test environments * architecture * communication workflows * contribution rules * refactored existing tests Julia good to start with tests to see how everything works (tests as documentation)
popular amongst computer scientists, natural scientists and many more) *zero-player game (which means that it evolves automatically after an initial state is set) *grid of square cells that can be alive or dead *each cell interacts with its 8 neighbours according to 4 rules: 1) any live cell with fewer that 2 live neighbors dies 2) any live cell with 2 or 3 live neighbors lives on 3) any live cell with >3 neighbors dies 4) any dead cell with >3 live neighbors becomes a live cell > showing code
code > script/server show how it works > biggest challenges: * get to understand backbone, *get it to the frontend *leaflet.js javascript library vs gem) *tile servers … different pods > communication with tile providers *UI/UX hhow to test UI (Jasmine tests)
go into the code > script/server show how it works > biggest challenges: * get to understand backbone, *get it to the frontend *leaflet.js javascript library vs gem) *tile servers … different pods > communication with tile providers *UI/UX hhow to test UI (Jasmine tests)
Christophe, Urs, Bastian, Finn * the diaspora* maintainers * Aakriti, Philipp and Timo from blacklane * our supervisor: Verena * our mentor: Lisa * RGSoC Orga team and all the sponsors