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IoTシステムの開発プロセスにテストベッドはどのように貢献できるか? / Testbed for IoT Dev
2018/03/02(金)に東京大学で開催されたSIGPX4の発表資料。論文はこちら→ https://goo.gl/bgrkgc
Tsubasa Yumura
March 02, 2018
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28 slides
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എܠ • IoTγεςϜͷ։ൃͷ͠͞Λߟ͑Δ্ͰॏཁͱࢥΘΕ Δ2ͭͷଆ໘ʹண • 1) ϓϩτλΠϓ͔ΒϓϩμΫγϣϯ։ൃͷน • 2) ςετ༻ίϯςΩετΛͲͷΑ͏ʹੜ͢Δ͔
• ʢʹIoTγεςϜ։ൃʹ͓͍ͯStagingڥΛͲͷΑ͏ ʹ༻ҙ͢Δ͔ʣ 4 -
IoTϓϩτλΠϓ։ൃπʔϧ • σόΠεΛ༻͍ͨ։ൃ͕ඇৗʹ؆୯ʹͰ͖ΔΑ͏ʹ • STEMڭҭ͚ͳͲֶͰ༻Մೳͳͷ • Arduino [13] • Raspberry
Pi [14] • mbed [15] • MESH [17] • IFTTT [18] • littleBits [20] • Makeblock [21] • LEGOϚΠϯυετʔϜ [22] 7 MESH[17] -
ϓϩμΫγϣϯ։ൃπʔϧ • ࠐΈιϑτΣΞɺνοϓϕϯμͷSDKΛͬͯIDEͰ։ൃ • ήʔϜϞόΠϧΞϓϦέʔγϣϯͷ։ൃͰϓϩμΫγϣϯ։ൃʹϏδϡ Ξϧϓϩάϥϛϯά͕औΓೖΕΒΕΔ • Storyboard (Xcode) •
BluePrint (Unreal Engine) 9 Unreal EngineͷϏδϡΞϧ εΫϦϓςΟϯάγεςϜBlueprint ౷తͳ౷߹։ൃڥ(IDE)ͷEclipse -
ίϯςΩετ • IoTγεςϜͰɺιϑτΣΞͷ֎ͷঢ়گ͕ιϑτΣΞͷ ಈ࡞ʹӨڹ͢Δ • ਓͷߦಈ • ॴ • Թ
• etc. 11 Software Context -
ίϯςΩετ • Context-Aware (System / Computing / etc.) • ຊޠʹ͢ͱʮঢ়گΛߟྀͨ͠
(γεςϜ)ʯ • “Context-Aware”ͱ͍͏୯ޠͷॳग़Schilit and Theimer(1994), "Disseminating active map information to mobile hosts” • Mark WeiserͷUbicompจ(1991)[33]ͷ3ޙ • Xerox Palo Altoݚڀॴ • ࠷Ҿ༻͞ΕΔͷ͕A.K.Dey(2001), “Understanding and Using Context” • Knappmeyer et al.(2013), "Survey of Context Provisioning Middleware”[30]͕ৄ͍͠ 12 -
Knappmeyer et al.(2013)ͰͷίϯςΩετͷఆٛ 13 Context is any information that provides
knowledge and characteristics about an entity (a user, an application/ service, a device, or a spatially bound smart place) which is relevant for the interaction between the entities themselves and with the digital world. Context can be categorised as being static, dynamic and rapidly changing. ίϯςΩετͱɺΤϯςΟςΟͱσδλϧੈքͱͷؒͷ૬ޓ࡞ ༻ʹؔ͢ΔಛΛఏڙ͢Δ͋ΒΏΔใͰ͋Δɻ ΤϯςΟςΟɿϢʔβɺΞϓϦέʔγϣϯ/αʔϏεɺσόΠεɺ ·ۭͨؒతʹ݁߹͞ΕͨεϚʔτͳॴ ίϯςΩετɺ੩తɺಈతɺ͔ͭٸʹมԽ͢Δɻ -
ίϯςΩετͷཁૉͷྫ • Spatial contextɿॴɺݐͳͲ • Temporal contextɿ࣌ؒɺ༵ͳͲ • Device contextɿը໘αΠζͳͲ
