Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Capture the Flag: An Owner's Manual
Search
vito
January 27, 2016
Programming
120
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Capture the Flag: An Owner's Manual
From USENIX Enigma 2016
vito
January 27, 2016
More Decks by vito
See All by vito
Modernizing SQL Injection CTF Challenges
vito
0
300
Raw Water: Quenching Your Thirst for SQL Injection
vito
0
110
Lessons Learned from Five Years of Building Capture the Flag
vito
0
520
What I've Learned Writing CTF Challenges
vito
0
180
Building DEF CON CTF with Ruby
vito
0
620
Other Decks in Programming
See All in Programming
型解析で実現する Go の言語内 DSL / Conference に Go! タイムテーブルの歩き方 for Gophers
mazrean
0
120
in-process GraphQL のすすめ #ginzajs
izumin5210
4
1.5k
PyConJP2026_wat_Python × Signal Processing: How to Draw Pictures with Sound Using Spectrogram Art
wat
0
660
まだ間に合う!今年の夏こそSchemeのマクロ展開器を完全理解!
omasanori
0
620
【DroidKaigi 2026】「アクセシビリティを利用するとき、 アクセシビリティもまたこちらを利用している」 〜マルウェアによる攻撃と防衛について〜
halunoyo
0
310
AI駆動開発にグラフDBを重ねてみた
satoshi256kbyte
2
720
LoopHub - ローカルで動く GitHub で、AI と共同開発
jugyo
0
380
まずはプロンプトガイドを読もう、話はそれからだ
kiakiraki
1
250
go-spidermonkeyでAIエージェントのCode Modeを実装する
syumai
3
1.5k
[DroidKaigi 26] How We Moved from Android Studio to Slack
thisaay
0
190
Webエンジニアなのにブラウザの仕組みがわからないので、Pythonで自作してみた
tatsuki12
4
1.7k
이 함수, 실패하면 어떻게 되나요? null부터 Rich Errors까지, Kotlin 에러 처리 15년
haeti2
0
120
Featured
See All Featured
How Software Deployment tools have changed in the past 20 years
geshan
1
34k
State of Search Keynote: SEO is Dead Long Live SEO
ryanjones
0
260
Technical Leadership for Architectural Decision Making
baasie
3
550
Scaling GitHub
holman
464
140k
Responsive Adventures: Dirty Tricks From The Dark Corners of Front-End
smashingmag
254
22k
Neural Spatial Audio Processing for Sound Field Analysis and Control
skoyamalab
0
450
Future Trends and Review - Lecture 12 - Web Technologies (1019888BNR)
signer
PRO
0
3.7k
Groundhog Day: Seeking Process in Gaming for Health
codingconduct
0
330
Building a Modern Day E-commerce SEO Strategy
aleyda
45
9.2k
Balancing Empowerment & Direction
lara
6
1.3k
Intergalactic Javascript Robots from Outer Space
tanoku
273
27k
個人開発の失敗を避けるイケてる考え方 / tips for indie hackers
panda_program
123
22k
Transcript
Capture the Flag An Owner’s Manual Vito Genovese USENIX Enigma,
January 27, 2016
What is CTF?
