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🀄️ on swiftc
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giginet
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April 14, 2026
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🀄️ on swiftc
https://tryswift.jp/
giginet
PRO
April 14, 2026
Transcript
35 slides
@giginet
🀄
Illustration by Nano Banana 2
Swift Compiler!
#expect(hand is Win) // ✅
खṛ Hand 14 Tiles
಄ ໘ࢠ Head Melds ྃ Winning Hand
ࠁࢠ ॱࢠ Identical Meld Sequential Meld
struct Hand< H: AnyPair, M1: AnyMeld, M2: AnyMeld, M3: AnyMeld,
M4: AnyMeld > {}
struct Pair< T1: TileType, T2: TileType >: AnyPair {} extension
Pair: ValidPair where T1 == T2 {} struct Meld< T1: TileType, T2: TileType, T3: TileType >: AnyMeld {}
None
ᤈ<1>
SE-0452 Integer Generic Parameters
struct Tile<Suit: SuitType, let rank: Int>: TileType {} typealias ᤈ<let
rank: Int> = Tile<ᤈࢠ, rank> typealias <let rank: Int> = Tile<ࢠ, rank> typealias ࡧ<let rank: Int> = Tile<ࡧࢠ, rank> ᤈ<1> ࡧ<4> <8> SE-0452 Integer Generic Parameters
extension Meld: ValidMeld where T1 == T2, T2 == T3
{}
#Playground { let identicalMeld = Meld<ᤈ<2>, ᤈ<2>, ᤈ<2>>() identicalMeld is
ValidMeld } // ✅ true #Playground { let invalidMeld = Meld<ᤈ<2>, <2>, ᤈ<3>>() invalidMeld is ValidMeld } // ❌ false
extension Meld: ValidMeld where Suit1 == Suit2, Suit2 == Suit3,
rank1 + 1 == rank2, rank2 + 1 == rank3 {}
extension Meld: ValidMeld where Suit1 == Suit2, Suit2 == Suit3,
rank1 + 1 == rank2, rank2 + 1 == rank3 {}
https://github.com/swiftlang/swift-evolution/blob/main/proposals/0452-integer-generic-parameters.md#future-directions
protocol Rank { associatedtype Next: Rank } struct One: Rank
{ typealias Next = Two } struct Two: Rank { typealias Next = Three } …
protocol Rank { associatedtype Next: Rank } struct `1`: Rank
{ typealias Next = `2` } struct `2`: Rank { typealias Next = `3` } … ᤈ<`1`> SE-0451 Raw Identi fi ers
extension Meld: ValidMeld where T1.S == T2.S, T2.S == T3.S,
T1.R.Next == T2.R, T2.R.Next == T3.R {}
#Playground { let sequentialMeld = Meld<<`2`>, <`3`>, <`4`>>() sequentialMeld is
ValidMeld } // ✅ true
extension Hand: Win where H: ValidPair, M1: ValidMeld, M2: ValidMeld,
M3: ValidMeld, M4: ValidMeld {} #Playground { let hand = Hand< Pair<ᤈ<`1`>, ᤈ<`1`>>, Meld<ᤈ<`2`>, ᤈ<`3`>, ᤈ<`4`>>, Meld<<`5`>, <`6`>, <`7`>>, Meld<ࡧ<`3`>, ࡧ<`4`>, ࡧ<`5`>>, Meld<ࡧ<`7`>, ࡧ<`8`>, ࡧ<`9`>> >() hand is Win } // ✅ true
Union Type ࠁࢠ ॱࢠ type ValidMeld = IdenticalMeld | SequentialMeld
/// Identical Meld (ࠁࢠ) extension Meld: ValidMeld where T1 ==
T2, T2 == T3 {} /// Sequential Meld (ॱࢠ) extension Meld: ValidMeld where T1.S == T2.S, T2.S == T3.S, T1.R.Next == T2.R, T2.R.Next == T3.R {}
/// Identical Meld (ࠁࢠ) extension Meld: ValidMeld where T1 ==
T2, T2 == T3 {} /// Sequential Meld (ॱࢠ) extension Meld: ValidMeld where T1.S == T2.S, T2.S == T3.S, T1.R.Next == T2.R, T2.R.Next == T3.R {}
❌ ❌ Union Types Arithmetic computation Can’t express sequential numbers
with Integer Generics Parameters Can’t conform a protocol both identical and sequential states Pure Swift Type System limitations
SE-0382 Expression Macros
#Playground { let result = #validate([ ࡧ<4>(), ࡧ<4>(), ᤈ<2>(), ᤈ<3>(),
ᤈ<4>(), ᤈ<5>(), ᤈ<6>(), ᤈ<7>(), <3>(), <4>(), <5>(), ࡧ<6>(), ࡧ<7>(), ࡧ<8>() ]) result is Win } // ✅ true
@freestanding(expression) public macro validate(_ tiles: [14 of any Tile]) ->
any Win = #externalMacro(module: "MacroValidatorMacros", type: "ValidateMacro") SE-0483 InlineArray Type Sugar SE-0382 Expression Macros
let win = #validate([ ࡧ<4>(), ࡧ<4>(), ᤈ<2>(), ᤈ<3>(), ᤈ<4>(), ᤈ<5>(),
ᤈ<6>(), ᤈ<7>(), <3>(), <4>(), <5>(), ࡧ<6>(), ࡧ<7>(), ࡧ<8>() ]) win is அϠΦ win is ฏ win is ରʑ // ✅ true // ✅ true // ❌ false
✅ ✅ Winning Pattern detection Automatic Head/Meld grouping Macro can
automatically group 14 tiles into head/melds Macro can detect Winning Patterns () Expression Macros
Conclusion • Pure Swift Type System is powerful, but limited
• Impossible to express complex game logics • Swift Macro is the Silver Bullet • Can represent the complex logic in the compilation time calculation
@giginet Thank you! https://mj-king.net/sozai/ Mahjong Tile Materials
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