• Network and communication contextɿωοτϫʔΫԆ ͳͲ • Environmental contextɿཧڥɻ૽Իɺޫͷڧ͞ͳͲɻ • Individuality and user profile contextɿϢʔβͷᅂɺؔ ৺ɺश׳ͳͲʹؔ͢ΔίϯςΩετ • Activity contextɿݱࡏͲͷλεΫʹؔΘ͍ͬͯΔͷ͔ɺ࣍ ʹԿΛ͢Δͷ͔ • Mental contextɿ৺ͷ෦ঢ়ଶʹؔ͢Δใɻײɺؾ ɺετϨε • Interaction contextɿϢʔβؒͷΠϯλϥΫγϣϯɺϢʔ βͱΞϓϦέʔγϣϯͷΠϯλϥΫγϣϯͳͲ 14 Knappmeyer et al., Survey of Context Provisioning Middleware (2013)[30] -
UBIWISE • άϥϑΟοΫΤϯδϯΛ༻͍ͨԾڥΛΞϓϦέʔγϣϯςε τͷίϯςΩετʹར༻ • ᝑମઃܭΞϓϦέʔγϣϯςετʹར༻ 15 Barton and Vijayaraghavan,
UBIWISE, A Ubiquitous Wireless Infrastructure Simulation Environment (2002) [24] -
UbiREAL • εϚʔτεϖʔεͷͨΊͷγεςϜςετڥ • ϏδϡΞϥΠβɺωοτϫʔΫγϛϡϨʔλɺཧγ ϛϡϨʔλͷػೳΛࡌ 16 Nishikawa et al.,
UbiREAL: Realistic Smartspace Simulator for Systematic Testing (UBICOMP 2006) [26] -
AirSim (Microsoft Research) • ࣗಈӡసंɾυϩʔϯͷػցֶशͷͨΊͷγϛϡϨʔλ • Unreal Engine4 17 Shah
et al., AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles (FSR 2017) [31] -
AI2-THOR • ՈࣄϩϘοτͷֶशͷͨΊͷ3Dڥ • Unity 18 Kolve et al., AI2-THOR:
An Interactive 3D Environment for Visual AI (arXiv) -
House3D (Facebook AI Research) • ϩϘοτͷՈఉλεΫͷֶशͷͨΊͷ3Dڥ 19 Wu et al.,
Building Generalizable Agents with a Realistic and Rich 3D Environment (ICLR 2018) -
ϞόΠϧΞϓϦέʔγϣϯ͚ίϯςΩετੜ • Androidͷ࣮ػ͓ΑͼΤϛϡϨʔλʹίϯςΩετใ Λೖ 21 Rege et al., Realistic Context
Generation For Mobile App Testing and Performance Evaluation (PerCom2017) [27] Luo et al., TestAWARE: A Laboratory-Oriented Testing Tool for Mobile Context-Aware Applications (UBICOMP2017) [28] -
Scanalog • Ξφϩάճ࿏ઃܭࢧԉπʔϧ • Field Programmable Analog Array(FPAA)Λ༻ • ηϯαͰͷܭଌΛճ࿏ͷೖྗʹར༻
22 Strasnick et al., Scanalog: Interactive Design and Debugging of Analog Circuits with Programmable Hardware (UIST2017) [23] -
StarBED • ੴݝೳඒࢢʹ͋Δੈք࠷େنͷωοτϫʔΫςετϕου • 1000ͷཧϊʔυ͕Քಇ • ݚڀऀɾ։ൃऀʹ࣮ݧڥΛఏڙ • ඞཁʹԠͨ͡ظؒͱͷׂΓͯ •
ʢԾϚγϯͰͳ͘ʣϕΞϝλϧͰͷఏڙ 25 -
IoTςετϕου 26 • ࣮ػܕ • WISEBED[7] • SensLAB[8] • ΤϛϡϨʔγϣϯܕ
• QOMB[9] • NETorium[10] • ࣮ূ࣮ݧܕ • SmartSantander[6] • OULU Smart City[11] SensLAB[10] NETorium[10] OULU Smart City[11] -
͓ΘΓʹ • ʮUbiquitous Computingʹ͓͚ΔγεςϜ։ൃΛͲͷΑ͏ʹߦ͏ ͔ʯͱ͍͏ٞͳͷͰʁ • ϓϩτλΠϓ։ൃڥͷΑ͏ʹ؆୯ʹ͑ΔςετڥɾϓϩμΫ γϣϯ։ൃڥΛࢦ͢ʢSIGPXͬΆ͍ʁʣ • ։ൃͷͨΊͷίϯςΩετੜ͕ॏཁ
• ͬͱਂ۷Γͯ͠IoTγεςϜ։ൃͷ͋Δ͖࢟Λٻ͍͖͍ͯͨ͠ 28