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In Search of Silver Bullets for Polyglots at Pi...

In Search of Silver Bullets for Polyglots at Pivorak 33

Frontends in JavaScript, backends in Ruby, Elixir, Go, or Java. Apps in Dart, Kotlin, and Swift. The right tools for the job at hand, or fashions and fads? Few of us are coding in only a single programming language any longer. Monoculture is dead and buried. Like it or not, we are all polyglot programmers now. However, this trend has come at a huge cognitive cost. We will examine some semi-crazy force multipliers to reduce that cognitive load, enable network effects to cross languages, and perhaps manage to preserve investments in code for years to come in our rapidly shifting industry.

Arto Bendiken

April 20, 2018
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  1. Overview 1. The Challenge 2. A Solution? 3. A Paradigm?

    4. Something Crazy 5. An Opportunity 6. Silver Bullets? 7. Questions & Answers
  2. polyglot | ˈpälēˌɡlät | adjective • knowing or using several

    languages noun • someone who knows and is able to use several languages • a mixture or confusion of languages
  3. “We are entering a new era of software development. For

    most of our (short) history, we’ve primarily written code in a single language. […] Now, increasingly, we’re expanding our horizons […] Applications of the future will take advantage of the polyglot nature of the language world.” — Neal Ford, Polyglot Programming (2006)
  4. “We’re entering a polyglot era in software development, driven by

    cloud and multicore systems architectures, as new languages emerge to challenge, and coexist with, the long hegemony of Java and .NET. [...] IT isn’t getting any easier, and scale demands are increasing exponentially. Therefore – it’s time to start seeing other languages.” — James Governor, The Polyglot Revolution Continues Apace (2011)
  5. • Best tool for the job at hand? ◦ And

    there are just many more programmers and many more tools now… • Best-of-class frameworks and tools have driven novel language adoption ◦ Ruby on Rails! • Pursuit of productivity on critical platforms with subpar base languages ◦ Client side: JavaScript ▪ Stagnation of JS language development until ES6 (2015) ▪ Two polarized responses: • Double down on JS (cf. Node.js), for both client and server • Don’t develop in JS, just generate it (e.g., GWT, RJS/SJR, CoffeeScript, TypeScript, Elm, ocaml_of_js, and hundreds more) ◦ Server side: the Java Virtual Machine (JVM) ecosystem ▪ Stagnation of Java language development until Java 8 (2014) ▪ Emergence of alternative language ecosystem (Groovy, Scala, Clojure, Kotlin, etc) Why Polyglot Programming?
  6. “There was no way this polyglot reality could persist. Not

    given its cost. I’m not referring as much to the cost of the enterprise—which is very real—but rather, the cost to developers in terms of time and attention. Make no mistake: the cost is enormous.” — Matt Asay, Developers Are Calling it Quits on Polyglot Programming (2014)
  7. “There is a real cost to this continuous widening of

    the base of knowledge a developer has to have [...] One of today’s buzzwords is “full-stack developer”. Which sounds good, but there’s a little guy in the back of my mind screaming: you mean I have to know Gradle internals and ListView failure modes and NSManagedObject quirks and Ember containers and the Actor model and what interface{} means in Go and Docker support variation in Cloud providers? Color me suspicious.” — Tim Bray, Discouraged Developer (2014)
  8. • The maintenance cost ◦ Initial implementation is often a

    small part of the total effort over an application’s lifetime ◦ People tasked with maintenance need be at least comfortable with languages used • The paradox of choice ◦ The set of technologies isn’t static, new entrants appear frequently (cf. Dart, because Flutter) ◦ The continuing trade-off analysis is exhausting • The Red Queen effect ◦ “Now, here, you see, it takes all the running you can do, to keep in the same place.” ◦ Technology never stays still, and it takes continuing effort just to keep up with existing tech • The cognitive load ◦ We aren’t CPUs: we multitask rather badly, with large context-switch costs ◦ Cognitive costs are proportional to quantity (# of languages) and quality (differing paradigms) Some Polyglot Problems
  9. Cognitive Load: The Shallow End Language Type System Main Paradigm

    Class Naming Method Naming JS dynamic, weak object-oriented* CamelCase mixedCase Ruby dynamic, strong object-oriented CamelCase snake_case Elixir dynamic, strong functional CamelCase snake_case Go static, inferred procedural CamelCase {M,m}ixedCase Java static, manifest* object-oriented CamelCase mixedCase Kotlin static, inferred object-oriented CamelCase mixedCase Swift static, inferred object-oriented CamelCase mixedCase Dart optional object-oriented CamelCase mixedCase
  10. Cognitive Load: The Deeper End Language Type System Main Paradigm