Qualifiers May 20 through May 22 FREE FUN OMG wow
Finals August 5 through August 7
Best of the Best Quals >1400 teams Finals 15-20 teams
Winner
Best of the Best
Engineer a Non-Frustrating Game
Operate a Reliable Game
Have the Empathy to Make the Game Fun
Engineering
Engineering Process 1. Define problem 2. Research 3. Decide requirements
4. Brainstorm solutions 5. Pick the best solution 6. Build it 7. See if it's good enough 8. Redo what’s not
What kind of game? Jeopardy vs. Attack-defense
None
Jeopardy is Easy Scoreboard Standalone challenges
Jeopardy is Easy No complex networking No complex admin work
(for players)
Attack-Defense is Hard Complex network Sensitive to connectivity Teams host
services? We host services? Slow services Unavailable services Superman defenses Metagaming
Theming Banking Stuxnet Board Game Marijuana culture Money Laundering Botnet
SCADA Wizardterrorism Generic hacker
Theming web crypto forensics reverse engineering programming shellcode
Jeopardy Scoring SELECT t.id AS team_id, t.name AS team_name, SUM(c.points)
AS score, MAX(s.created_at) AS last_solve FROM teams AS t INNER JOIN solutions AS s ON s.team_id = t.id INNER JOIN challenges AS c ON s.challenge_id = c.id WHERE team_id != 1 GROUP BY t.id ORDER BY score DESC, MAX(s.created_at) ASC, MAX(s.id) ASC
Attack-Defense Scoring aww jeez
Attack-Defense Game Flow PPP atmail scorebot Shellphish
Attack-Defense Game Flow PPP atmail scorebot Shellphish deposit
Shellphish Attack-Defense Game Flow PPP atmail scorebot steal
Shellphish Attack-Defense Game Flow PPP atmail scorebot redeem
Shellphish Attack-Defense Game Flow PPP atmail scorebot availability okay availability
check
Shellphish Attack-Defense Game Flow PPP atmail scorebot failed availability ☠
☠ can’t steal
Attack-Defense Metagaming Any sufficiently complex game is metagameable
Downtime vs. Being Hacked
Reflection
First Blood
Attack-Defense Scoring Zero Sum Finite number of flags Flags per-service
Attack-Defense Scoring Can lose N-1 flags to steals per round
Stolen flags split among stealers Remainders redistributed fairly
Attack-Defense Scoring Downtime means lost steal opportunity Teams lose 2(N-1)
flags to downtime
Attack-Defense Scoring Remainder and downtime flags are the flags of
the people
Science of Challenges • Think of cool bugs • Write
bugs, tool to check vulnerability • Wrap ‘em in analysis surface • Write smoke test and health checks
Art of Challenges The machine is your canvas and the
only limit is ~your imagination~
Art of Challenges Historic interest Uniqueness Inherent humor
Challenges and Team Size Smaller teams don’t solve challenges slower
Bigger teams can solve more challenges at once
Challenges and Team Size Fewer and Harder Smaller and Smarter
Challenges and Team Size
Challenges and Operations Engineering great, fun, reliable challenges is the
best ops improvement you can make.
Operations
CTF Operations The dream is for the organizing team to
just party and be jerks to teams during the game
CTF Operations “Is this down or broken?” “Is this actually
exploitable?”
CTF Operations It only has to work for a weekend
CTF Operations Start on time by being ready early
Jeopardy Operations Boston Key Party Servers $27 Quals 2013 Servers
$284 Quals 2013 Booze $340
Attack-Defense Operations
Attack-Defense Operations
Attack-Defense Operations We bring hardware to Vegas
Bring Hardware Weird architectures
Bring Hardware Teams don't want to bring hardware
Bring Hardware Don’t trust the uplink
Exceptions • Stratum Auhuur who trusted the uplink at cccamp
• Also shout out to Shellfish for bringing a server rack to compete at DEF CON
Attack-Defense Operations
Attack-Defense Dynamics
Attack-Defense Dynamics Player time is a limited resource 1 shower
2 meals 3 hours of sleep
Attack-Defense Dynamics 1. Player 1 solves Service A 2. Player
1 starts Service B 3. Service A’ is released 4. Player 1 has a choice
Defecators & Ventilators Sometimes challenges break
Defecators & Ventilators 10 hours / 1 Tester = 10
Hours 10 hours / 20 Teams = 30 Minutes 10 hours / 1000 Teams = 36 Seconds
Defecators & Ventilators Perverse incentives
Empathy
Challenges and Empathy The game is for the players Players
want good, fun, working challenges
Empathy • We do it for the users/players/audience • picture
of CLU goes here
Empathy Run the game you want to play
Empathy Don’t lie to players Deceive the players iff it
makes the game more fun
Frustration Trivia & Memes are hit or miss Think of
non-US and non-English teams
Guessing and Large Solution Spaces Writing a solver for a
28 solution space is fun Writing and paying for a 216 space isn't
Preserve Player Agency No hints once a challenge has been
solved Think carefully about force-unlocking Jeopardy challenges
Preserve Player Enjoyment Force-unlock easy challenges for teams to learn
from Force-unlock hard challenges early enough they'll be solvable
Hacking Computers is Fun!
Engineer a Non-Frustrating Game
Operate a Reliable Game
Have the Empathy to Make the Game Fun
Qualifiers May 20 through May 22 https://legitbs.net/ FREE FUN OMG
wow
Thanks Vito Genovese
[email protected]
@vito_lbs GPG B07D616143CAA77B https://legitbs.net @legitbs_ctf