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“HCI Research as Problem-Solving”(CHI’16) で学ぶ What is HCI Research ?
『HCI研究おもちゃ論争』が昨年勃発していた.
https://togetter.com/li/1334884
また,昨年は一時期HCI系研究をやろうとしていた(予算が取れなくてやらなかったが)こともあり,その際「HCIってそもそもなんだっけ?」ということを勉強していた.
その学びを整理する上で,研究室内でのプチ勉強会を開催した.
本スライドはその時に使用したものである.
yamdeck
August 18, 2019
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83 slides
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“HCI Research as Problem-Solving”(CHI’16) ͰֶͿ What is HCI Research ?
Kenta Yamamoto (M1) University of Tsukuba -
2 Paper Info Biblio Info and Talk Title: “HCI Research
as Problem-Solving” Authors: Antti Oulasvirta1, Kasper Hornbæk2 (1Aalto University, Finland 2University of Copenhagen, Denmark) Conference: CHI’16 talk: https://www.youtube.com/watch?v=E0EVhYd4_Ws PDF: http://users.comnet.aalto.fi/oulasvir/pubs/hci-research-as-problem-solving-chi2016.pdf -
3 ຊษڧձͷత What is the purpose of this study ʮHCIݚڀͱԿͳͷ͔ʁʯ
ʮྑ͍HCIݚڀͱͲ͏͍͏ͷͳͷ͔ʁʯ ʹ͍ͭͯઌਓͷٞΛΓɼߟ͑ɼࣗͳΓͷ࢟Λݟ͢ܖػͱ͢Δ cf. HCIݚڀ͓ͪΌ૪ (https://togetter.com/li/1334884) “͜ͷݚڀɺҰݟཱͨͳͦ͞͏ͳ͓ͪΌͷΑ͏ͳͷʹɺཧ۶Λ͜Ͷ͘Γճͯ͠ਖ਼ Խͤ͞Δͷ͕ଟ͍Α͏ʹײ͡” -
4 ຊจʹߦ͖ண͍ͨݸਓతܦҢ Road to This Paper ʰHCIݚڀ͓ͪΌ૪ʱಉ༷ɼࣗHCIݚڀ͕ݏ͍ͩͬͨઅ͕͋Δɽ ҰํͰࣗͷڵຯྖҬΛצҊͨ͠ࡍɼHCIํେࣄͩͳ͊ͱ֮ࣗ͢Δ໘͋ͬͨɽ ͳͥݏ͍ʹײ͡ͳ͕ΒɼͲ͜Λ͖ͱײ͡Δͷ͔ʁ HCIݚڀͱԿ͔ΛΔ͜ͱͰͦͷ͑Λݟ͚ͭΑ͏ͱͨ͠ɽ
ஶ໊ͳຊͷಡॻ͔Β࢝Ίͨɽ ೝՊֶతΞϓϩʔνͱɼ७ਮσβΠϯతΞϓϩʔνͷଘࡏΛײ తʹײ͡ͳ͕Βɼۙͷ൷ධΛ୳͢தͰɼຊจʹߦ͖ண͍ͨɽ -
5 ຊษڧձͷྲྀΕ Agenda of This Study ʰͱʹ͔͘ਫ਼ಡ͢ΔʱʹݶΔɽ ຊจจͱ͍͏ΑΓΤοηΠʢAbstractͷॻ͖ग़͠”This essay ~”ʣ
ͳͷͰɼจͷΑ͏ʹओཁͳϙΠϯτΛૡ͍ఠΜͰಡΉ͜ͱ͕ඞ͍ͣ͠ ͍ͱࢥ͑ͳ͍ɽ ͦΕͰ࣌ؒͷ߹্ɼશһͰશจͷਫ਼ಡΛ͢ΔΘ͚ʹ͍͔ͳ͍ͷͰɼ εϥΠυܗࣜͰจΛஸೡʹ͍ͬͯ͘͜ͱͱ͢Δɽ -
7 Abstract Let’s Start This essay contributes a meta-scientific account
of human– computer interaction (HCI) research as problem-solving. We build on the philosophy of Larry Laudan, who develops problem and solution as the foundational concepts of science. We argue that most HCI research is about three main types of problem: empirical, conceptual, and constructive. We elaborate upon Laudan’s concept of problem-solving capacity as a universal criterion for determining the progress of solutions (outcomes): Instead of asking whether research is ‘valid’ or follows the ‘right’ approach, it urges us to ask how its solutions advance our capacity to solve important problems in human use of computers. …… -
9 ͱͯ͠ͷHCIͷఆٛͷ͠͞ Difficulty to define HCI as a field •
ലେͳΞΠσΞઐ͕HCIʹߩݙ͍ͯ͠ΔͨΊɼHCIಠࣗͷಛੑͱΒ͑Ͳ͜Ζ͕ͳ͍ • HCIతෛ࠴(intellectual debt)Λଟ͘ͷଞͷʹෛ͍ͬͯΔ͕ɼHCI͕ଟ͘ͷଞղ͞ΕΔ (ؐݩ͞ΕΔ)ͱ͍͏ҙݟʹಉҙ͢Δਓ΄ͱΜͲ͍ͳ͍ • HCIɼࣗવɾࣾձՊֶͷҰ෦Ͱͳ͘ɼࣗͷಠࣗͷௐࠪରΛอ༗͍ͯ͠Δ • ͦΕΤϯδχΞϦϯάίϯϐϡʔλʔαΠΤϯεɼσβΠϯͳͲʹଐ͢ΔͷͰͳ͍ ͰҰମHCIݚڀͱԿͳͷͩΖ͏͔ʁ -
10 ຊΤοηΠͷ Grand Ambition of this essay ʮHCIݚڀͷ͏ͪͷ95%ΛҰ؏ͯ͠આ໌Ͱ͖ΔΑ͏ͳίϯηϓτͷߏஙʯ • HCIͷେͳΞϓϩʔν͕ͲͷΑ͏ʹͯ͠ڞ௨ͷతͷߦʹߩݙ͍ͯ͠Δ͔Λ͑ͯ͘ΕΔΑ͏ͳઆ
໌ΒΕ͍ͯͳ͍ • HCIʮmotor themeϝΠϯετϦʔϜͱͳΔτϐοΫɼSchools of Thinkingʯ͕ܽ[1]͓ͯ͠ ΓɼʮτϐοΫཧɼϝιουɼਓʑΛԣஅతʹʯղ͞Ε͍ͯΔͱ൷͞ΕΔ • ʮhard scienceʯΛཁٻ͢Δͷ[2]ʮڧਟͳίϯηϓτʯ[3]ɾʮֶࡍੑʯ[4]ΛٻΊΔطଘͷ൷ ͋Δ • ͜͏ͨ͠൷͜ͷʹͱͬͯॏཁͳࣔࠦΛ͏େࣄͳݒ೦Ͱ͋Δ [1] Vassilis Kostakos. 2015. The Big Hole in HCI Research. [2] Gary M. Olson and Judith S. Olson. 2003. Human-computer interaction: Psychological aspects of the human use of computing. [3] Kristina Höök and Jonas Löwgren. 2012. Strong concepts: Intermediate-level knowledge in interaction design research. [4] Alan F. Blackwell. 2015. HCI As an Inter-Discipline. -
11 ͳͥΧϯϑΝϨϯεʹϝλՊֶจ͕ʁ Why is there a Meta-Science paper at a
conference? • ͠طଘͷ൷͕ਖ਼͍͠ͳΒɼࣗମ͕ແҙຯͳͷͱԽ͢Մೳੑ͑͋͞ Δ • ʰHCI͕Կ͔ʱͱ͍͏Ұ؏ͨ͠ݟํʰԿ͕HCIͷதͰྑ͍ݚڀͳͷ͔ʱͱ ͍͏͜ͱ͕͍ܽͯ͠ΔதͰɼզʑͲͷΑ͏ʹ݁Ռʹ͍ͭͯٞΛߦ͍ɼ ݚڀΛධՁ͠ɼΤϑΥʔτΛௐ͠ɼڝ૪͢Δ͜ͱ͕Ͱ͖ΔͩΖ͏͔ʁ Thinking ToolΛͨΒ͢ ʢΞΠσΞͷग़ݚڀͷ࣭ͷ্ʣ -
13 Overview of Problem-Solving Grand Ambition of this essay •
͜ΕϥϦʔɾϥμϯͷՊֶֶ͕ݩͱͳ͍ͬͯΔ • ϥμϯՊֶతਐలΛ̎ͭͷجૅతͳίϯηϓτͰهड़ ʢResearch ProblemɾSolutionʣ • ϥμϯͷʮProblemʯɼهड़ࣝɼ͘͠͠͠HCIʹ͋Δconstructive solutionʹ͓͚Δෆ ՄೳੑͦΕࣗମͷܽΛ௨ͯ͠ఆٛ͞ΕΔʢ㲈ଘࡏ͠ͳ͍͜ͱͰ͖ͳ͍͜ͱ͕ʮʯͱͳΔʣ • ྫɿWebϖʔδͷΧϥʔεΩʔϜ͕Webϖʔδͷ༻ͷඒతͳମݧʹͲͷΑ͏ʹӨڹ͢Δͷ͔ ʹؔ͢Δཧղͷܽʹؔͨ͠Research Problem • ΑΓҰൠతʹ͍͑ɼϥμϯͷResearch Problem౷తʹHCIͷதͰʮDesign Problemʯͱͯ͠ ཧղ͞ΕΔͷ͚ͩͰͳ͘ɼཧEmpirical ResearchΛͬͯվળ͞ΕΔProblemؚΉ -
