if (block != Material.FENCE) { if (block != Material.FENCE_GATE) { if (block != Material.FIRE) { if (block != Material.GRAVEL) { if (block != Material.IRON_DOOR_BLOCK) { if (block != Material.IRON_FENCE) { if (block != Material.IRON_DOOR) { if (block != Material.LADDER) { if (block != Material.MELON) { if (block != Material.LEAVES) { if (block != Material.LOCKED_CHEST) { if (block != Material.SANDSTONE_STAIRS) { if (block != Material.SMOOTH_STAIRS) { if (block != Material.SPRUCE_WOOD_STAIRS) { if (block != Material.TNT) { if (block != Material.WOOD_DOUBLE_STEP) { if (block != Material.WOOD_DOOR) { if (block != Material.WEB) { if (block != Material.ICE) { if (block != Material.SNOW_BLOCK) { if (block != Material.SNOW) { if (block != Material.WATER_LILY) { if (block != Material.TORCH) {