Animations make our apps nicer! Let's see how easy it is to use them. In this talk, you will have an overview of how to orchestrate multiple animation states, different ways of triggering them, and measure your app performance.
scoreMax: Int, transition: Transition<RatingTransitionState> ) { val context = LocalContext.current val scoreLabel: String by remember { derivedStateOf { var label: String = context.getString(R.string.rating_not_applicable) // check if our target is in any of the input sectors ... label } } val animatedScore: Int by transition.animateInt( label = "", transitionSpec = { tween( durationMillis = animationModel.animDuration, delayMillis = animationModel.animDelay, easing = FastOutSlowInEasing )
String by remember { derivedStateOf { var label: String = context.getString(R.string.rating_not_applicable) // check if our target is in any of the input sectors ... label } } val animatedScore: Int by transition.animateInt( label = "", transitionSpec = { tween( durationMillis = animationModel.animDuration, delayMillis = animationModel.animDelay, easing = FastOutSlowInEasing ) } ) { state -> when (state) { RatingTransitionState.Initial -> 0 RatingTransitionState.Rated -> animationModel.targetValue.toInt() } }
into a composition scope } Time Compose:recompose android.compose.material.MaterialTheme android.compose.runtime.CompositionLocalProvider com.example.FooPage .MyImage .MyButton Untraced code
into a composition scope } Time Compose:recompose android.compose.material.MaterialTheme android.compose.runtime.CompositionLocalProvider com.example.FooPage .MyImage .MyButton possible cause