14 Overview of Problem-Solving Grand Ambition of this essay •
ϥμϯʹΑΔProblemsͱSolutionsΛ݁Ϳίϯηϓτʹ جͮ͘ • ϥμϯʹͱͬͯSolution·ͨಛผͳͷ • WebϖʔδͷέʔεͰɼՄೳͳSolutionͷൣғSolutionࣗମͷهड़͔ΒඒతҹͷϞσϧ·Ͱ • ͜ΕΒͷSolutionͲΕʮෆՄೳੑʯʮSolutionͷܽʯͱ͍͏ঢ়گΛม͑Δ͕ͦͷํ๏ผ • ϥμϯ͜ΕΛʮImprovement to Problem-Solving Capacityʯͱఆٛ ཧͷརΛධՁ͢Δࡍʹɼཧ͕ॏཁͳʹରͯ͠ेͳsolutionͰߏ͞Εͯ ͍Δ͔Ͳ͏͔ͱ͍͏͜ͱͷํ͕ɼཧ͕ਅ͔Ͳ͏͔֬ূ͞Ε͍ͯΔ͔Ͳ͏͔ͱ͍͏ ͜ͱΑΓॏཁ -
15 Overview of Problem-Solving Grand Ambition of this essay •
͜ͷఆٛʹΑΔͱɼProblem-Solving͜Ε·Ͱͷઆ໌ΑΓ͍ϦαʔνྖҬΛΧόʔՄೳ ͜Ε·Ͱͷઆ໌ྫɿσβΠϯΛ௨ͨ͠ݚڀ[5]ɼΠϯλϥΫγϣϯͷ൷ධ[6]ɼϢʔβϏϦςΟͷՊֶ [7]ɼΠϯλϥΫγϣϯͷՊֶ[8] • ͔͠͠ͳ͕ΒɼϥμϯࣗવɾࣾձՊֶʹͷΈࢹΛͯͯίϯηϓτΛ࡞Γग़ͨ͠ͷͰɼσβΠϯ ΤϯδχΞϦϯάͷߩݙ͕ݟա͝͞Ε͍ͯΔ • HCIʹ͓͚ΔResearch ProblemEmpiricalConceptual͚ͩͰͳ͘Constructive ProblemؚΉ ෳࡶଟ༷ͳHCIݚڀΛ̏ͭͷλΠϓʹྨͰ͖ΔΑ͏ʹͳͬͨ [5] John Zimmerman, Jodi Forlizzi, and Shelley Evenson. 2007. Research through design as a method for interaction design research in HCI. [6] Jeffrey Bardzell. 2011. Interaction criticism: An introduction to the practice. [7] Douglas J Gillan and Randolph G Bias. 2001. Usability science. I: foundations. [8] Andrew Howes, Benjamin R Cowan, Christian P Janssen, et al. 2014. Interaction science SIG: overcoming challenges. -
17 ݱࡏʹ͍ͭͯͷ؆қͳߟ Grand Ambition of this essay • HCIunscientificͰnon-scientific[9]Ͱͳ͚Εɼਂࠁͳةػ[10]ͷதʹ͋ΔΘ͚Ͱͳ͍ •
ͦͷΑ͏ͳݟํੜΈग़͞Ε͖ͯͨଟ༷ͳίϯτϦϏϡʔγϣϯʹؾ͍͍ͮͯͳ͍ • Ή͠Ζଟ͘ͷͰHCIਓؒͷίϯϐϡʔλͷ༻ͷProblem-Solving CapacityΛܶతʹվળ͖ͯͨ͠ • ͔͠͠ͳ͕ΒɼίϯτϦϏϡʔγϣϯ͕Empirical͘͠Constructiveͳʹूத͕ͪ͠ • ΑΓscientificʹ[11]ɼֶࡍతʹ[12]ɼϋʔυʹ[13]ɼιϑτʹ[14]ɼݫ֨ʹ[15]ͱHCI͕ཁٻ͞ΕΔͷͱ ରরతʹɼHCIͷߏతऑɼEmpiricalConstructiveͳݚڀͱ݁ͼͭ͘ConceptualͳίϯτϦϏ ϡʔγϣϯʢཧɼϝιουɼίϯηϓτɼݪཧʣΛੜΈग़͢͜ͱ͕Ͱ͖ͳ͍͜ͱͰ͋Δɽ [9] Stuart Reeves. 2015. Human-computer interaction as science. [10] Vassilis Kostakos. 2015. The Big Hole in HCI Research. [11] Andrew Howes, Benjamin R Cowan, Christian P Janssen, et al. 2014. Interaction science SIG: overcoming challenges. [12] Alan F. Blackwell. 2015. HCI As an Inter-Discipline. [13] Allen Newell and Stuart K. Card. 1985. The prospects for psychological science in human-computer interaction. [14] John M Carroll and Robert L Campbell. 1986. Softening up hard science: reply to newel1 and card. [15] Stuart Reeves. 2015. Human-computer interaction as science. -
18 Summary 01 ✦ ͷఆٛͷ͠͞Λ֬ೝ͠ͳ͕ΒHCIݚڀʹ͍ͭͯͷϝλతͳݕ౼Λ։ ࢝͠ɼ ✦ Problem-Solvingͱ͍͏ॏཁͳ֓೦Λಋೖɽ ✦ ͜ͷ֓೦ʹجͮ͘͜ͱͰɼHCIݚڀΛʮEmpiricalʯʮConceptualʯ
ʮConstructiveʯͷ̏λΠϓʹྨ͢Δ͜ͱ͕Ͱ͖ΔΑ͏ʹͳΓɼ ✦ Conceptual ResearchʹίϯτϦϏϡʔγϣϯྖҬΛेઃ͚ΒΕ͍ͯͳ ͍ɼͱ͍͏ݱঢ়ͷͷ၆ᛌ·Ͱߦͬͨɽ -
20 ݚڀ՝ͷྨʹ͚ͯ For a Classification of Research Problem in HCI
• զʑͷ࠷ॳͷओுɼProblem-Solvingͱͯ͠ͷHCIΛཧղ͢ΔΩʔɼগͷ܁Γฦ͞ΕΔλΠϓ ͷपลͰݚڀྗ͕ߦΘΕ͖ͯͨ͜ͱʹؾͮ͘͜ͱ • զʑද໘্ଟ༷ͳݚڀΛ͘͝Θ͔ͣͳλΠϓʹޮՌతʹྨ͢Δ • ׳शతͳ۠ΓΛແ͠ʹͯ͠ΈΔͱɼ࠷৽ٕज़ͷ؍ݚڀͱݫີͳݚڀ࣮ࣨݧͷؒʹྨࣅ૬ҧΛ ݟ͍ͩ͢͜ͱ͕Մೳ ຊηΫγϣϯͰ ᶃϥμϯͷResearch Problemʹؔ͢Δߟ͑Λ؆୯ʹઆ໌ ᶄ൴ͷྨܕֶΛHCIʹର͢ΔΤϯδχΞϦϯάɾσβΠϯίϯτϦϏϡʔγϣϯ·ͰΧόʔ͢ ΔΑ͏ͳͷʹ֦ு ᶅHCIͰͷίϯτϦϏϡʔγϣϯ͕͜ͷྨܕֶʹྨͰ͖Δ͜ͱΛओு -
21 Research Problemͷ̏λΠϓ Three Types of Research Problem • ϥμϯResearch
ProblemΛ̎ͭͷλΠϓʢEmpirical & Conceptualʣͱͯ͠ओு • ཧղͰ͖ͳ͍͜ͱ࠷ऴతʹ౸ୡͰ͖ͳ͍͜ͱɼ·ͨͦͷͨΊͷԿ͔ͷܽͱ͍͏໘Ͱ”Problem”Λ ఆٛ • ̎ͭͷλΠϓHCIʹԠ༻Մೳ͕ͩɼσβΠϯ͕ൣᙝʹೖ͍ͬͯͳ͍ͷͰɼHCIͰΤϯδχΞϦϯ άσβΠϯίϯτϦϏϡʔγϣϯΛཏͰ͖ΔΑ͏ʹ͢Δ͖ ConstructiveͷՃ -
22 Empirical Problem What is Empirical Problem? ఆٛɿEmpirical Researchਓؒͷίϯϐϡʔλͷ༻ʹؔ͢Δ࣮ੈքͷݱ ʹ͍ͭͯͷهड़Λ࡞ͬͨΓৄࡉԽ͢Δ͜ͱ͕త
ϥμϯʹΑΔ̏ͭͷαϒλΠϓͷఆٛ 1.·ͩΒͳ͍ࣄʢunknown phenomenaʣ 2.·ͩΒͳ͍ཁૉʢunknown factorsʣ 3.·ͩΒͳ͍ޮՌʢunknown effectsʣ ϓϨθϯλʔϝϞɿ ʮ͜Μͳ͜ͱΛͯ͠͠·͏ʯʮ͜Μͳ͜ͱ͕ൃੜͯ͠͠·͏ʯͱ͍͏ʹରͯ͠ඃݧऀ࣮ݧͳͲΛ௨ͯ͠໌Β͔ʹ͍ͯ͘͠ݚڀʢαϒλΠϓ2,3ʣ ͱͳΔݱࣗମ͕ެͰͳ͍Α͏ͳ࣌ʹࣗମΛ໌Β͔ʹ͢Δʢݕূ͢ΔʣΑ͏ͳݚڀʢαϒλΠϓ1ʣΛҙຯ͢Δͱߟ͑ͨɽ -
23 Instances of Empirical Research ྫ̍ɿ”A Field Study of Exploratory
Learning Strategies” (TOCHI’96) ৽ͨͳγεςϜΛֶͿͱ͖׳Ε͠Μͩιϑτͷ·ͩΒͳ͍ಛΛ։ൃ͢Δ্Ͱɼ୳ࡧతֶश (exploratory learning)͕༗ޮͰ͋Δͱ͍͏͜ͱʹؔ͢ΔField Study ※ݱΛߏ͢Δཁૉ(factors)ରͷݱ͕ಛఆ͞ΕͨޙʹͷΈ໌Β͔ʹͳΔ ྫ̎ɿ”Distance Matters” (Human-Computer Interaction’00) ഔհ͢Δਓؒಉ࢜ͷίϛϡχέʔγϣϯʹӨڹ͢ΔݱཁૉΛ·ͱΊ͍ͯΔ ࠷ऴతʹཁૉΛಛఆͨ͠ޙɼڵຯͷ͋Δݱʹର͢ΔཁૉͷӨڹͷܭଌఆྔԽ͕Մೳʹ Empirical Problemͷࣄྫ ධՁతݚڀͰ౷ܭతਪ͕જࡏతͳޮՌͷఆྔԽʹΘΕΔͷ͕Ұൠత -