    Class Naming Method Naming Julia dynamic, strong multi-dispatch CamelCase snake_case Erlang dynamic, strong functional snake_case snake_case Common Lisp dynamic, strong multi-dispatch lisp-case lisp-case C/C++ static, weak multi-paradigm various… various… D static, inferred multi-paradigm CamelCase mixedCase Rust static, inferred functional* CamelCase snake_case OCaml static, inferred functional*/OO CamelCase snake_case Haskell static, inferred functional, lazy CamelCase mixedCase
  11. // Java 8+ import java.nio.file.*; new String(Files.readAllBytes(Paths.get("input.txt"))); Cognitive Load: Simple

    Tasks // Kotlin File("input.txt").readText() // Node.js require("fs").readFileSync("input.txt") // Java 6: 20+ lines omitted // Ruby File.read("input.txt") // Go data, err := ioutil.ReadFile("input.txt")
  12. Cognitive Load: Ecosystems Language Package Mgr Test Framework Code Coverage

    Doc Generation JS NPM Mocha Istanbul JSDoc Ruby RubyGems RSpec SimpleCov YARD Elixir Hex.pm ESpec ExCoveralls ExDoc Go Go/Git Ginkgo Go GoDoc Java Maven/Gradle JUnit5+AssertJ JaCoCo Javadoc Kotlin Maven/Gradle JUnit5+AssertJ JaCoCo KDoc Swift Git XCTest Xcode Jazzy Dart Pub pkg:test pkg:coverage pkg:dartdoc
  13. “Will write code that writes code that writes code that

    writes code for money.” — seen on comp.lang.lisp
  14. Code Generation FTW • Code generation is a force multiplier

    for productivity: it gives you leverage ◦ One line of high-level input code can be worth ten or twenty lines in the target language • For some problems in computing, already the de-facto solution: ◦ Lexing & parsing: writing parsers by hand is tedious and rarely needed (exceptions: the C++ grammar); parser generators (ideally) take a declarative EBNF grammar spec and churn out the code for a complicated automaton to parse it ◦ On-the-wire serialization: the serialization & deserialization code for binary RPC protocols is tedious and prone to error: commonly, specs written in interface description languages (IDLs) are used to generate the actual code (Avro, Protocol Buffers, Thrift, etc) ◦ Foreign-function interfaces: interfacing higher-level languages (such as Python and Ruby) to large low-level native APIs in C (for example, Qt) is tedious and prone to error: hence SWIG to churn out thousands of lines of glue code
  15. “MOP works as a layer on top of everything you

    know today [...] MOP works for every kind of area you write code for. Whether you write games, Linux drivers, servers, apps, plugins, whether you use Java, C, Perl, Ruby, Python, Gnome or KDE... once you start to see the world as models you’ll find yourself writing more code, faster, than you ever thought possible.” — Pieter Hintjens, Model-Oriented Programming (MOP)
  16. • You already know model-oriented programming, kind of… • MOP

    is writing behavioral specs with RSpec instead of tests with xUnit • MOP is writing HTML and CSS instead of PostScript • MOP is writing Makefiles instead of Bash scripts • MOP is part and parcel with metaprogramming, declarative programming (the what instead of the how), and domain-specific languages (DSLs) • No single do-it-all modeling language can cover every possible abstraction or solve every problem; instead, need the right models and abstractions • Need tech to quickly and easily build arbitrarily modeling languages • MOP is immune to tech changes: it is abstract from specific programming languages, operating systems, and trends; good models will work for decades Model-Oriented Programming (MOP)
  17. “GSL is a code construction tool. It will generate code

    in all languages and for all purposes. If this sounds too good to be true, welcome to 1996, when we invented these techniques. Magic is simply technology that is twenty years ahead of its time. In addition to code construction, GSL has been used to generate database schema definitions, user interfaces, reports, system administration tools and much more.” — Pieter Hintjens, imatix/gsl on GitHub
  18. • An AMQP middleware server by Pieter Hintjens et al

