JavaScript blogger, speaker and a UI Developer for AOL (yes, we're still around!). He is also a member of the jQuery [Bug Triage/Docs/Front-end] teams where he assists with bugs, documentation and developer evangelism. His recent open-source projects include TodoMVC, which helps developers compare JavaScript MVC frameworks. For more on Addy’s work, check out his official website AddyOsmani.com for tutorials and magazines such as .net for his thoughts and commentaries on the state of the web.
apps are non- trivial applications requiring significant developer effort to maintain, where most heavy lifting of data manipulation and display falls to the browser.” - Addy Osmani
with other objects or variables in the global namespace” Goal: avoid names collision and provide facilities to organize blocks of functionality into easily managable groups
pattern that encapsulates 'privacy', state and organization using closures” Goal: It provides a way of wrapping a mix of public and private methods and variables, protecting pieces from leaking into the global scope and accidentally colliding with another developer's interface
interface to a larger body of code, hiding its true underlying complexity. Think of it as simplifying the API being presented to other developers” Goal: to hide implementation-specific details about a body of functionality contained in individual modules. The implementation of a module can change without the clients really even knowing about it.
that allows us to expose a unified interface through which the different parts of a system may communicate” Goal: promotes loose coupling by ensuring that instead of components referring to each other explicitly, their interaction is handled through this central point. This can help us decouple systems and improve the potential for component reusability.
allows an object (known as a subscriber) to watch another object (the publisher), where we provide a means for the subscriber and publisher form a listen and broadcast relationship” Goal: the promotion of loose coupling. Rather than single objects calling on the methods of other objects directly, they instead subscribe to a specific task or activity of another object and are notified when it occurs.