24 ྫ̏ɿ”Untangling the usability of fisheye menus” (TOCHI’07) ϑΟογϡΞΠϝχϡʔͷར༻ʹؔ͢Δݚڀ ٕज़ͦͷٕज़ΛͲͷΑ͏ʹ࣮͢Δ͔ʹؔ͢Δେྔͷ͕ࣝ͋ΔʹؔΘΒͣɼϢʔβϏϦςΟΛධՁ
͢ΔελσΟͰ͜ͷٕज़ͷརݟ͔ͭΒͳ͔ͬͨ Empirical Problemͷࣄྫ Instances of Empirical Research -
25 Conceptual Problem What is Conceptual Problem? ఆٛɿConceptual Research ProblemʹऔΓΉ͜ͱɼΠϯλϥΫγϣϯ
ʹ͓͍ͯൃੜ͢ΔͦΕ·Ͱ݁ͼ͖ͭͷͳ͔ͬͨࣄͨͪΛઆ໌͢Δ͜ͱ͕త ϥμϯʹΑΔ̏ͭͷαϒλΠϓͷఆٛ 1.ImplausibilityʢͬͱΒ͔͠Β͵͜ͱʣ 2.InconsistencyʢෆҰகɼໃ६ʣ 3.Incompatibilityʢෆద߹ʣ ϓϨθϯλʔϝϞɿ ʮݱɾࣄʯͳͲ͔Βʮ͜Μͳཧ͕ɾ͜ΜͳϞσϧʯ͕ʮ࡞Εͦ͏ɾ͑ͦ͏ʯͱ͍͏Α͏ͳײ͡ʁ -
26 What is Conceptual Problem? • Conceptual Problemsnon-empiricalͰɼͬͱҰൠతͳҙຯͰ͍͏ͱཧߏஙʹ͍ͭͯͷ • ϥμϯೋ࣍తͱݺͼɼ࣮ੈքʹؔ͢ΔͷͰͳ͘Empirical
ProblemsͱҟͳΔ • Conceptual ProblemsܦݧతͳࣄΠϯλϥΫγϣϯͷϞσϧʹؔ͢Δհͳɼ͔֬ͳσβ Πϯنଇͷؒʹ͋Δද໘্ͷিಥΛઆ໌͢Δ্Ͱͷࠔʹؔ Conceptual Problem Ҿ༻ɿhttps://uxdaystokyo.com/articles/glossary/fittss-law/ ͬͱΑ͘ΒΕͨྫɿϑΟοπͷ๏ଇ • ҙਤ͞Εͨಈ͖ͷύϑΥʔϚϯεʢεϐʔυਖ਼֬ੑʣͱσβΠφʔ͕Ϣ ʔβʔΠϯλʔϑΣʔεʹ༻ҙͨ̎ͭ͠ͷϓϩύςΟΛ݁ͼ͚ͭΔ౷ܭֶ తϞσϧ • Research Problemɼҙਤ͞Εͨಈ͖ͷύϑΥʔϚϯε͕UIʹΑͬͯҾ ͖ى͜͞ΕΔλεΫͷཁٻͱͲͷΑ͏ʹ݁ͼ͔ͭ͘ɼͱ͍͏͜ͱ -
27 Each Subtypes of Conceptual Problem ֤αϒλΠϓʹ͍ͭͯ Subtype1ɿImplausibility จྫɿ”Direct Manipulation
Interfaces” (Human-Computer Interaction’85) GUIΛΑΓతͱײ͡ɼίϚϯυݴޠΠϯλʔϑΣʔεΛΑΓؒతͱײ͡Δཧ༝Λઆ໌ Subtype2ɿInconsistency จྫɿ”Implications for design” (CHI’06) Inconsistencyղऍ͕σʔλղऍࣗମɼ·ͨଞͷ͍͔ͭ͘ͷղऍͱෆҰக͢ΔΑ͏ͳͷΛҙຯ จྫͰɼHCIʹ͓͚ΔϓϥΠόγʔʹؔ͢ΔEmpirical Research͕ίϛϡχέʔγϣϯͷ2ͭҎ্ͷؔ ऀͷؒͷ૬ޓϓϩηεͱͯ͠ϓϥΠόγʔΛߟྀʹೖΕͨ -
28 ֤αϒλΠϓʹ͍ͭͯ Subtype3ɿIncompatibility จྫɿ”Characterizing computer input with Fitts’ law parameters—the
information and non- information aspects of pointing” (Human-Computer Interaction’04) Incompatibility̎ͭͷղऍ͕߹Ͱ͖ͳ͍લఏΛ͍࣋ͬͯΔ͜ͱΛҙຯ จͰɼϙΠϯςΟϯάͷύϑΥʔϚϯεΛఆྔԽ͢ΔΈͱͯ͠εϧʔϓοτΛ༻͢Δ͜ͱʹؔ ͢ΔٞΛߦͬͨ Each Subtypes of Conceptual Problem -
29 Constructive Problem ఆٛɿConstructive Researchਓؒͷίϯϐϡʔλͷ༻ʹ͓͍ͯɼ͍ͭ͘ ͔ͷతͷͨΊͷΠϯλϥΫςΟϒͳਓͷߏஙʹؔ͢ΔཧղΛੜΈग़͢͜ ͱ͕త ϥμϯʹΑΔ̏ͭͷαϒλΠϓͷఆٛ 1.ΒΕ͍ͯΔղܾࡦ͕ͳ͍ʢNo Known
Solutionʣ 2.෦తͰɼޮՌతͰͳ͔ͬͨΓඇޮͳղܾࡦ 3.࣮DeployͷͨΊͷࣝϦιʔεͷܽམ ϓϨθϯλʔϝϞɿ ΠϯλϥΫγϣϯʹؔ͢Δٕज़తͳͷΛɼ͜͏͍͏తͰ࡞ͬͯΈ·ͨ͠ʢ࣮ͦͯ͠ݧͯ͠Έ·ͨ͠ʣܥ͔ͳʁ What is Constructive Problem? -
30 • චऀΒʮཧղʯΛڧௐ͢Δ • తߏஙͦͷͷͰͳ͘ɼͦΕ͕ඪᒗ͢ΔΞΠσΞݪཧʹ͋Δ • ͜ͷλΠϓձٞʹ͓͍ͯͬͱߴ͍ྔΛ͍ࣔͯ͠ΔHCIͷαϒΤϦΞͷ͍͔ͭ͘ΛΧόʔ • ex. ΠϯλϥΫςΟϒγεςϜɼΠϯλϥΫςΟϒΞϓϦέʔγϣϯɼΠϯλʔϑΣʔεηϯ
αʔͷٕज़ɼΠϯλϥΫγϣϯٕज़ɼΠϯϓοτσόΠεɼϢʔβʔΠϯλʔϑΣʔεσβΠ ϯɼίϯηϓτσβΠϯ • ͜ͷλΠϓσβΠϯͱΤϯδχΞϦϯάʢͦͷ྆ํͷԆ্ͷτϐοΫʣΛԣ͍ͬͯΔ Constructive Problem What is Constructive Problem? -
31 ֤αϒλΠϓʹ͍ͭͯ Subtype1ɿNo Known Solution จྫɿ”Tangible bits: towards seamless interfaces
between people, bits and atoms” (CHI’97) ΠϯλϥΫγϣϯͷͨΊͷ৽͍ٕ͠ज़తίϯηϓτͱɼࣥච࣌Ͱଘࡏ͠ͳ͔ͬͨʹର͢Δ৽ͨͳٕज़తղܾ ࡦͷ࠷ॳͷΞΠσΞͷ྆ํʹίϯτϦϏϡʔγϣϯ͕͋ͬͨ ҰൠʹɼΠϯλϥΫγϣϯʹ͍ͭͯͷ৽͍֓͠೦ͷൃ໌ʹؔΘΔݚڀ͜ͷΧςΰϦʔʹྨ Subtype2ɿPartial, Ineffective, or Inefficient Solution จྫɿ”Sensetable: a wireless object tracking platform for tangible user interfaces” (CHI’01) λϯδϒϧͳΠϯλϥΫγϣϯͷͨΊͷɼίϯϐϡʔλʔϏδϣϯϕʔεͷख๏ΑΓྑ͍ύϑΥʔϚϯεΛͨΒ͢ి ࣓ੴͷτϥοΩϯάख๏Λ৽نʹఏҊ యܕతͳΤϯδχΞϦϯάϖʔύʔͰɼطʹଘࡏ͢ΔΠϯλϥΫγϣϯͷվળΛతͱͨ͠σβΠϯυϦϒϯͷจ ΠϯλϥΫγϣϯͷ͍͔ͭ͘ͷଆ໘ͷͨΊʹղܾࡦΛఏҊ͢Δ͜ͱΛड़͍ͯΔจ͕͜ͷΧςΰϦʹྨ Each Subtypes of Constructive Problem -
32 ֤αϒλΠϓʹ͍ͭͯ Subtype3ɿInsufficient Knowledge or Resources for Implementation or Deployment
จྫɿ”WeSpace: the design development and deployment of a walk-up and share multi-surface visual collaboration system” (CHI'09) ڠௐతͳෳͷαʔϑΣʔεγεςϜͰ͋ΔWeSpaceͷ෮తσβΠϯͱల։ʹ͍ͭͯهड़ ࣝϦιʔεͷෆʹΑͬͯҾ͖ى͜͞ΕΔ࣮DeployͷෆՄೳੑʹؔ͢Δͷ Each Subtypes of Constructive Problem -
33 Summary 02 ✦ Larry LaudanͷProblem TypeʢEmpirical, ConceptualʣʹHCIಠࣗͷ ConstructiveΛՃͨ̏͠λΠϓͷྨ๏Λఏࣔɽ ✦
Empirical ResearchͰະͷݱݱΛߏ͢Δཁૉʹؔ͢Δهड़ Λߦ͍ɼ ✦ Conceptual ResearchͰݱΛ৽ͨʹ݁ͼ͚ͭͯཧϞσϧΛߏங ͠ɼ ✦ Constructive ResearchͰ৽ͨͳΠϯλϥΫγϣϯํ๏Λఏࣔ͢ΔΑ͏ ͳ։ൃతݚڀΛߦ͏ -
35 ධՁࢦඪɿProblem-Solving Capacity Problem-Solving Capacity as Criterion • ̏ͭʹྨͨ͠ྨܕֶɼݚڀ݁ՌΛධՁ͢Δํ๏͕ఏҊ͞Εͳ͚Εෆໟ •
