We’re living the dawn of VR Renaissance, the first consumer VR products are being launched, immersive experiences, games, demos are being developed and more and more consumed. Pioneers all around the world are pushing the technical and artistic boundaries and are establishing the pillars of a new medium. This is an exciting time and place to be in, but how do we get the tickets to this hype train? How does one get “into Virtual Reality”?
Literally and figuratively, Daniela Fontes shares some key factors on making the most of introductory VR experiences, and how to get started developing for this new medium.
Talk given at the first Google Developers Group Summit in Portugal.
12/12/2015