプレイス版Oracle WebCenter Content For OCI
oracle4engineer
PRO
5
1.8k
BigQuery の Cross-cloud Lakehouse への歩み
phaya72
2
540
Featured
See All Featured
RailsConf & Balkan Ruby 2019: The Past, Present, and Future of Rails at GitHub
eileencodes
141
35k
Lightning talk: Run Django tests with GitHub Actions
sabderemane
0
190
JavaScript: Past, Present, and Future - NDC Porto 2020
reverentgeek
52
5.9k
実際に使うSQLの書き方 徹底解説 / pgcon21j-tutorial
soudai
PRO
201
74k
Leveraging LLMs for student feedback in introductory data science courses - posit::conf(2025)
minecr
1
270
ピンチをチャンスに:未来をつくるプロダクトロードマップ #pmconf2020
aki_iinuma
128
55k
Un-Boring Meetings
codingconduct
0
310
How to optimise 3,500 product descriptions for ecommerce in one day using ChatGPT
katarinadahlin
PRO
1
3.6k
Large-scale JavaScript Application Architecture
addyosmani
515
110k
The SEO Collaboration Effect
kristinabergwall1
1
470
Agile Actions for Facilitating Distributed Teams - ADO2019
mkilby
0
200
Building the Perfect Custom Keyboard
takai
2
780
Transcript
Building a 2D Tile Engine in Unity by Michael C.
Neel @vinull / vinull.com
What is this talk?
Unity 4.5 – A New Hope …Lost
What is a 2D Tile Engine?
What is a 2D Tile Engine?
What is a 2D Tile Engine?
Background
Tiled and XTiled
Unity Options Few free and Open Source Only basic support
Limited map size
UTiled Project Goals All Features of Tiled No Size Limit
Modifiable (destructible environments) “The Unity Way”
The Unity Way Prefabs for Layers Scriptable Objects Unity 4.3
– Sprites and Spritesheets Colliders from Polygons Editor UI
What a mesh! Sprite object have high overhead “Pixel Perfect”
Physics issues better in 4.5, but still some remain No Zlib or Gzip compression support in Unity’s Mono Cannot access source image before import processor
M*E*S*H Geometry is painless
M*E*S*H Geometry is painless
1 (0,0,0) 3 (1,1,0) 4 (0,1,0) 2 (1,0,0) V[] =
(0,0,0), (1,0,0), (1,1,0), (0,1,0) M*E*S*H Geometry is painless
1 3 4 2 1 2 1 = 1, 3,
4 2 = 1, 2, 3 T[] = 1, 3, 4, 1, 2, 3 M*E*S*H Geometry is painless
1 3 4 2 M*E*S*H Geometry is painless (0,0) (1,1)
(0,1) (1,0) 0.167 UV[] = (0, 0), (0, 0.125), (0.167, 0.125), (0.167, 0)
M*E*S*H Geometry is painless 3 8 10 13 3
Demos! 1. Draw a circle 2.Draw the rest of the
owl
The Technology Cooperative techco.org speakerdeck.com/vinull
[email protected]
vinull.com @ViNull