ʮԿ͕ྑ͍HCIݚڀͳͷ͔ʯͱ͍͏͍ʹ͑ΒΕΔΑ͏ʹͳ͍ͬͯΔ͖ ͦͷ͑ϥμϯͷΩʔίϯηϓτ͔ΒɿProblem-Solving Capacity • ϥμϯʹͱͬͯݚڀͷൃݟ݁ՌResearch ProblemΛղܾ͢ΔೳྗΛඋ͑ͨιϦϡʔγϣϯ • Problem-Solving Capacityͷ͜ͱͬ͘͟ΓͱʮSolution Strengthʯͱͯ͠ߟ͑Δ͜ͱ͕Ͱ͖Δ • ੬ऑͳจଥੑʹؔ͢Δݒ೦Λఏى͠ͳ͕ΒɼॏཁͰͳ͍ʹऔΓΈඇޮతʹΛղܾ • ڧྗͳจॏཁͰ܁Γฦ͞Ε͖ͯͨʹର͠ɼҰൠԽՄೳͰޮతͳղܾࡦΛఏࣔ ݚڀධՁͷԠ༻ -
36 ̑ͭͷࢦඪɾଆ໘ Five Aspects of Problem-Solving Capacity 1.Significance 2.Effectiveness 3.Efficiency
4.Transfer 5.Confidence ϥμϯProblem-Solving CapacityͷͨΊʹ̐ͭͷج४Λٞ HCIʹ͓͚Δଥੑ࠶ݱੑʹؔ͢Δݒ೦ʹରԠ͢ΔͨΊɼզʑ̑ͭͷج४ΛՃ -
37 What is ‘Significance’? Significance ҙຯɿݚڀͷεςʔΫϗϧμʔʢݚڀऀ࣮ફऀɼΤϯυϢʔβʔʣʹͱͬͯ ॏཁͳʹऔΓΜͩιϦϡʔγϣϯͰ͋Δ͜ͱ • ೝϞσϧͷૣظతͳݚڀΑ͘ΒΕ͍ͯΔྫ •
ͦΕ1980ʹΠϯλϥΫγϣϯͷయܕతͳλΠϓͷΛѻ͏͜ͱʹޭ͍͕ͯͨ͠ɼ1990 ʹ৽ͨͳΠϯλϥΫγϣϯ༻ʹؔ͢Δจ຺͕ొͨͨ͠ΊɼऔΔʹΒͳ͍ʹؕͬͨͱ൷͞ Εͨ[16] • ϥμϯSignificanceʹ͍ͭͯͷܭଌతࢦඪΛड़ͳ͔͕ͬͨɼHCIʹ͑Δଟ͘ͷؔ࿈͢Δࢦఠ͕ ଘࡏ͢Δ [16] Yvonne Rogers. 2012. HCI theory: classical, modern, and contemporary. -
38 Significance • ྫ͑ɼݚڀऀʹͱͬͯॏཁͰຊ࣭తͳʮΠϯλϥΫγϣϯͱԿ͔ʯͱ͍͏͔ ͠Εͳ͍ • ͔͠͠ͳ͕Βɼֶज़ͷॏཁੑ͕ɼࣾձ࢈ۀʹ͓͍͕ͯΓͭͭ͋Δͷؔ࿈ੑʹΑͬ ͯܭଌ͞Ε͍ͯΔͱ͍͏ಛ͕HCIʹଘࡏ • զʑͷ࣮ݧͰɼ͜ͷΑ͏ͳॏཁੑϢʔβʔ͔ΒͷௐࠪσʔλΛࢀর͢Δ͜ͱͰɼ
߹ʹΑͬͯίετ࣮རͷՄೳੑͷճආͱ͍͏؍͔Βٞ͞ΕΔ • ʹ͔͔ΘΒͣɼಛʹ৽͍ٕ͠ज़Λݕ౼͍ͯ͠Δ߹ɼͷਪఆ͕ར༻Ͱ͖ͳ͍͜ͱҰൠత • ͦͷΑ͏ͳ߹ʹ͓͍ͯɼॏཁੑͷٞ͠͠ࢥࡧతͰ͋Γɼͷٕज़ݱ͕࣮ݱ͠ͳ͍Ϧε ΫΛఆ • ͜ͷಛΑΓݱ࣮ੑ͕ॏཁࢹ͞ΕΔώϡʔϚϯϑΝΫλʔͷΑ͏ͳۙྡͷ͔ΒHCIΛ۠ผ What is ‘Significance’? -
41 Transfer ҙຯɿղܾࡦ͕ྡ͢Δ֘ͷͷଞͷࣄྫʹର͍͔ͯ͠ʹΑ͘స༻ Ͱ͖Δ͔ • HCIʹ͓͚Δͬͱଟ͍సՄೳͳιϦϡʔγϣϯɼϢʔβʔத৺ͷσβΠϯख๏ϢʔβϏϦς Οςετ[17]Ͱ͋Δ͔͠Εͳ͍ • ྆ํͱ΄ͱΜͲීวతʹσβΠϯϓϩδΣΫτʹԠ༻Ͱ͖Δ ※୭͔͕ղܾࡦͷProblem-Solving
Capacityʹؔ͢Δผͷଆ໘ʹ͍ͭͯٙΛఄ͢Δ͔͠Εͳ͍͕ [17] Gitte Lindgaard. 2014. The usefulness of traditional usability evaluation methods. What is ‘Transfer’? -
42 Confidence ҙຯɿఏҊιϦϡʔγϣϯ͕࣮ͭ֬ੑʹ͍ͭͯ • Ճͨ̑ͭ͠ͷج४ • ଞͷ̐ͭͷج४͕ͦ͏Ͱ͋ΔΑ͏ʹɼ͜Ε·ͨ̏ͭͷλΠϓΛԣஅ͍ͯ͠Δ • Empirical ResearchͰɼConfidenceଥੑ࠶ݱੑʹΑͬͯਅͬઌʹӨڹΛड͚Δ
• ؒҧͬͨ౷ܭॲཧσʔλͷܽམͷݟམͱ͠ͳͲʹΑΔϦεΫͷ૿Ճ • ཧతͳݚڀʹ͓͍ͯɼ͋Δॏཁͳཁૉରͷҙݟɼ݅ͱผͷલఏʹରॲ͢Δ͜ͱΛΕΔͳ ͲͷলུʹΑͬͯɼ৴པੑ͕ଛͳΘΕΔ • Constructive Researchʹ͓͍ͯɼιϦϡʔγϣϯʹରͯ͠ಇ͖͏ΔʹιϦϡʔγϣϯ͕ͲΕ΄ Ͳ͏·͘ରॲ͍ͯ͠Δ͔ͱ͍͏ٞʹΑͬͯConfidence͕Өڹ͞ΕΔ What is ‘Confidence’? -
43 Summary 03 ✦ HCIݚڀΛධՁ͢Δ࠷ීวతͰɼຊจͷίΞͱͳΔProblem-Solving Capacityͱ͍͏֓೦ΛLarry Laudan͔Βಋೖ ✦ ͜ͷ֓೦Λద༻͢Δ্Ͱͷ۩ମతͳࢦඪΛ̑ͭఏࣔ ✦
Significanceɿͦͷݚڀ՝ͲΕ͘Β͍ॏཁ͔ ✦ Effectivenessɿղܾ๏ͲΕ͘Β͍ޮՌత͔ ✦ Efficiencyɿղܾ๏ํͷޮʁʢίετͱ࣮ӹʣ ✦ TransferɿଞʹԠ༻Ͱ͖Δʁ ✦ ConfidenceɿͲΕ͘Β͍৴པੑʢ࠶ݱੑͳͲʣ͕͋Δ͔ -
45 ྖҬͱͯ͠ HCI as a field Problem-Solving CapacityॏཁͳResearch ProblemΛޮՌతʹɼޮతʹɼͦ͠ ͯιϦϡʔγϣϯͷଥੑͱ͍͏Ͱߴ͍৴པੑΛ࣋ͬͯղܾ͢Δ͜ͱͷೳྗʹؔ͢
ΔͷͰ͋Δ ͜ͷίϯηϓτͱڞʹɼHCIࣗͷϢχʔΫੑʹͬͯProblem-SolivingͷྖҬͱͯ͠ಛ͚ΒΕΔ 1.ௐࠪରɼਓؒͷίϯϐϡʔςΟϯάͷར༻ʢSubject of Enquiry, Human-use of computingʣ 2.Research Problems 3.ٻ͞ΕΔProblem-Solving Capacityͷछྨ 4.Problem-Solving Capacityͷվળͷ࣮ݱ -
46 HCIʹ͓͚ΔResearch Problemͷఆٛ Definition of Research Problem in HCI ఆٛɿHCIʹ͓͚ΔResearch
ProblemɼਓؒͷίϯϐϡʔςΟϯάͷ༻ʹ͓͚ Δ͍͔ͭ͘ͷݱʹର͢ΔཧղͷఆৗతͳܽͰ͋ͬͨΓɼر͢ΔతͷͨΊͷݱ ʹରॲ͢ΔΠϯλϥΫςΟϒͳٕज़ͷߏங͕ఆৗతʹͰ͖ͳ͍͜ͱ 1. σβΠφʔΠϊϕʔλʔ͕ߏங(Construction)Λڧௐ͠ 2. Empirical Researcher͕ϝιου৴པͰ͖ΔࣝΛڧௐ͠ 3. Պֶऀ͕ཧίϯηϓτɼϞσϧΛڧௐ͢Δ Human-use of computingͷͰHCIΛಠࣗͷͷʹ͢ΔͷɽConstructive Problemʹਅʹڧௐ͢Δ ͜ͱͰ͋Γɼ͜ͷʹ͓͍ͯɼσβΠϯͱΤϯδχΞϦϯάͷʹΑΓۙ͘ͳ͍ͬͯΔ -
47 ෳ߹తͳλΠϓ Mixing Problem Types in Papers • Empirical-constructive ʢྫɿ࣮ূతελσΟΛ௨ͯ͠σβΠϯʹର͢ΔࣔࠦΛಘΔʣ
• Empirical-conceptual ʢྫɿ࣮ূతελσΟΛ௨ͯ͠ཧͷଥੑΛݕূ͢Δʣ • Constructive-conceptual ʢྫɿϓϩτλΠϓʹΑͬͯσβΠϯͷݪཧΛ୳ٻ͢Δʣ • Constructive-empirical ʢྫɿٕज़ʹΑͬͯධՁ͚ͩͰͳؔ͘࿈͢ΔݱཁૉɼӨڹʹ͍ͭͯͷཧղʹߩݙ͢Δʣ • Conceptual-empirical ʢྫɿཧϞσϧΛܾఆతͳςετͷجૅʹΑͬͯଥੑͷݕূਫ਼࿉͢Δʣ • Conceptual-constructive ʢྫɿΠϯλϥΫγϣϯʹ͓͚Δཧతʹ༧ଌ͞ΕͨݱͷͨΊͷ৽ͨͳσβΠϯख๏ʣ ※ࠨΛ௨ͯ͡ӈΛΔ -
48 େ͖ͳޭͷͨΊʹϦεΫΛෛ͏͜ͱ High Tolerance for Risk • େ͖ͳ࣮རΛୡ͢ΔͨΊʹHCIൺֱత͔ͳΓͷෆ࣮֬ੑͱϦεΫΛੵۃతʹೝΊ͍ͯΔ • ݪଇͱͯ͠ɼఏҊ͞ΕͨσβΠϯΞΠσΞʹΑͬͯࣔ͞ΕΔվળͷજࡏੑɼ·ͩΒΕ͍ͯͳ͍͔
͠Εͣɼ ྫ͑ࢢͷೖޙͳͲɼḪٴతʹͷΈਪఆ͞ΕΔ • HCIʹ͓͚Δଟ͘ͷઌݟతͳจɼਅ࣮Λେ͖͘༂͢Δ͜ͱΛඞવతʹ͖ͬͯͨ จྫɿ”“Put-that-there”: Voice and gesture at the graphics interface” (SIGGRAPH’80) • ·ͩඞཁͳٕज़తՄೳੑ͕ग़ͯ͘ΔΑΓԿेલͷ࣌ͰɼδΣενϟʔͱԻʹΑͬͯۦಈ͢Δڊ େσΟεϓϨΠγεςϜͷఏҊΛߦͬͨจଘࡏ͖ͯͨ͠ -
49 ࣾձ࢈ۀʹܗ࡞ΒΕΔ ‘Significance’ Society and Industry Shaping ‘Significance’ • ѻ͏ɼεςʔΫϗϧμʔूஂͷ͔ΒෆฏͷΑ͏ͳੈքͷ·Ͱ༷ʑ
• ֎෦ͷεςʔΫϗϧμʔͷ͕Research Problemsͷॏཁੑʹؔ࿈͢Δ͜ͱ͋Δ • εςʔΫϗϧμʔʹͱͬͯͷιϦϡʔγϣϯͷॏཁੑͷॏཁੑʹ͍ͭͯߟ͑Δ͜ͱ͕Ͱ͖Δ͠ɼ ͕ະղܾͷ߹ɼεςʔΫϗϧμʔʹͱͬͯͷίετΛධՁ͢Δ͜ͱͰ͖Δ ྫɿ ಛผͳϢʔβʔάϧʔϓͷͨΊͷࢹઢϕʔεͷೖྗʹؔ͢Δݚڀ • ڧྗͳओுɼ͜ͷΑ͏ͳೖྗख๏ͷ͕ܽࣄࣾձੜ׆ͷશ໘తͳࢀՃΛ͛͏Δɼͱ͍͏ͷ • ͦͷվળʹΑͬͯͲͷ͘Β͍ͷϢʔβʔ()ʹӨڹΛ༩͑ɼϢʔβʔ͕ͲΕ͘Β͍සൟʹͦͷʹ ໘͢Δͷ͔(ස)ɼͱ͍͏͜ͱΛॏཁੑͷఆྔతͳ໘ͱͯ͠ΈͳͤΔ -
