Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Building a 2D Tiled Engine in Unity
Search
Michael C. Neel
July 12, 2014
Technology
220
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Building a 2D Tiled Engine in Unity
Talk given at CodeStock 2014
Michael C. Neel
July 12, 2014
More Decks by Michael C. Neel
See All by Michael C. Neel
Truth View Input - A Framework for Game Design
vinull
1
150
The Diversity Talk
vinull
0
130
Stop Teaching Children Code!
vinull
1
180
John Romero Level Design as Presented by Michael Neel
vinull
0
1.9k
Viva La Vita!
vinull
0
1.6k
Moving to WordPress
vinull
0
93
Game Development with Unity
vinull
0
120
CrowdFunding with Kickstarter
vinull
0
160
As Easy as Raspberry Pi
vinull
0
180
Other Decks in Technology
See All in Technology
ソニー銀行におけるビジネスアジリティ向上のためのクラウドシフト戦略
srenext
0
770
ガバナンスの「ちょうどいい落とし所」を探れ!開発スピードを妨げない運用判断の勘所 / SRE NEXT 2026
genda
1
250
SRE Next 2026 何でも屋からの脱却
bto
0
950
AI時代のYAGNI:「爆速で無駄になった機能」からの学び / 20260720 Naoki Takahashi
shift_evolve
PRO
2
320
End-to-Endで考える信頼性 —LINEアプリにおけるクライアント開発×SRE連携の実践
maruloop
4
4.6k
Devsumi 2026 Summer 人もAIも使える共通基盤を事業の加速装置にする~デザインシステム運用に学ぶ組織レバレッジ~ 渡辺 凌央
legalontechnologies
PRO
1
240
タスクの複雑さでモデルを選ぶ ── Thompson Samplingで動かす“トークン/コスト最適化
satohy0323
0
560
関数型の考えを TypeScript に持ち込んで、テストしやすい純粋関数を増やす / Pure at the Core, Effects at the Edge: Bringing Functional Thinking into TypeScript
kaminashi
2
130
美しいコードを書くためにF#を学んでみた話
yud0uhu
1
460
実践!既存 Project への AI-Driven Development 適用〜 一ヶ月で Project 唯一のフロントエンドエンジニアを作り出せ〜
lycorptech_jp
PRO
0
230
CIで使うClaude
iwatatomoya
0
290
あなたの『Site』はどこですか? — xREという考え方
miyamu
0
1.2k
Featured
See All Featured
Data-driven link building: lessons from a $708K investment (BrightonSEO talk)
szymonslowik
1
1.2k
How to Think Like a Performance Engineer
csswizardry
28
2.7k
Heart Work Chapter 1 - Part 1
lfama
PRO
8
36k
Unlocking the hidden potential of vector embeddings in international SEO
frankvandijk
0
870
Designing for Performance
lara
611
70k
Why Our Code Smells
bkeepers
PRO
340
58k
世界の人気アプリ100個を分析して見えたペイウォール設計の心得
akihiro_kokubo
PRO
72
40k
コードの90%をAIが書く世界で何が待っているのか / What awaits us in a world where 90% of the code is written by AI
rkaga
62
45k
Abbi's Birthday
coloredviolet
3
8.7k
[RailsConf 2023 Opening Keynote] The Magic of Rails
eileencodes
31
10k
Technical Leadership for Architectural Decision Making
baasie
3
440
The State of eCommerce SEO: How to Win in Today's Products SERPs - #SEOweek
aleyda
2
11k
Transcript
Building a 2D Tile Engine in Unity by Michael C.
Neel @vinull / vinull.com
What is this talk?
Unity 4.5 – A New Hope …Lost
What is a 2D Tile Engine?
What is a 2D Tile Engine?
What is a 2D Tile Engine?
Background
Tiled and XTiled
Unity Options Few free and Open Source Only basic support
Limited map size
UTiled Project Goals All Features of Tiled No Size Limit
Modifiable (destructible environments) “The Unity Way”
The Unity Way Prefabs for Layers Scriptable Objects Unity 4.3
– Sprites and Spritesheets Colliders from Polygons Editor UI
What a mesh! Sprite object have high overhead “Pixel Perfect”
Physics issues better in 4.5, but still some remain No Zlib or Gzip compression support in Unity’s Mono Cannot access source image before import processor
M*E*S*H Geometry is painless
M*E*S*H Geometry is painless
1 (0,0,0) 3 (1,1,0) 4 (0,1,0) 2 (1,0,0) V[] =
(0,0,0), (1,0,0), (1,1,0), (0,1,0) M*E*S*H Geometry is painless
1 3 4 2 1 2 1 = 1, 3,
4 2 = 1, 2, 3 T[] = 1, 3, 4, 1, 2, 3 M*E*S*H Geometry is painless
1 3 4 2 M*E*S*H Geometry is painless (0,0) (1,1)
(0,1) (1,0) 0.167 UV[] = (0, 0), (0, 0.125), (0.167, 0.125), (0.167, 0)
M*E*S*H Geometry is painless 3 8 10 13 3
Demos! 1. Draw a circle 2.Draw the rest of the
owl
The Technology Cooperative techco.org speakerdeck.com/vinull
[email protected]
vinull.com @ViNull