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Game in Haskell at Strangeloop 2014

elise_huard
September 19, 2014

Game in Haskell at Strangeloop 2014

elise_huard

September 19, 2014
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  1. GLFW-b: window ! main = do withWindow width height "Game-Demo"

    $ \win -> do initGL width height ... https://github.com/bsl/GLFW-b-demo
  2. OpenGL initGL width height = do clearColor $= Color4 1

    1 1 1 viewport $= (Position 0 0, Size (fromIntegral width) (fromIntegral height)) ortho 0 (fromIntegral width) 0 (fromIntegral height) (-1) 1
  3. initialState = State { x = 200, y = 200

    } ! loop window state = do threadDelay 20000 pollEvents (left, right, up, down) <- getInputKeys window let newState = movePlayer (left,right,up,down) state renderFrame newState window if k then return () else loop window newState
  4. initialState = State { x = 200, y = 200

    } ! loop window state = do threadDelay 20000 pollEvents (left, right, up, down) <- getInputKeys window let newState = movePlayer (left,right,up,down) state renderFrame newState window if k then return () else loop window newState
  5. False False True True True Left Key signal Player position

    (200,200) (200,200) (195,200) (190,200) (185,200) Keys Player
  6. initialState = State { x = 200, y = 200

    } … loop window initialState … loop window state = do threadDelay 20000 pollEvents (left, right, up, down) <- getInputKeys window let newState = movePlayer (left,right,up,down) state 10 renderFrame newState window if k then return () else loop window newState
  7. (directionKey, directionKeySink) <- external (False, False, False, False) ! network

    <- start $ do state <- transfer initialState movePlayer directionKey return $ renderFrame win <$> state ! fix $ \loop -> do readKeys win directionKeySink join network threadDelay 20000 esc <- keyIsPressed win Key'Escape when (not esc) loop Keys Player Elerea https://github.com/elisehuard/game-talk-code
  8. Level count level Network SignalGen for the levels Keys Player

    World Resurrectio ns Killing s Life Success
  9. playSound path = do withProgNameAndArgs runALUT $ \progName args ->

    do buf <- createBuffer (File path) -- Generate a single source, attach the buffer to it and start playing. source <- genObjectName buffer source $= Just buf play [source] errs <- get alErrors unless (null errs) $ do hPutStrLn stderr (concat (intersperse "," [ d | ALError _ d <- errs ])) return ()
  10. outputFunction levelState soundSignals = (renderFrame levelState) >> (playSounds soundSignals) !

    network <- start $ do state <- transfer initialState movePlayer directionKey return $ renderFrame <$> state ! ! network <- start $ do state <- transfer initialState movePlayer directionKey … return $ outputFunction <$> state <*> soundState !