50 ൃలͷଟ༷ͳܗଶ Multiple Forms of Progress • 2ͭͷHCIτϐοΫʹؔ͢ΔݚڀΛऔΓ্͛ͨࡍɼProblem-Solving Capacityͷʮ ʯ͕େ͖͘ҟͳΔ߹͕͋Δ
• ֎෦ͷਓ͔Β͢Εɼج४ͷબͼํ࣍ୈͰݚڀͷධՁ͕ෆ࣮֬ͳͷʹͳΔ ੳͷԋशͱͯ͠Problem-Solving CapacityͷҟͳΔ̎τϐοΫΛߟ͑ͯΈΔ • Interruptions and Disruptions • Interaction Techniques -
51 Interruptions Research Multiple Forms of Progress Research ProblemɿHCIͷయܕతͳInterruptionΛఆ͓ٛΑͼಛ͚ɼϦϯΫ͢ΔϝΧχ ζϜΛઆ໌͠ɼHCIΛվળ͢Δํ๏ΛఏҊ͢Δ͜ͱ
ʢEmpiricalɼConceptualɼConstructiveશؚͯΉʣ 1990 ΠϯλʔϑΣΠεͷઃܭͱ͕݅தஅίετʹ༩͑ΔӨڹΛใࠂ͕ͨ͠ɼίϯςΩετͷมߋ࣌ʹফ͑Δ ͜ͱ͕͋ͬͨɽHCIͷݚڀऀಛఆͷঢ়گͰͲͷղܾࡦ͕Γཱͭͷ͔Θ͔Βͳ͔ͬͨɽ 2000 தஅͷՄೳੑΛਓؒͷهԱͱೝͷطͷೳྗ੍ݶʹ݁ͼ͚ͭΔจ͕ొ Working MemoryೝͷεϨουͳͲͷϝΧχζϜʹݴٴ͠ɼதஅͷՄೳੑͷલఏ݅ͱઃܭιϦϡʔ γϣϯͷ༗ޮੑΛΑΓΑ͘આ໌Ͱ͖ΔΑ͏ʹͳͬͨ -
52 Interruptions Research Multiple Forms of Progress ղܾͷ͔֯Βɼ͜ͷͷݚڀɼ20Ҏ্ͷݚڀͰProblem-Solving CapacityΛ্ͤ͞Δ͜ͱ ʹޭͨ͠ͱݴ͑Δ
ӡసͳͲͷ࣮ࡍͷෳࡶͳঢ়گʹରͯ͠ɼཧతʹ͞ΕͨઃܭιϦϡʔγϣϯΛఏҊͰ͖ͨ ϚΠφε໘ ͜ͷ৽͍͠σβΠϯνϟϯεͷൃ۷ʹؔͯͦ͠Ε΄Ͳ͏·͍͔͘ͳ͔ͬͨ ConceptualͳจͰऔΓ্͛ΒΕ͍ͯΔઃܭྫɼࢢʹ͓͚Δݱࡏͷઃܭʹ͍ۙ -
53 Interaction Techniques Multiple Forms of Progress ϢʔβʔͷύϑΥʔϚϯεຬΛߴΊΔͨΊͷɼΠϯλϥΫγϣϯʹ͓͚ Δೖྗͱग़ྗͷखஈΛมߋ͢Δٕज़։ൃ ଟͷ৽͍ٕ͠ज़ͷֵ৽ʹޭ͠ɼͦͷதʹ࣮ࡍʹ༻͞Ε͍ͯΔͷ͋Δ͕ɼ
Ұ෦ͷݚڀऀݚڀ͕ʮϙΠϯτઃܭʯʹΑͬͯਪਐ͞Ε͓ͯΓɼݸʑͷٕज़Λ͑ͯݪཧΛઆ໌͓Αͼ ҰൠԽͰ͖ͳ͍ͱ୰͍͍ͯΔ Interruptions Researchͱൺֱͯ͠ɼ͜ͷͰͷݚڀConceptual ProblemΛ͋·Γѻ͍ͬͯͳ͍ ※Δ͔ʹେ͖ͳσβΠϯεϖʔε͕։ൃ͞Εͨͱ͚݁Δͷͳ͍ -
54 Summary 04 ✦ HCIͱ͍͏ݚڀྖҬʹ͓͚ΔResearch ProblemΛఆٛ ✦ HCIݚڀྖҬͷಛΛ͍͔ͭ͘ͷ؍͔Βٞ͠ ✦ Problem
Type͕ෳ߹Խ͢Δ ✦ ઌݟతͳݚڀͷͨΊͷϦεΫΛԀΘͳ͍ ✦ ॏཁੑ͕֎෦ͷεςʔΫϗϧμʔʹେ͖͘Өڹ͞ΕΔ ✦ ࣮ࡍͷτϐοΫΛ̎ͭऔΓ্͛ͳ͕ΒProblem-Solving Capacityʹجͮ ͘ੳͷ࣮ફΛߦͳͬͨ -
56 CHI’15 ϕετϖʔύʔͷੳࡶײ Overview of Analysis of CHI’15 Best Papers
͕֘Ͳ͜ʹ͔͍ͬͯΔ͔ͷࡶײΛΔͨΊɼ2015ͷCHIͷϕετϖʔύʔ25ຊΛੳ ߟ̏ͭͷϙΠϯτʹ·ͱΊΒΕΔ 1.ϕετϖʔύʔओʹEmpirical͓ΑͼConstructiveͳλΠϓʹয͕͍ͨͬͯΔ ConceptualλΠϓաখධՁ͞Ε͍ͯΔ 2.Problem-Solving Capacityͷ5ͭͷج४ͯ͢Contributionͷಈػͱͯ͠ݴٴ͞Ε͍ͯΔ ͨͩ͠ɼج४ʹؔ͢ΔશମͷίϯηϯαεΛಛఆͰ͖ͣɼ֤จ͕ಠࣗͷઓུΛऔ͍ͬͯΔ 3.࣮༻తͳݚڀͱཧࢦͷݚڀʹ͔Ε͍ͯΔ ʢˠHCIݚڀͷଌఆෆೳੑʹد༩ʣ -
57 ༏ͳτϐοΫᶃʙEmpirical Problemʙ Predominance of Two Problem Types 12/21ͱ͍͏ଟ͘ͷจ͕Empirical ProblemʹऔΓΜͰ͍Δ͜ͱ͕͙͢ʹ؍Ͱ͖ͨ
΄ͱΜͲɼίϯϐϡʔλʔͱਓؒͷΠϯλϥΫγϣϯʹ͓͚ΔະͷݱΛઆ໌ ͍͔ͭ͘ͷจ[16,17,18]ͰͷಈػɼHCIͷॏཁͳݱࣗମͷهड़Λ͢Δ͜ͱ ݱΛܗ࡞ΔະͷཁҼΛઆ໌͢Δ͍͔ͭ͘ͷEmpirical Research ex.ʮCollaborationͱInteractive Surfaceͷֶशʹد༩͢ΔཁҼʹ͍ͭͯ΄ͱΜͲΒͳ͍ʯ[19] [16] Aditya Vashistha, Edward Cutrell, Gaetano Borriello, and William Thies. 2015. Sangeet Swara: A Community- Moderated Voice Forum in Rural India. [17] Erin Buehler, Stacy Branham, Abdullah Ali, et al. 2015. Sharing is Caring: Assistive Technology Designs on Thingiverse. [18] Bryan Semaan, Heather Faucett, Scott P. Robertson, Misa Maruyama, and Sara Douglas. 2015. Designing Political Deliberation Environments to Support Interactions in the Public Sphere. [19] Florian Block, James Hammerman, Michael Horn, et al. 2015. Fluid Grouping: Quantifying Group Engagement Around Interactive Tabletop Exhibits in the Wild. -
58 ༏ͳτϐοΫᶄʙConstructive Problemʙ Predominance of Two Problem Types 8/21ͷจConstructiveͳʹؔ͢Δͷʢ͍͔ͭ͘ͷConstructiveͳจಛఆͷٕज़ʹؔ͢Δʣ ٕज़ઃܭΛهड़͢Δจ[35]͋ΕɼΠϯλϥΫγϣϯઃܭͷݪଇ֓೦ʹযΛͯΔͷ[29,31]
͍͔ͭ͘ͷConstructiveͳจʹ͍ͭͯ໌ࣔత ColourID [14]ɼࢹ֮োͷ͋ΔϢʔβʔʹΑΔ৭ͷࣝผΛվળ͢ΔͨΊͷπʔϧ ͍͔ͭ͘ͷConstructiveͳจղܾࡦΛఏࣔ͢Δ͚ͩͰɼΛ҉తʹ͍ͯ͠Δ[31,32] [20] Jörg Müller, Dieter Eberle, and Constantin Schmidt. 2015. BaseLase: An Interactive Focus+Context Laser Floor. [21] Moon-Hwan Lee, Seijin Cha, and Tek-Jin Nam. 2015. Patina Engraver: Visualizing Activity Logs As Patina in Fashionable Trackers. [22] Pedro Lopes, Patrik Jonell, and Patrick Baudisch. 2015. Affordance++: Allowing Objects to Communicate Dynamic Use. [23] David R. Flatla, Alan R. Andrade, Ross D. Teviotdale, Dylan L. Knowles, and Craig Stewart. 2015. ColourID: Improving Colour Identification for People with Im- paired Colour Vision. [24] Martin Weigel, Tong Lu, Gilles Bailly, Antti Oulasvirta, Carmel Majidi, and Jürgen Steimle. 2015. iSkin: Flexi- ble, Stretchable and Visually Customizable On-Body Touch Sensors for Mobile Computing. -
