Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Socket.IO Introduction

Sponsored · Your Podcast. Everywhere. Effortlessly. Share. Educate. Inspire. Entertain. You do you. We'll handle the rest.
Avatar for orisano orisano
December 04, 2018

Socket.IO Introduction

Avatar for orisano

orisano

December 04, 2018
Tweet

More Decks by orisano

Other Decks in Technology

Transcript

  1. Socket.IO • FEATURING THE FASTEST AND MOST RELIABLE REAL-TIME ENGINE

    • ૣͯ͘৴པͰ͖ΔϦΞϧλΠϜΤϯδϯ • ϦΞϧλΠϜͰ૒ํ޲ͷevent-basedͳ௨৴
  2. Engine.IO • 0 open, αʔό͔Β࠷ॳʹૹΒΕͯ͘Δ • 1 close, ੾அ͢Δͱ͖ʹૹΔ •

    2 ping, ͪ͜Β͔ΒૹΔੜଘใࠂ • 3 pong, pingΛड͚औͬͨ࣌ʹαʔό͔Βฦͬͯ͘Δ • 4 message, σʔλΛૹड৴͢Δ࣌ʹ࢖͏ • 5 upgrade, transportΛม͑Δ࣌ʹૹΔ • 6 noop, ͳʹ΋͠ͳ͍
  3. Engine.IO • < 0******* // open • > 2 //

    ping • < 3 // pong • > 4hello. engine.io // message • < 4reply:hello
  4. Socket.IO • 0 CONNECT, αʔό͔Β࠷ॳʹૹΒΕͯ͘Δ • 1 DISCONNECT, ੾அ͢Δͱ͖ʹૹΔ •

    2 EVENT, Πϕϯτ͕ى͖ͨ࣌ʹૹड৴͢Δ • 3 ACK,ಛఆͷύέοτʹରͯ͠ฦ৴͢Δ࣌ʹ࢖͏ • 4 ERROR,Τϥʔ͕ى͖ͨ࣌ʹ࢖͏ • 5 BINARY_EVENT, όΠφϦΛૹΔ࣌͸ͬͪ͜ • 6 BINARY_ACK, όΠφϦΛฦ࣌͢͸ͬͪ͜
  5. Socket.IO • > 0 // e:open • > 40 //

    e:message s:connect • < 42[“message”,”hello”] // e:message s:event data • > 42[“reply”,”?hello”] // e:message s:event data • < 41 // e:message s:disconnect • < 42[“message”,”hello”] // e:message s:event data • < 40 // e:message s:connect • < 42[“message”,”hello”] // e:message s:event data • > 42[“reply”,”?hello”] // e:message s:event data