    • The reference implementation for the original AMQP (pre-1.0) protocol • Designed as high-level models fed into a code-generation process ◦ Classes to encapsulating functions, finite state machines for protocol handlers, grammar definitions for parsers and code generators, project definitions for building and packaging sources, a test scripting language, etc • Used C as the target language for maximum portability and performance • Generated almost 100% of the middleware server—more than 500 KLOC of C code—from about 60 KLOC of modeling code Case Study: OpenAMQ
  19. “We can produce extremely high-quality code. This is an effect

    of doing code generation: the generated code we produce has no errors, and is as good as a human programmer can write, consistently. [...] “On many projects where we’ve used MOP, I’m able to deliver hundreds of thousands of lines of code, and say, with confidence: there is not a single bug in this code.” — Pieter Hintjens, Model-Oriented Programming (MOP)
  20. What If… • What if there existed a uniform surface

    layer on top of all these languages… ◦ Clearly, there would be some variation across languages in terms of naming conventions ◦ However, the overall package/module/class/term taxonomy would be a close match between languages, reducing cognitive load when switching between languages • What if this universal standard library shim simply wrapped those parts of each target language’s standard library that are adequate ◦ And provided polyfills for what the language was missing or didn’t adequately implement natively ◦ For example, plugged the UTF-8 string situation in Java and JVM languages… • What if didn’t carry with it all the legacy baggage of standard libraries we’re used to? ◦ A good place to start: null safety, immutability by default, and safe arithmetic.
  21. • What if this library accommodated concepts that actually matter

    in the world? • Why do so few standard libraries provide models for real stuff that matters? ◦ Contacts: email addresses, phone numbers, street addresses ◦ Identifiers and locators: UUIDs, URIs, URNs, URLs, ISBNs, etc. ◦ Locations: WGS84 latitudes & longitudes, altitudes, angles, cities, countries, etc. ◦ Countries (ISO 3166 codes) and languages (ISO 639 codes) ◦ Quantities: lengths, durations, masses, the SI units, and the combinations thereof ◦ Tensors: scalars, vectors, matrices, and beyond • The notable exception is Wolfram Language, used in Mathematica (demo) What If…
  22. “I call it my billion-dollar mistake. It was the invention

    of the null reference in 1965. [...] I couldn’t resist the temptation to put in a null reference, simply because it was so easy to implement. This has led to innumerable errors, vulnerabilities, and system crashes, which have probably caused a billion dollars of pain and damage in the last forty years.” — Tony Hoare, QCon London (2009)
  23. “Greenspun’s Tenth Rule of Programming: any sufficiently complicated C or

    Fortran program contains an ad hoc informally-specified bug-ridden slow implementation of half of Common Lisp.” — Philip Greenspun, 1993
  24. “If PHP encounters a number beyond the bounds of the

    integer type, it will be interpreted as a float instead. Also, an operation which results in a number beyond the bounds of the integer type will return a float instead.” http://php.net/manual/en/language.types.integer.php "If you compare a number with a string or the comparison involves numerical strings, then each string is converted to a number and the comparison performed numerically." http://php.net/manual/en/language.operators.comparison.php Ad-Hoc Numerical Absurdity <?php var_dump("1e3" == "1000"); // bool(true)
  25. “One of the biggest causes of crypto losses is bad

    code, and it’s not usually the fault of the coin’s developers. Instead, third parties, including shoddy smart contract developers and shady exchanges, are to blame for losses that have reached half a billion dollars in the last seven months.” — Bad Code Has Lost $500M of Cryptocurrency in Under a Year (Feb 2018)
  26. “The [Ariane 5] launch [in 1996] ended in failure due

    to [integer overflow]. This resulted in the rocket veering off its flight path 37 seconds after launch, beginning to disintegrate under high aerodynamic forces, and finally self-destructing by its automated flight termination system. The failure has become known as one of the most infamous and expensive software bugs in history. The failure resulted in a loss of more than $370M.” — Cluster (spacecraft), Wikipedia
  27. “The Mars Climate Orbiter [was a] space probe launched by

    NASA [in 1998] to [Mars]. However, [comms] with the spacecraft [were] lost as the spacecraft went into orbital insertion, due to ground-based computer software which produced output in non-SI units of pound-force seconds (lbf·s) instead of the SI units of newton-seconds (N·s). The spacecraft [came] too close to the planet, causing it to pass through the upper atmosphere and disintegrate.” — Mars Climate Orbiter, Wikipedia
  28. “Debugging is twice as hard as writing the code in

    the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it.” — Brian Kernighan, paraphrased in Kernighan’s Lever (2012)
  29. “I believe the hard part of building software to be

    the specification, design, and testing of this conceptual construct, not the labor of representing it and testing the fidelity of the representation. We still make syntax errors, to be sure; but they are fuzz compared with the conceptual errors in most systems. If this is true, building software will always be hard. There is inherently no silver bullet.” — Fred Brooks, No Silver Bullet: Essence and Accident in Software Engineering (1986)