Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Bézier Curves
Search
Ben Scheirman
March 02, 2018
Programming
1
5.3k
Bézier Curves
Presented at try! Swift Tokyo 2018
Ben Scheirman
March 02, 2018
Tweet
Share
More Decks by Ben Scheirman
See All by Ben Scheirman
A Promise for a Better Future
subdigital
0
140
Buckets of Code
subdigital
0
1.9k
Building 5 Calls for iOS
subdigital
0
110
Swift on Linux
subdigital
1
850
tvOS Workshop
subdigital
1
150
Swift Solutions
subdigital
2
450
iOS 8 Networking
subdigital
4
910
iOS 8 App Extensions
subdigital
1
370
Effective Networking with iOS 8 and Swift
subdigital
4
1.7k
Other Decks in Programming
See All in Programming
Cloudflare Workersで進めるリモートMCP活用
syumai
12
1.6k
MySQL初心者が311個のカラムにNot NULL制約を追加していってALTER TABLEについて学んだ話
hatsu38
2
150
データと事例で振り返るDevin導入の"リアル" / The Realities of Devin Reflected in Data and Case Studies
rkaga
3
2.7k
CursorとDevinが仲間!?AI駆動で新規プロダクト開発に挑んだ3ヶ月を振り返る / A Story of New Product Development with Cursor and Devin
rkaga
5
1.3k
generative-ai-use-cases(GenU)の推しポイント ~2025年4月版~
hideg
1
430
CQRS/ESのクラスとシステムフロー ~ RailsでフルスクラッチでCQRSESを組んで みたことから得た学び~
suzukimar
0
120
バイラテラルアップサンプリング
fadis
3
630
iOSアプリで測る!名古屋駅までの 方向と距離
ryunakayama
0
160
LRパーサーはいいぞ
ydah
7
1.5k
AIコーディングの本質は“コード“ではなく“構造“だった / The essence of AI coding is not “code” but "structure
seike460
PRO
2
540
医療系ソフトウェアのAI駆動開発
koukimiura
1
140
CRUD から CQRS へ ~ 分離が可能にする柔軟性
tkawae
0
150
Featured
See All Featured
Visualizing Your Data: Incorporating Mongo into Loggly Infrastructure
mongodb
45
9.5k
The Illustrated Children's Guide to Kubernetes
chrisshort
48
50k
jQuery: Nuts, Bolts and Bling
dougneiner
63
7.7k
ReactJS: Keep Simple. Everything can be a component!
pedronauck
667
120k
What's in a price? How to price your products and services
michaelherold
245
12k
Distributed Sagas: A Protocol for Coordinating Microservices
caitiem20
331
21k
Keith and Marios Guide to Fast Websites
keithpitt
411
22k
Gamification - CAS2011
davidbonilla
81
5.3k
Git: the NoSQL Database
bkeepers
PRO
430
65k
A Modern Web Designer's Workflow
chriscoyier
693
190k
Easily Structure & Communicate Ideas using Wireframe
afnizarnur
194
16k
Unsuck your backbone
ammeep
671
58k
Transcript
Bézier Curves Ben Scheirman nsscreencast.com @subdigital
None
None
None
let path = UIBezierPath() path.move(to: startPoint) path.addCurve(to: endPoint, controlPoint1: c1,
controlPoint2: c2) context.addPath(path.cgPath) context.strokePath()
Control points?!
Paul de Casteljau
None
None
None
None
None
None
None
None
None
None
None
None
class BezierView : UIView { var startPoint: CGPoint? var endPoint:
CGPoint? var control1: CGPoint? var control2: CGPoint? ...
func drawPoint(_ context: CGContext, p: CGPoint, color: UIColor, radius: CGFloat)
{ color.setFill() context.addArc(center: p, radius: radius, startAngle: 0, endAngle: .pi * 2, clockwise: true) context.fillPath() }
Demo
class BezierView : UIView { var startPoint: CGPoint? var endPoint:
CGPoint? var control1: CGPoint? var control2: CGPoint? ...
class BezierView : UIView { var points: [CGPoint] ...
if points.count >= 2 { drawLinesBetween(context, points) }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { points.first.flatMap {
context.move(to: $0) } points.dropFirst().forEach { context.addLine(to: $0 ) } context.setLineWidth(3) context.setLineDash(phase: 0, lengths: [2]) UIColor.lightGray.setStroke() context.strokePath() }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { points.first.flatMap {
context.move(to: $0) } points.dropFirst().forEach { context.addLine(to: $0 ) } context.setLineWidth(3) context.setLineDash(phase: 0, lengths: [2]) UIColor.lightGray.setStroke() context.strokePath() }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { points.first.flatMap {
context.move(to: $0) } points.dropFirst().forEach { context.addLine(to: $0 ) } context.setLineWidth(3) context.setLineDash(phase: 0, lengths: [2]) UIColor.lightGray.setStroke() context.strokePath() }
func drawLinesBetween(_ context: CGContext, _ points: [CGPoint]) { points.first.flatMap {
context.move(to: $0) } points.dropFirst().forEach { context.addLine(to: $0 ) } context.setLineWidth(3) context.setLineDash(phase: 0, lengths: [2]) UIColor.lightGray.setStroke() context.strokePath() if timeValue > 0 { interpolateBetween(context, points) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } }
func interpolateBetween(_ context: CGContext, _ points: [CGPoint]) { guard points.count
>= 2 else { return } var interpolated: [CGPoint] = [] for i in 0 ..< points.count-1 { let p1 = points[i] let p2 = points[i+1] let t = p1.lerp(p2, t: timeValue) interpolated.append(t) drawPoint(context, p: t, color: .lightGray, radius: 6) } if interpolated.count >= 2 { drawLinesBetween(context, interpolated) } }
zip(sequence1, sequence2)
sequence1 Sequence2
sequence1 Sequence2 zip
sequence1 Sequence2 zip
sequence1 Sequence2 P1 P2 P3 P4 P5 P2 P3 P4
P5 zip
sequence1 Sequence2 P1 P2 P3 P4 P5 P2 P3 P4
P5 zip
func interpZip(points: [CGPoint]) -> (CGFloat) -> [CGPoint] { return {
t in let pairs = zip(points, points.dropFirst()) return pairs.map { pair in return lerp(pair.0, pair.1, t) } } }
func interpZip(points: [CGPoint]) -> (CGFloat) -> [CGPoint] { return {
t in let pairs = zip(points, points.dropFirst()) return pairs.map { pair in return lerp(pair.0, pair.1, t) } } }
func interpZip(points: [CGPoint]) -> (CGFloat) -> [CGPoint] { return {
t in let pairs = zip(points, points.dropFirst()) return pairs.map { pair in return lerp(pair.0, pair.1, t) } } }
func interpZip(points: [CGPoint]) -> (CGFloat) -> [CGPoint] { return {
t in let pairs = zip(points, points.dropFirst()) return pairs.map { pair in return pair.0.lerp(pair.1, t: timeValue) } } }
None
Rapid Feedback
Explore! Experiment!
Thank you ! Ben Scheirman nsscreencast.com @subdigital
Thank you ! Ben Scheirman nsscreencast.com @subdigital Ask me for
a sticker! ステッカーが欲しかったら話 しかけてください!
Thank you ! Ben Scheirman nsscreencast.com @subdigital Ask me for
a sticker! ステッカーが欲しかったら話 しかけてください!