59 ݽಠͳτϐοΫʙConceptual Problemʙ Predominance of Two Problem Types ConceptualͳΛѻ͍ͬͯΔϕετϖʔύʔ1͚ͭͩ Borst
et.al[7]ɼ౷߹͞ΕͨཧΛ௨ͯ͡ҎલͷൃݟΛௐ͢Δͱ͍͏໌֬ͳతͰதஅͷϞσϧΛఏࣔ ͨ͠ ൴Βͷจɼதஅʹؔ͢ΔҎલͷ݁ՌΛௐ͢Δඞཁ͕͋ΓɼʮதஅͷཧղΛվળ͢Δʹɺ͜ΕΒ ͷݚڀΛೝཧʹ౷߹͢Δඞཁ͕͋Δʯͱ͍͏ҟৗੑΛࢦఠ͍ͯ͠Δ [20] Jelmer P. Borst, Niels A. Taatgen, and Hedderik van Rijn. 2015. What Makes Interruptions Disruptive?: A Process- Model Account of the Effects of the Problem State Bot- tleneck on Task Interruption and Resumption. -
60 ૯ׅ Predominance of Two Problem Types ϕετϖʔύʔͰͷλΠϓ͕Mix͞Ε͍ͯΔ͜ͱ͕ଟ͍ͨΊɼओλΠϓͰྨ͖ͯͨ͠ ྫ̍ɿϢʔβʔ͕FacebookͷχϡʔεϑΟʔυΞϧΰϦζϜΛೝ͍ࣝͯ͠ΔൣғΛௐࠪ[13] ൴ΒΠϯλϏϡʔΛ࣮ࢪ͠(Emprical)ɼχϡʔεϑΟʔυͷΞϧΰϦζϜͷ݁ՌΛϢʔβʔʹࣔ͢γε
ςϜߏஙͨ͠(Constructive) ྫ̎ɿΤωϧΪʔ༧ଌͷཧղࢧԉʹϓϩτλΠϓΛ༻͍ɼEmpiricalͱConstructiveΛMix[44] Best PaperͰConceptualͳʹযΛͯͨจ໌നʹ͓ܽͯ͠Γɼ͞ΒʹHonorble Mention ͷ98ͷจͷதʹɼ΄ΜͷҰ෦͔͠ݟ͔ͭΒͳ͔ͬͨ[12,47] [20] Motahhare Eslami, Aimee Rickman, Kristen Vaccaro, et al. 2015. “I Always Assumed That I Wasn’T Really That Close to [Her]”: Reasoning About Invisible Algorithms in News Feeds. [20] Will Simm, Maria Angela Ferrario, Adrian Friday, et al. 2015. Tiree Energy Pulse: Exploring Renewable Energy Forecasts on the Edge of the Grid. [20] Serge Egelman and Eyal Peer. 2015. Scaling the Security Wall: Developing a Security Behavior Intentions Scale (SeBIS). [20] Radu-Daniel Vatavu and Jacob O. Wobbrock. 2015. For- malizing Agreement Analysis for Elicitation Studies: New Measures, Significance Test, and Toolkit. -
61 Best PapersʹΈΔ̑ͭͷج४ Problem-Solving Capacities: Diverse and Under-defined Significance ଟ͘ͷ߹ɼSignificance໌֬ʹهड़͞ΕɼͦΕʹର͢Δ֬ݻͨΔڌ͕ఏࣔ͞Εͨ
ex. ιʔγϟϧϝσΟΞͷͷݚڀ[1]ɼը૾ݕࡧͷੑผόΠΞε[24]ɼFacebookͷχϡʔεϑΟʔυΞ ϧΰϦζϜͷೝࣝ[13] [20] Motahhare Eslami, Aimee Rickman, Kristen Vaccaro, et al. 2015. “I Always Assumed That I Wasn’T Really That Close to [Her]”: Reasoning About Invisible Algorithms in News Feeds. [20] Will Simm, Maria Angela Ferrario, Adrian Friday, et al. 2015. Tiree Energy Pulse: Exploring Renewable Energy Forecasts on the Edge of the Grid. [20] Serge Egelman and Eyal Peer. 2015. Scaling the Security Wall: Developing a Security Behavior Intentions Scale (SeBIS). [20] Radu-Daniel Vatavu and Jacob O. Wobbrock. 2015. For- malizing Agreement Analysis for Elicitation Studies: New Measures, Significance Test, and Toolkit. -
62 Best PapersʹΈΔ̑ͭͷج४ Problem-Solving Capacities: Diverse and Under-defined Effectiveness Constructive
paperͷ߹ɼEffectivenessΛࣔ͢ͷ؆୯ͳ߹͕ଟ͘ɼσϞϯετϨʔγϣϯͰ༗ޮੑ Λࣔ͢ͷʹेͳ͜ͱ͕Α͋͘Δʢ͜Εଘࡏূ໌[16]ͱݺΕΔ͜ͱ͋Γ·͢ʣ จྫɿVelocitap[48] λονεΫϦʔϯͷςΩετೖྗͷจϨϕϧͷσίʔυΛΠϯλϥΫςΟϒͳϨʔτͰ࣮ߦ͢Δ͜ͱ͕ٕ ज़తʹՄೳͰ͋Δ͜ͱΛࣔ͢ ConstructiveͳଞͷจɿιϦϡʔγϣϯͷٕज़తੑೳϢʔβʔΤΫεϖϦΤϯεΛධՁ[29,31,35,50] Empirical Problemະͷݱʹ͍ؔͯ͠Δͷ͕΄ͱΜͲͳͷͰɼEffectivenessࣔ͢͜ͱࠔ ͍͔ͭ͘ͷจʢSemaan et alɻͷ[43]ͳͲʣ͚͕ͩɼݱͷઆ໌ͱɼͦͷઆ໌ͷ༻๏Λࣔ͢ -
63 Best PapersʹΈΔ̑ͭͷج४ Problem-Solving Capacities: Diverse and Under-defined Efficiency Best
PapersͷதͰେ͖ͳτϐοΫͰͳ͍ ଟ͘ͷConstructiveͳจ͕֓೦࣮ূΛओு͍ͯ͠·͢ɻ ͨͱ͑ɺʮVelocitapʯ[48]ɺจϕʔεͷσ ίʔυʹେͳετϨʔδͱॲཧೳྗʢ2 GBݴޠϞσϧɺ8ίΞαʔόʔͰͷೝࣝʣ͕ඞཁͰ͋Δͱड़ ͍ͯ·͕͢ɺ͜Εॏཁͳؔ৺ࣄͰ͋Γ·ͤΜɻ Transfer Constructive Problemͷ߹ɼ͠͠Ԡ༻ྫΛ௨ͯࣔ͠͞ΕΔ[27,31,32] ex. [27] 9ͭͷϝΧχζϜͷྫɼ[31] ͍͔ͭ͘ͷλΠϓͷλεΫʹద༻ɼ[32] ༷ʑͳΞϓϦέʔγϣϯ Empirical ProblemͰΔ͔ʹࠔ -
64 Best PapersʹΈΔ̑ͭͷج४ Problem-Solving Capacities: Diverse and Under-defined Confidence ෳͷݚڀͷ࣮ࢪ[7,24,48,50]ɺେ͖ͳαϯϓϧͷ༻[4]ɺظతͳϑΥϩʔΞοϓͷ࣮ࢪ[13]ɺ͓Αͼ
࣮ࢪʹؔ͢ΔใࠂͳͲɺෳͷํ๏Ͱରॲ͞Ε͍ͯ·͢ -[13,44]ɻ αϯϓϧ͜ͷଆ໘ΛඇৗʹΑ͘Χόʔ͍ͯ͠·͢ɻ -
65 ݚڀ্࣮ͷΠϯύΫτڞ௨ Research and Practical Impacts: Equally Common CHIϕετϖʔύʔͷ͕࣮ࡍͷʹରॲ͢ΔͨΊʹॻ͔Ε͓ͯΓɼಛʹ࣮ੈքͰ༻͢ΔͨΊͷ ΠϯλϥΫςΟϒςΫϊϩδʔͷߏஙΛֶͿͷڻ͖͘͜ͱ
͜ΕΒͷ΄ͱΜͲEmpiricalͳʹؔ͢Δͷ ࣮ફऀ͕औΓ্͛ͯ༻Ͱ͖ΔΞτϓοτΛఏڙ͢Δݐઃ্ͷʹऔΓΉจΛݟΔ͜ͱΊͬͨ ʹͳ͔ͬͨʢྫ֎ଘࡏ͢Δ͕[14,50]ʣ จͷɼݚڀऀͷղܾೳྗΛߴΊΔ͜ͱࣝͷঢ়ଶΛߴΊΔ͜ͱʹ͍ͭͯ໌Β͔ ex. Menking, Erickson[33]ɼΟΩϖσΟΞͰঁੑͷݚڀΛݚڀ͠ʮΟΩϖσΟΞͷੑ͕ࠩҰൠతͳ ײϧʔϧࢀՃઓུʹͲͷΑ͏ʹؔ͢Δ͔ʯΛࢦఠ ͍͔ͭ͘ͷจɼResearch Methodology[4]͓ΑͼModeling[7,51]ͷӨڹʹ͍ͭͯઆ໌ -
