Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Sign up for free
Menu
Search
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Features
All features
Private URLs
Password Protection
Custom URLS
Scheduled publishing
Remove Branding
Restrict embedding
Deck Collections
Notes
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Explore
Featured decks
Featured speakers
Programming
Technology
Storyboards
Pricing
Search
Sign in
Sign up for free
Bézier Curves
Search
Ben Scheirman
March 02, 2018
Programming
5.8k
1
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Bézier Curves
Presented at try! Swift Tokyo 2018
Ben Scheirman
March 02, 2018
More Decks by Ben Scheirman
See All by Ben Scheirman
A Promise for a Better Future
subdigital
0
200
Buckets of Code
subdigital
0
2k
Building 5 Calls for iOS
subdigital
0
160
Swift on Linux
subdigital
1
920
tvOS Workshop
subdigital
1
190
Swift Solutions
subdigital
2
510
iOS 8 Networking
subdigital
4
980
iOS 8 App Extensions
subdigital
1
400
Effective Networking with iOS 8 and Swift
subdigital
4
1.7k
Other Decks in Programming
See All in Programming
AI × TiDD / 2026.09.05 Redmine 大阪
tokudiro
1
170
Security issues being discussed on Web Platforms
petamoriken
0
940
仕様駆動開発による爆速プロダクト開発 / Bakusoku Spec Driven Development
kobakei
0
110
ゲームコントローラやキーボードのファームウェアをSwiftで書く
kishikawakatsumi
1
240
Jetpack Compose メカニズム
skydoves
0
410
自分的「カンファレンスの楽しみ方」
syumai
0
200
「新人AI禁止のその先へ ― 参加と協働のステップアップ」Vibe TOKYO, AI & CRAFT / 2026年8月21日
kentarowada
0
100
JPUG勉強会 OSSデータベースの内部構造を理解しよう(第2回)
oga5
0
220
How I Stole PSI from Android Studio - DroidKaigi2026
worker8
0
130
iOSDC Japan 2026 - Swiftで作って学ぼう!データベース自作入門
kaseken
2
160
数年滞っていたダークモード対応をおよそ2週間で完了させる
chigichan24
0
710
変化を抱擁するドキュメントの作り方 - ビジネスルール駆動開発がもたらす、コードとの新しい関係
ioki
2
200
Featured
See All Featured
Color Theory Basics | Prateek | Gurzu
gurzu
1
470
Lightning talk: Run Django tests with GitHub Actions
sabderemane
0
250
ReactJS: Keep Simple. Everything can be a component!
pedronauck
666
130k
The Web Performance Landscape in 2024 [PerfNow 2024]
tammyeverts
12
1.3k
Improving Core Web Vitals using Speculation Rules API
sergeychernyshev
21
1.6k
Mozcon NYC 2025: Stop Losing SEO Traffic
samtorres
1
540
Evolution of real-time – Irina Nazarova, EuRuKo, 2024
irinanazarova
9
1.6k
Data-driven link building: lessons from a $708K investment (BrightonSEO talk)
szymonslowik
1
1.3k
Measuring Dark Social's Impact On Conversion and Attribution
stephenakadiri
2
280
How to Align SEO within the Product Triangle To Get Buy-In & Support - #RIMC
aleyda
2
1.8k
The B2B funnel & how to create a winning content strategy
katarinadahlin
PRO
1
520
Organizational Design Perspectives: An Ontology of Organizational Design Elements
kimpetersen
PRO
1
830
Transcript
Bézier Curves Ben Scheirman nsscreencast.com @subdigital
None
None
None
let path = UIBezierPath() path.move(to: startPoint) path.addCurve(to: endPoint, controlPoint1: c1,
controlPoint2: c2) context.addPath(path.cgPath) context.strokePath()
Control points?!
Paul de Casteljau
None
None
None
None
None
None
None
None
None
None
None
None
class BezierView : UIView { var startPoint: CGPoint? var endPoint:
CGPoint? var control1: CGPoint? var control2: CGPoint? ...
func drawPoint(_ context: CGContext, p: CGPoint, color: UIColor, radius: CGFloat)
{ color.setFill() context.addArc(center: p, radius: radius, startAngle: 0, endAngle: .pi * 2, clockwise: true) context.fillPath() }
Demo
class BezierView : UIView { var startPoint: CGPoint? var endPoint:
CGPoint? var control1: CGPoint? var control2: CGPoint? ...
class BezierView : UIView { var points: [CGPoint] ...
if points.count >= 2 { drawLinesBetween(context, points) }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { points.first.flatMap {
context.move(to: $0) } points.dropFirst().forEach { context.addLine(to: $0 ) } context.setLineWidth(3) context.setLineDash(phase: 0, lengths: [2]) UIColor.lightGray.setStroke() context.strokePath() }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { points.first.flatMap {
context.move(to: $0) } points.dropFirst().forEach { context.addLine(to: $0 ) } context.setLineWidth(3) context.setLineDash(phase: 0, lengths: [2]) UIColor.lightGray.setStroke() context.strokePath() }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { points.first.flatMap {
context.move(to: $0) } points.dropFirst().forEach { context.addLine(to: $0 ) } context.setLineWidth(3) context.setLineDash(phase: 0, lengths: [2]) UIColor.lightGray.setStroke() context.strokePath() }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { points.first.flatMap {
context.move(to: $0) } points.dropFirst().forEach { context.addLine(to: $0 ) } context.setLineWidth(3) context.setLineDash(phase: 0, lengths: [2]) UIColor.lightGray.setStroke() context.strokePath() if timeValue > 0 { interpolateBetween(context, points) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } if interpolated.count >= 2 { drawLinesBetween(context, interpolated) } }
zip(sequence1, sequence2)
sequence1 Sequence2
sequence1 Sequence2 zip
sequence1 Sequence2 zip
sequence1 Sequence2 P1 P2 P3 P4 P5 P2 P3 P4
P5 zip
sequence1 Sequence2 P1 P2 P3 P4 P5 P2 P3 P4
P5 zip
func interpZip(points: [CGPoint]) -> (CGFloat) -> [CGPoint] { return {
t in let pairs = zip(points, points.dropFirst()) return pairs.map { pair in return lerp(pair.0, pair.1, t) } } }
func interpZip(points: [CGPoint]) -> (CGFloat) -> [CGPoint] { return {
t in let pairs = zip(points, points.dropFirst()) return pairs.map { pair in return lerp(pair.0, pair.1, t) } } }
func interpZip(points: [CGPoint]) -> (CGFloat) -> [CGPoint] { return {
t in let pairs = zip(points, points.dropFirst()) return pairs.map { pair in return lerp(pair.0, pair.1, t) } } }
func interpZip(points: [CGPoint]) -> (CGFloat) -> [CGPoint] { return {
t in let pairs = zip(points, points.dropFirst()) return pairs.map { pair in return pair.0.lerp(pair.1, t: timeValue) } } }
None
Rapid Feedback
Explore! Experiment!
Thank you ! Ben Scheirman nsscreencast.com @subdigital
Thank you ! Ben Scheirman nsscreencast.com @subdigital Ask me for
a sticker! ステッカーが欲しかったら話 しかけてください!
Thank you ! Ben Scheirman nsscreencast.com @subdigital Ask me for
a sticker! ステッカーが欲しかったら話 しかけてください!