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Kenya Hara's Senseware

Gracelle M.
September 13, 2012

Kenya Hara's Senseware

The purpose of this slide deck is to explicate and visualise what design is and why it matters (in an infomodel), as we perceive how Kenya Hara discusses it in "Designing Design". We then took two examples from his exhibit, "Senseware" to reinforce our understanding of it in what he applies to his own work.

Presented by Lia Estrellado, Michelle Lee, Marissa McMillan, Gracelle Mesina

Gracelle M.

September 13, 2012
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Transcript

  1. “If design is the transforming of the world based on

    understanding, which forms our environment, the beginning of human wisdom may have been the beginning of design.”
  2. “Design, which is accustomed to showing its strength in ‘making

    what's fresh today look old tomorrow’ as well as bringing novel goods to a ... curious audience is further exacerbating it contortions, in obedience to the new technology.”
  3. Kenya Hara assigned a different artificial material to each collaborator,

    inspiring a wide range of interesting showcases. “I wanted each artist to visualize the functionality of the product but not to worry about the difficulties of manufacturing the idea for mass consumption,” said Hara. “Inspiration was the function.” senseware
  4. Toys Comprising Visible Air Art director Kashiwa Sato used a

    highly elastic monofilament fiber known as BREATHAIR to create blocks for young children. These lightweight cubes can be used to build or pile onto one another for children to climb on top or play with. Being 95% air, BREATHAIR is lightweight with superior capability to maintain its elasticity