new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, 0.1 ), new THREE.Vector3( 0, 0, 10 ), new THREE.Vector3( 0, 18, 50 ), new THREE.Vector3( 20, 18, 60 ), new THREE.Vector3( 20, 18, 0 ), new THREE.Vector3( 0, 18, 0 ), new THREE.Vector3( - 10, 18, 0 ), new THREE.Vector3( - 50, 0, - 50 ), new THREE.Vector3( 0, 0, - 50 ), new THREE.Vector3( 0, 0, - 10 ), ] ) );