66 Summary 05 ✦ HCIݚڀྖҬͷݱঢ়ΛΔͨΊɼCHI’15ͷϕετϖʔύʔΛੳ ✦ Empirical, Constructiveͳݚڀʹूத͕ͪ͠ͰɼConceptualͳݚڀ͕ܽ ͍ͯ͠Δ͜ͱ͕֬ೝ͞Εͨ ✦
Problem-Solving Capacityͷ؍͔ΒϕετϖʔύʔΛੳ͢ΔͨΊɼ ̑ͭͷج४ͦΕͧΕͰͷݱঢ়Λ၆ᛌ ✦ ϕετϖʔύʔʹɼ࣮ࡍతͳʹରॲ͢Δͷͱݚڀతҙٛͷ͋Δ ͷ͕ಉ͘͡Β͍ଘࡏͨ͠ -
67 Moving HCI Forward ~Can we do an even better
job in HCI research? ~ -
68 ࣮ߦՄೳͳཧͷྗ More Work on Actionable Theories of Interaction ΑΓେنͳαϯϓϧɾΑΓෳࡶͳηοτΞοϓɾΑΓચ࿅͞Εͨݚڀ࣮ߦՄೳ͕ͩɼEmpiricalͳ
ݟͱٕज़ઃܭΛ݁ͼ͚ͭΔConceptual Contribution͕ͳ͚Εɼ݁Ռ࣮ߦෆՄೳͷ·· ղܾͷ؍͔ΒɼConceptualͳ͠Ͱ෦తղܾͷྖҬΛग़ͳ͍ ϥμϯᐌ͘ʮࢲͨͪੈքΛѻ͍ͬͯΔͷͰͳ͘ɼੈքͷهड़Λѻ͍ͬͯΔʯͱ͍͏ҙຯͰɼೋ ࣍ͱͯ֓͠೦తͳʹ͍ͭͯޠ͍ͬͯ·͢ɻ Empirical or Constructive SolitionΛϦϯΫͰ͖Δ౷߹తͳ֓೦ɾཧɾํ๏ɾϞσϧʹͬͱྗ͢Δ ͜ͱΛڧ͘קΊΔ Empirical ResearchͰɼԾઆ͕σβΠϯΛΒͤΔํ๏ͰߦΘΕΔ͖Ͱ͋ΓɼσβΠϯܦݧతʹݕ ূ͞ΕͨԾઆΛ۩ମԽ͠ɺͦΕʹΑͬͯਪਐ͞ΕΔ͖Ͱ͢ɻ Constructive ResearchԾઆͳ͠ʹਐΊΒΕɼ·ͨͦͷٯʹɼతͳؔ࿈ੑ͕ͳ͍ཧͷྫଟ͍ Conceptual Contributionॏཁʂʂʂʂ -
69 ࣥචจԽͷվળ Improvement of Writing Culture ࢲͨͪͷࣥචจԽղܾͷݟํΛαϙʔτ͍ͯ͠·ͤΜɻ Best Paperαϯϓϧ͔Βͷҹɺଟ͘ͷจ͕ɺऔΓΜͰ͍ΔΛઆ໌͢ΔͷʹΑΓྑ͍ࣄΛ͢ Δ͜ͱ͕Ͱ͖Δͱ͍͏͜ͱͰͨ͠ɻ
͜Εղܾͷ͔֯ΒෆՄܽͰ͢ɻ Ұ෦ͷจͰɺղܾࡦʢྫɿ৽͍͠ςΫϊϩδʔʣ·ͨΞϓϩʔνʢྫɿ൴Β͕ߦͬͨ͜ͱʣͷΈΛ ໌͍ࣔͯ͠·͕͢ɺͲͪΒݚڀʹؔ͢ΔͷͰ͋Γ·ͤΜɻ ͜ΕΒͷจɺ݁Ռ͕ͲͷΑ͏ʹղܾೳྗΛ্ͤ͞Δ͔Λઆ໌͢Δ͜ͱΊͬͨʹͳ͘ɺΘ Γʹ‘we know little about’, ‘significant gap in knowledge’, ‘no researchers have developed systems that’ͳͲͷݴ༿Λ༻͍ͯ͠·͢ɻ Α͘Θ͔ΒΜ -
71 ղܾೳྗͷγεςϜతൃల Systematic Improvement of Problem-Solving Capacities ྫɿϑΟοπͷ๏ଇ HCIͰపఈతʹݚڀ͞Ε͍ͯΔগͳ͍Ϟσϧͷ1ͭͰ͋ΓɼΠϯλϥΫγϣϯͷൣͳݱʹରॲ ϑΟοπͷ๏ଇ߹ཧతʹTransferՄೳͰ͋Γɼ෯͍छྨͷσόΠεͱίϯςΩετʢਫதͰʣʹ
ద༻͞ΕΔ͜ͱ͕Θ͔͍ͬͯΔ[45] →SignificanceͱTransferͷ؍͔ΒϑΟοπͷ๏ଇղܾೳྗΛߴΊͨ ͨͩ͠ɼEffectivenessɾEfficiencyɾConfidenceͷ؍͔Β൷͢Δ͜ͱ͕Մೳ -
72 ղܾೳྗͷγεςϜతൃల Systematic Improvement of Problem-Solving Capacities ղܾͷݟํɺ࣍ͷ3ͭͷํ๏Ͱ͜ΕΒʢرత؍ଌɺٗɺޮՌͷތுɺ͓ΑͼΞυϗοΫͳݴ͍ ༁ʣΛճආ͢ΔͷʹཱͭՄೳੑ͕͋Δ 1ʣ୯ʹ݁ՌΛఏࣔ͢ΔͷͰͳ͘ɼݚڀऀʹݚڀΛղ໌͢ΔΑ͏ʹґཔ͢Δ
2ʣʮϙΠϯτઃܭʯʮnoveltyʯʮexistence proofʯΛ͑ͨ݁Ռͷج४Λఏڙ͢Δ 3ʣݚڀऀ͕ΑΓ֬ݻͨΔূڌΛఏࣔ͠ɼͦΕʹΑΓ৴པੑΛߴΊΔΑ͏ʹଅ͢ -
73 ʮԿ͕ྑ͍HCIݚڀͳͷ͔ʁʯͷ࠶ߟ Rethinking What Constitutes ‘Good’ Research ܦݧతλΠϓɺ৺ཧతɺࣾձֶతɺఆྔతɺఆੑతɺ͓ΑͼաڈʹϥϯΫΛ͚͖ͯͨଞͷελ ϯεΛ۠ผ͠·ͤΜɻ ֓೦తͳλΠϓɺઃܭϓϩʔϒʹΑͬͯੜ͞ΕΔࣝͱೝϞσϧʹΑͬͯੜ͞ΕΔࣝΛ۠
ผ͠·ͤΜɻ ݐઃతͳλΠϓɺʮઃܭʯɺʮΤϯδχΞϦϯάʯɺ͓ΑͼʮίϯϐϡʔλʔαΠΤϯεʯλΠϓ ͷΛ۠ผ͠·ͤΜɻ ॏཁͳͷɺղܾೳྗ͕ͲͷΑ͏ʹվળ͞ΕΔ͔Ͱ͢ɻ ͷແʹ͓͍ͯɺղܾɺͦͷ։ ൃͱͦͷखޱʹରॲ͢ΔHCIͷଟ͘ͷطଘͷ֓೦ʹ͠·͢ɻ ղܾɺHCIͰอ࣋͞Ε͍ͯΔ͍ͭ͘ ͔ͷද໘తͳج४ʹର͢Δ৽ͨͳٞΛఏڙ͢Δͱ৴͍ͯ͡·͢ɻ ࠓ·Ͱͷද໘తͳྨʹͱΒΘΕͣʹ ղܾೳྗʢProblem-Solving Capacityʣʹج͍ͮͯ ධՁΛ͠Α͏ -
74 ʮԿ͕ྑ͍HCIݚڀͳͷ͔ʁʯͷ࠶ߟ Rethinking What Constitutes ‘Good’ Research ͨͱ͑ɺHCIͷҰ෦ͷੳͰɺςʔθ͔ΒΞϯνςʔθɺγϯηγεʹࢸΔ·ͰɺͦͷਐߦΛμΠϨ ΫςΟϒͱݟͳ͍ͯ͠·͢ɻ HCIͷʮ3ͭͷʯ[5]·ͨʮ4ͭͷΤϙοΫʯ[42]·ͨ͞·͟·ͳʮλʔ
ϯʯʢྫɿ࿅श[26]·ͨੜ[10]ʣΛߟྀ͍ͯͩ͘͠͞ɻ ͜ΕΒͷੳʹΑΕɺHCIͷݚڀݹయతͳೝओ͔ٛΒ࢝·Γ·͕ͨ͠ɺͦͷݶքͷͨΊʹɺଞͷஈ ֊ΛܦͯਐԽ͠·ͨ͠ɻ ղܾͷ؍ɺςΫϊϩδʔɺϢʔβʔάϧʔϓɺίϯςΩετɺ͓ΑͼΞ ΫςΟϏςΟͷܶతͳมԽʹର͢ΔධՁͱিಥ͠·ͤΜɻ ͜Εɺॏཁͳͷঢ়گΛܗ͠·͢ɻ ৽͍͕͠ൃੜ͢Δͱɺݹ͍ιϦϡʔγϣϯͦͷॏཁੑͱҰൠԽՄೳੑͷҰ෦Λࣦ͏Մೳੑ͕͋Γ ·͢ɻ ͔͠͠ɺݹ͍͕ͦͷॏཁੑΛશʹࣦ͍ɺೳྗΛղܾͨ͜͠ͱΛࣔࠦ͢Δ͜ͱɺΧςΰϦʔͷؒ ҧ͍ʢWritingͷΑ͏ʹͣͬͱੲ͔Β͕ଘଓ͠ଓ͚ΔͷΔʣ ݹయతͳೝՊֶΛ࢝ΊɼHCIͰࠓ·Ͱʹ৭Μͳ͜ͱ͕ ͕͋ͬͨɼݹ͘ͳͬͨͷશͯແʹؼ͢ΔΘ͚Ͱͳ͍ -
75 ʮԿ͕ྑ͍HCIݚڀͳͷ͔ʁʯͷ࠶ߟ Rethinking What Constitutes ‘Good’ Research ·ͨɼଞͷܗࣜͷཧΑΓϞσϧΛ༏ઌ͢Δཧ༝ͳ͍ɽ Ҏલͷஶ໊ͳݟղͷ1ͭɼʰHCIϞσϧۦಈܕͰ͋Γɼ༧ଌͱ੍ޚΛࢦ͖ͩ͢ʱͱ͍͏ͷ ͜ͷٞͷओཁͳࢧ࣋ऀχϡʔΣϧͱΧʔ[36]
ϞσϧԾઆͷޮՌతͳදݱͰ͋ΓɺܦݧతݱΛ؆ܿʹઆ໌͠ɺઃܭʹ๛ͳؚҙΛಋ͖ग़͢͜ͱΛՄ ೳʹ͢Δɻ ͦΕΒɺઃܭΛʮΦϑϑοΫʯʹͤ͞ͳ͍ڧྗͳཧͰ͢ɻ Ϟσϧɺ֓೦తɺܦݧతɺ ݐઃతͳղܾೳྗΛߴΊΔՄೳੑ͕͋Γ·͢ɻ ʮϋʔυαΠΤϯεʯͷελϯεڱ͗͢Δͱࢦఠ͢Δ͜ͱͰɺޙͷ൷ਖ਼͔ͬͨ͠ɻ ϥμωεΫ ͷ؍͔ΒɺϑΟʔϧυͱͯ͠ͷHCIͷղܾೳྗΛ੍ݶ͠·͢ɻ Ϟσϧɺࢲ͕ͨͪରॲ͠ͳ͚Ε ͳΒͳ͍ͯ͢ͷλΠϓͷݚڀʹ୯ʹରॲ͢Δ͜ͱͰ͖·ͤΜɻ Modelॏཁ͕ͩɼॏࢹ͗͢͠ྑ͘ͳ͍ χϡʔΣϧͷཱ -
76 ʮԿ͕ྑ͍HCIݚڀͳͷ͔ʁʯͷ࠶ߟ Rethinking What Constitutes ‘Good’ Research ࠷ޙʹɼHCIจͷධՁʹ͓͚Δ༗ͳج४ͷ1ͭ৽نੑ ϓϩάϥϜҕһձͷձٞͰͷจٞͷืूʹ͓͍ͯڧྗͳׂΛՌͨ͢Ұํɼ৽نੑղܾೳྗ ͱͷΈ૬ؔʹจ৽نੑ͕ͳͯͦ͘ͷೳྗΛେ෯ʹ্ͤ͞Δ͜ͱ͕Ͱ͖Δ
ղܾೳྗΛ·ͬͨ͘૿͞ͳͯ͘จ৽͔͠Εͣɼ৽نੑαϒλΠϓ1ͷߩݙʹؔ࿈ͯ͠ ͍ΔͱೝΊΔ ͜ͷछͷߩݙͷpreԆɺධՁج४͚ͩͰͳ͘ɺٸʹਐԽ͢Δٕज़Λө͢Δ͕͋Γ·͢ɻ CHI’15αϯϓϧ͔ΒɺΠϯλϥΫγϣϯͷ৽ͳίϯηϓτͷσϞϯετϨʔγϣϯ͕࣌ʑ৽͍͠ιϦ ϡʔγϣϯΛઃܭ͢Δͷʹཱͭ͜ͱ໌Β͔Ͱ͢ʢAffordance ++ͱಉ༷ʣɻ ͍͔ͭ͘ͷ߹ɺܦݧత ݚڀɺޙͷݚڀΛܹ͠ɺ࣮ફʹใΛ༩͑ΔݱΛ࠷ॳʹ໌Β͔ʹ͢ΔͷͰ͋Δʢྫɿը૾ݕࡧ ʹ͓͚ΔੑผόΠΞεʣɻ ɺද໘ͷಛͱਐߦঢ়گͷࠞཚͰ͢ɻ ৽نੑʹΑΓɺݚڀऀαϒλ Πϓ1ͷͷΛ࠷େԽ͠·͕͢ɺͦΕΒΛղܾ͢Δೳྗ࠷େԽ͠·ͤΜɻ 1ͭαϒλΠϓ1ͷڧ ৽نੑେࣄ͕ͩɼ৽نੑͷ᠘ʹϋϚΔ͜ͱͷͳ͖Α͏ʹ -
78 ൷ͱஶऀͷճ Q. Ϟϩκϑ[34]ʹΑͬͯઆ໌͓Αͼ൷͞Ε͍ͯΔΑ͏ʹɼղܾHCIΛղܾओٛಋ͘ Design ProblemUser ProblemΛத৺ͱͨ͠ݚڀٻΊ͍ͯͳ͍ɽConceptualͳؔ৺ͷͨΊͷΠϯλϥΫγϣϯݚڀ ɼ୳ࡧతͳσβΠϯ։ൃɼܦݧతݱΛֶश͢ΔͨΊͷݚڀΛೝΊ͓ͯΓɼͯ͢ʮResearch ProblemʯͰ͋Δɽ Q.
