Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Going Infinite, handling 1M websockets connecti...

Eran Yanay
February 11, 2019

Going Infinite, handling 1M websockets connections in Go

Go HTTP server provides great scalability, allocating a goroutine per connection, and reusing the efficient multiplexing and scheduling of the Go runtime.
While this technique is almost ideal for most scenarios, it comes with limited scale for websockets applications due to high memory consumption

In this talk, we will show how we’ve implemented our own event loop mechanism to overcome those limitations and efficiently manage millions of concurrent connections while minimizing resource utilization. We will compare the memory footprint of a naive implementation, relying on the standard way to handle those connections with go-routines, and explore the difficulties of using epoll and select in pure go to efficiently schedule and maintain all those concurrent connections

All the examples in the slides are also available here: https://github.com/eranyanay/1m-go-websockets/

Eran Yanay

February 11, 2019
Tweet

More Decks by Eran Yanay

Other Decks in Programming

Transcript

  1. The goal Developing high-load Go server that is able to

    manage millions of concurrent connections • How to write a webserver in Go? • How to handle persistent connections? • What limitations arise in scale? • How to handle persistent connections efficiently? ◦ OS limitations ◦ Hardware limitations
  2. How a Go web server works? package main import (

    "io" "net/http" ) func main() { http.HandleFunc("/", hello) http.ListenAndServe (":8000", nil) } func hello(w http.ResponseWriter, r *http.Request) { io.WriteString(w, "Hello Gophercon!" ) }
  3. How a Go web server works? package main import (

    "io" "net/http" ) func main() { http.HandleFunc("/", hello) http.ListenAndServe (":8000", nil) } func hello(w http.ResponseWriter, r *http.Request) { io.WriteString(w, "Hello Gophercon!" ) }
  4. How a Go web server works? // Serve accepts incoming

    connections on the Listener l, creating a // new service goroutine for each. The service goroutines read requests and // then call srv.Handler to reply to them. func (srv *Server) Serve(l net.Listener) error { // ... for { rw, e := l.Accept() // ... c := srv.newConn(rw) c.setState(c.rwc, StateNew) // before Serve can return go c.serve(ctx) } }
  5. How a Go web server works? // Serve accepts incoming

    connections on the Listener l, creating a // new service goroutine for each. The service goroutines read requests and // then call srv.Handler to reply to them. func (srv *Server) Serve(l net.Listener) error { // ... for { rw, e := l.Accept() // ... c := srv.newConn(rw) c.setState(c.rwc, StateNew) // before Serve can return go c.serve(ctx) } } func hello(w http.ResponseWriter, r *http.Request) { io.WriteString(w, "Hello Gophercon!" ) }
  6. The need for persistent connections • Message queues • Chat

    applications • Notifications • Social feeds • Collaborative editing • Location updates
  7. What is a websocket? WebSockets provide a way to maintain

    a full-duplex persistent connection between a client and server that both parties can start sending data at any time, with low overhead and latency GET ws://websocket.example.com/ HTTP/1.1 Connection: Upgrade Host: websocket.example.com Upgrade: websocket Client Server HTTP/1.1 101 WebSocket Protocol Handshake Connection: Upgrade Upgrade: WebSocket
  8. Websockets in Go func ws(w http.ResponseWriter, r *http.Request) { //

    Upgrade connection upgrader := websocket.Upgrader{} conn, err := upgrader.Upgrade(w, r, nil) if err != nil { return } for { _, msg, err := conn.ReadMessage() if err != nil { log.Printf("Failed to read message %v", err) conn.Close() return } log.Println(string(msg)) } } func main() { http.HandleFunc("/", ws) http.ListenAndServe(":8000", nil) }
  9. Too many open files • Every socket is represented by

    a file descriptor • The OS needs memory to manage each open file • Memory is a limited resource • Maximum number of open files can be changed via ulimits
  10. Resources limit Ulimit provides control over the resources available to

    processes • The kernel enforces the soft limit for the corresponding resource • The hard limit acts as a ceiling for the soft limit • Unprivileged process can only raise up to the hard limit • Privileged process can make any arbitrary change • RLIMIT_NOFILE is the resource enforcing max number of open files
  11. Resources limit in Go func SetUlimit() error { var rLimit

    syscall.Rlimit if err := syscall.Getrlimit(syscall.RLIMIT_NOFILE, &rLimit); err != nil { return err } rLimit.Cur = rLimit.Max return syscall.Setrlimit(syscall.RLIMIT_NOFILE, &rLimit) }
  12. pprof Package pprof serves via its HTTP server runtime profiling

    data in the format expected by the pprof visualization tool. • Analyze heap memory: go tool pprof http://localhost:6060/debug/pprof/heap • Analyze goroutines: go tool pprof http://localhost:6060/debug/pprof/goroutine import _ "net/http/pprof" go func() { if err := http.ListenAndServe ("localhost:6060" , nil); err != nil { log.Fatalf("Pprof failed: %v" , err) } }()
  13. Memory consumption Each connection in the naive solution consumes ~20KB:

    func ws(w http.ResponseWriter, r *http.Request) { // ... }
  14. Memory consumption Each connection in the naive solution consumes ~20KB:

    func ws(w http.ResponseWriter, r *http.Request) { // ... } upgrader := websocket.Upgrader{} conn, err := upgrader.Upgrade(w, r, nil) if err != nil { return }
  15. Memory consumption Each connection in the naive solution consumes ~20KB:

    Serving a million concurrent connections would consume over 20GB of RAM! func ws(w http.ResponseWriter, r *http.Request) { // ... } upgrader := websocket.Upgrader{} conn, err := upgrader.Upgrade(w, r, nil) if err != nil { return }
  16. Optimizations If we could… • Optimize goroutines • Optimize net/http

    objects allocations • Reuse allocated buffers across websockets read/write
  17. Optimization #1: goroutines Knowing when data exists on the wire

    would allow us to reuse goroutines and reduce memory footprint • goroutines • select / poll • epoll
  18. Optimization #1: goroutines Knowing when data exists on the wire

    would allow us to reuse goroutines and reduce memory footprint • goroutines • select / poll • epoll func ws(w http.ResponseWriter, r *http.Request) { // Upgrade connection … for { _, msg, err := conn.ReadMessage() if err != nil { log. Printf("Failed to read message %v" , err) conn.Close() return } log.Println(string(msg)) } }
  19. Optimization #1: goroutines Knowing when data exists on the wire

    would allow us to reuse goroutines and reduce memory footprint • goroutines • select / poll • epoll t := &syscall.Timeval{ /* timeout for the call */ } if _, err := syscall.Select(maxFD+1, fds, nil, nil, t); err != nil { return nil, err } for _, fd := range fds { if fdIsSet(fdset, fd) { // Consume data } }
  20. Optimization #1: goroutines Knowing when data exists on the wire

    would allow us to reuse goroutines and reduce memory footprint • goroutines • select / poll • epoll epfd, _ := unix.EpollCreate1(0) _ := unix.EpollCtl(epfd, syscall.EPOLL_CTL_ADD, fd, &unix.EpollEvent{Events: unix.POLLIN | unix.POLLHUP, Fd: fd}) events := make([]unix.EpollEvent, 100) n, _ := unix.EpollWait(e.fd, events, 100) for i := 0; i < n; i++ { // Consume data from connection who's fd is events[i].Fd }
  21. Epoll - Demo! fd, err := unix.EpollCreate1(0) if err !=

    nil { return nil, err } fd := websocketFD(conn) err := unix.EpollCtl(e.fd, syscall.EPOLL_CTL_ADD, fd, &unix.EpollEvent{Events: unix.POLLIN | unix.POLLHUP, Fd: int32(fd)}) if err != nil { return err }
  22. Optimization #2: buffers allocations gorilla/websocket keeps a reference to the

    underlying buffers given by Hijack() var br *bufio.Reader if u.ReadBufferSize == 0 && bufioReaderSize(netConn, brw.Reader) > 256 { // Reuse hijacked buffered reader as connection reader. br = brw.Reader } buf := bufioWriterBuffer(netConn, brw.Writer) var writeBuf []byte if u.WriteBufferPool == nil && u.WriteBufferSize == 0 && len(buf) >= maxFrameHeaderSize+256 { // Reuse hijacked write buffer as connection buffer. writeBuf = buf } c := newConn(netConn, true, u.ReadBufferSize, u.WriteBufferSize, u.WriteBufferPool, br, writeBuf)
  23. Optimization #2: buffers allocations github.com/gobwas/ws - alternative websockets library for

    Go • No intermediate allocations during I/O • Low-level API which allows building logic of packet handling and buffers • Zero-copy upgrades import "github.com/gobwas/ws" func wsHandler(w http.ResponseWriter, r *http.Request) { conn, _, _, err := ws.UpgradeHTTP(r, w) if err != nil { return } // Add to epoll } for { // Fetch ready connections with epoll logic msg, _, err := wsutil.ReadClientData(conn) if err == nil { log.Printf("msg: %s", string(msg)) } else { // Close connection } }
  24. Buffer allocations - Results We managed to reduce the memory

    usage by 97% Serving over a million connections is now reduced from ~20GB to ~600MB
  25. Recap.. Premature optimization is the root of all evil, but

    if we must: • Ulimit: Increase the cap of NOFILE resource • Epoll (Async I/O): Reduce the high load of goroutines • Gobwas - More performant ws library to reduce buffer allocations • Conntrack table - Increase the cap of total concurrent connections in the OS