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Good practices for iOS releases
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Adrien Humilière
June 21, 2017
Programming
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Good practices for iOS releases
Adrien Humilière
June 21, 2017
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Transcript
         
                      Good practices for iOS releases @adhumi, Bonsaï, Paris Trainline Engineering Summit, June 2017
Release
? Release
Release early, release often →
Release early, release often → Painless releases → Test your
release → Take care of it → Market it →
         
                      Release early, release often
time based Release cycles are usually feature based or
Feature based Group features in a single release – Unified
set of features – Unknown frequency – Delay risks
Time based Calendar schedule Frequency depends on your needs –
Expected by all parties – Set schedules – Pushes iterative development – Risk of too much/little time – Risk of too much/little features
None
Release Train
vn vn+1
A vn vn+1
A B vn vn+1
A B C vn vn+1
A B C D vn vn+1
D vn vn+1 A B C
D vn vn+1 A B C
D E vn vn+1 A B C
D E F vn vn+1 A B C
G D E F vn vn+1 A B C
G vn vn+1 A B C D E F
⏰?
Week1 vn
Week1 Week2 Weekn-1 vn
Week1 Week2 Weekn-1 Feature freeze, beta release, QA vn
Week1 Week2 Weekn Weekn-1 vn
Week1 Week2 Weekn Weekn-1 Submission vn
Week1 Week2 Weekn Weekn+1 Weekn-1 Public release vn
Week1 Week2 Weekn Weekn+1 Weekn-1 Feature freeze, beta release, QA
Submission Public release vn
Week1 Week2 Weekn Weekn+1 Weekn-1 vn Week1 Week2 vn+1
Weekn Weekn+1 Week1 Week2 Weekn Weekn+1 Weekn-1 vn+1 Week1 Week2
vn+2
Weekn Weekn+1 Week1 Week2 Weekn Weekn+1 Weekn-1 vn+2 Week1 Week2
vn+3
Kickoff Developm ent QA, beta test & polishing Subm ission
Public release w1 w1 → wn-1 wn wn wn+1
         
                      Painless releases
Classical release process Code
Classical release process Code
Classical release process Code Archive
Classical release process Code Archive
Classical release process Code Archive Binary
Classical release process Code Archive Binary
Classical release process Code Archive Binary iTunes Connect
Classical release process All assets (promotional screenshots and texts) uploaded
manually
Classical release process All assets (promotional screenshots and texts) uploaded
manually 5 images 5 languages 6 devices → 150 screenshots Title Description Release notes… → ×5 languages
Classical release process All assets (promotional screenshots and texts) uploaded
manually Clic. clic. 5 images 5 languages 6 devices → 150 screenshots Title Description Release notes… → ×5 languages + tons of copy paste
Classical release process ❌ Nope
Script all the things!
Script all the things! fastlane → Everything needed exists hidden
with Xcode → Fastlane is good, if you like sugar
Code Archive Binary iTunes Connect
Code Archive Binary iTunes Connect $ ./archive_and_upload
Script all the things! Screenshots Title Description Icons Metadatas Release
notes
Script all the things! Screenshots Title Description Icons Metadatas Release
notes ← Autogenerated
$ iTMSTransporter upload Script all the things!
Continuous deployment?
Deploy Deploy Deploy Continuous deployment? Internal only
         
                      Test your release
Extensive QA validation before release ✅
Beta-test → Real life usages → Real trains → Real
travels → Real travelers
Beta-test Diversity of beta-testers → Frequent and occasional travelers →
Various countries → Various languages → Disabilities
Beta-test Build a community
         
                      Market your release
Communicate with Apple
Thursday
         
                     
         
                      Thanks! @adhumi, Bonsaï, Paris