HCIଞͷͱ໌֬ʹॏෳ͠ɼڥքΛ࣋ͭͱཱͯ֬͠͠ͳ͍ HCIʹؚ·ΕΔଞͷϑΟʔϧυΛྻڍ͢Δ͜ͱͰHCIΛఆٛͰ͖Δͱ͍͏֓೦൱ఆɽ Ή͠ΖɼௐࠪରɾతɾಛੑʹΑͬͯઢҾ͖͞ΕΔ͖ɽ Q. HCIʹ͓͚Δܳज़ͷׂ͕ແࢹ͞ΕΔ σβΠϯʹ͓͚ΔඒతඪConstructive Problemͱͯ͠ੳ͞ΕΔ߹͕͋Δɽ ͨͩ͠ɼΞʔςΟετ͕͜ͷઆ໌ʹ߅͢Δ߹͋Δɽ Critiques and Authors’ Answer -
79 ൷ͱஶऀͷճ Q. ଟ͘ͷՊֶతൃݟͱֵ৽ɼղܾͰͳ͘ɼح৺͔Βੜ͡Δ ղܾح৺Λഉআ͠ͳ͍ɽଟ͘ͷ߹ɼح৺υϦϒϯͷΛಛఆ͢Δݚڀ͕ධՁ͞ΕΔɽ Λಛఆ͢Δ͜ͱɼޙͰιϦϡʔγϣϯ͕ొ͢ΔͨΊͷલఏ݅Ͱ͋Δ͕ɼΛղܾ͢Δ͜ͱ͕ح৺Λਪ ਐ͢ΔͷͰͳ͍͜ͱʹಉҙɽ ୯ʹຊจɼݚڀऀ͕ΛఆࣜԽ͢ΔΑ͏ͳ׆ಈʹ͍ͯ͠Δ͜ͱʹΛൃ͍ͯ͠Δɽ Q. ϢʔβʔΤΫεϖϦΤϯεͳͲͷಛఆͷτϐοΫɼଌఆෆՄೳͰओ؍తͳΫΦϦςΟʹؔ͢Δͨ
Ίɼղܾࡦͱͯ͠આ໌Ͱ͖ͳ͍ HCIͷ͍͔ͭ͘ͷྑ͍ྫɼओ؍ੑͱඇଌఆੑ͕࠷ॳProblem-Solving Capacityͷ૿ՃΛΒͤΔ͔͠Εͳ͍͕ɼ վળΛ͛Δඞཁͳ͍͜ͱΛ͍ࣔͯ͠·͢ɻͦͷΑ͏ͳྫͷ1ͭʹೝϫʔΫϩʔυͷ֓೦͕͋Γ·͢ɻ͜Εɺݚ ڀͰ͜ͷ֓೦Λৗతʹ༻͢ΔΑ͏ͳϨϕϧʹఆٛ͞Εɺඋ͞Ε͍ͯ·͢ʢTLXΞϯέʔτͳͲʣɻίϯϐϡʔλ ʔͷ༻ʹ͓͚Δओ؍తͳੑ࣭ʹରॲ͢Δ͜ͱɺHCIͷਂࠁͳཧͷཁ݅Ͱ͢ɻ Critiques and Authors’ Answer -
80 ൷ͱஶऀͷճ Q. HCIͷ໘Ͱ͢ɻෆ໌֬ͳ·ͨʮअѱͳʯͷղܾͲͷΑ͏ʹߦΘΕ·͔͢ʁ ৽͍͠τϐοΫ͍͋·͍Ͱɺ࠷ॳ͋·Γཧղ͞Ε͍ͯͳ͍͕͋Γ·͕͢ɺHCIͷݚڀ໘Ͱ͋Δͱ͍͏ओு ʹର͠·͢ɻΑΓ໌֬ʹఆࣜԽ͞ΕͨͱΑΓྑ͍ղܾࡦɺ໌շ͞վળ͠·͢ɻ Q. ݚڀͷߩݙͷଟ͘ɺղܾࡦͰͳ͘ϏδϣϯͰ͢ɻ MemexͱϢϏΩλείϯϐϡʔςΟϯάΛ ݕ౼͍ͯͩ͘͠͞
ࢲͨͪɺͦͷΑ͏ͳϏδϣϯαϒλΠϓ1ͷ֓೦త͔ͭݐઃతͳʢ͢ͳΘͪɺ͋Γಘͳ͍ɺ·ͨطͷղܾ ࡦ͕ͳ͍ʣͱͯ͠આ໌Ͱ͖Δͱओு͠·ͨ͠ɻղܾ͜ͷߩݙλΠϓΛΩʔͱͯ͠ೝࣝ͠·͕͢ɺͦΕ͕ͲͷΑ ͏ʹੜ͞ΕΔ͖͔ʹ͍ͭͯԿݴٴ͍ͯ͠ͳ͍͜ͱࣄ࣮Ͱ͢ɻ Critiques and Authors’ Answer -
81 ൷ͱஶऀͷճ Q. Ϗϡʔෆ໌ྎͰɺଟ͘ͷʮҰํͷखʯͱʮଞํͷखʯʹͭͳ͕Γ·͢ɻ HCIʹର͢ΔΑΓڧ͍࢟ ΛՄೳʹ͠·͔͢ʁ ͓ͦΒ͘ɺϥμϯͷࣄͷ࠷ऑ͍ଆ໘ɺԿ͕ॏཁͰ͋Δ͔ʹ͍ͭͯͷίϯηϯαεͳ͠Ͱɺʮ༗ҙʯΛධՁ Ͱ͖ͳ͍ͨΊɺղܾೳྗΛఆٛͰ͖ͳ͍͜ͱͰ͢ɻ ΑΓҰൠతʹɺղܾೳྗͷ͍͔ͭ͘ͷཁૉ͕ओ؍తͰ ٞͷ༨͕͋Δ͜ͱΛड͚ೖΕΔඞཁ͕͋Γ·͢ɻ
͋Δརؔऀʹͱͬͯॏཁ͔ͭޮతͳ͜ͱɺଞͷਓʹͱ ͬͯඇৗʹҟͳΔՄೳੑ͕͋Γ·͢ɻ Q. HCIݚڀͷॏཁͳඪɺղܾͰͳ͘ɺࣾձͱ࢈ۀͷӨڹͰ͢ɻ ղܾೳྗɺݚڀίϛϡχςΟ֎ͷརؔऀʹ͍ͭͯධՁͰ͖·͢ɻ ՝ɺ൴ΒͷΛݚڀʹม ͢Δ͜ͱͰ͢ɻ Laudan͕͜ͷ༁ϓϩηεͷΨΠμϯεΛ΄ͱΜͲఏڙ͍ͯ͠ͳ͍͜ͱ೦Ͱ͢ɻ ͔͠͠ɺͳͥେ ֶۀքͷΛղܾ͠Α͏ͱ͢Δͷ͔ͱਘͶΔ͔͠Ε·ͤΜɻ Critiques and Authors’ Answer -
83 ݁ HCIͷݚڀɺձٞɺδϟʔφϧɺจɺࢿۚԉॿਃɺಜɺจͷτϐοΫɺ͓ΑͼΩϟϦΞʹେ͖ ͳӨڹΛ༩͑·͢ɻ ͜ͷϗϫΠτϖʔύʔͰɺHCIͷݚڀίϯϐϡʔςΟϯάͷਓؒʹΑΔ༻ʹؔ ࿈͢Δͷղܾʹؔ͢ΔͷͰ͋Δͱ͍͏ݟղΛਐΊ·ͨ͠ɻ HCI͕͜ΕΛߦ͏ൣғΛ༻ͯ͠ɺݸʑ ͷจݚڀϓϩάϥϜશମΛੳ͢Δํ๏Λࣔ͠·ͨ͠ɻ ղܾͷࢹɺݚڀͷΞΠσΞΛੜΈ ग़͢͜ͱͰ͖ɺHCIݚڀͱԿ͔ʹؔ͢Δͷٞͷ৽ͳࢹΛఏڙ͠·͢ɻ
·ͨɺ৽͍͕ٞ͠ ੜ·ΕΔ͜ͱΛظ͍ͯ͠·͢ɻ ղܾͷ؍ɺଞͷHCIݚڀͷߩݙͱͯ͠அ͞ΕΔ͖Ͱ͢ɻaʣͦΕ͕औΓΉͱbʣղ ܾೳྗͷ૿ՃΛݟΔ͜ͱʹΑͬͯɻ ࢲͨͪɺղܾͷࢹ͕HCIͷͦͷΑ͏ͳͷରॲʹཱͭ ͱओு͠ɺ࠷ॳͷূڌΛ༩͑·ͨ͠ɻ ࣮ࡍɺHCIݚڀͱԿ͔ʢղܾʣɺHCIͷ༏ΕͨݚڀͱԿ͔ ʢղܾೳྗΛߴΊΔղܾࡦʣɺͦͯ͠ͲͷΑ͏ʹ ࢲͨͪͷΛલਐͤ͞·͢ʢܦݧͱݐઃͷڮ ͠Λ͠·͢ʣɻ ղܾ͕ͯ͢ͷHCIݚڀʹద༻͞ΕΔɺ·ͨͯ͢ͷΛղܾ͢Δͱ͍͏;ΓΛ Critiques and Authors’ Answer ͏όΠϒεΘͬͯΔ͜ͱͱࢥ͏