Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
CAOS 2015 Summer: Introducing Hayabusa
Search
Gunther Brunner
July 08, 2015
Programming
0
990
CAOS 2015 Summer: Introducing Hayabusa
Hayabusa
http://hayabusa.io
Gunther Brunner
July 08, 2015
Tweet
Share
More Decks by Gunther Brunner
See All by Gunther Brunner
新職業『オーケストレーター』誕生 — エージェント10体を同時に回すAgentOps
gunta
4
1.8k
The Madness of Multiple Gemini CLIs Developing Simultaneously with Jujutsu
gunta
1
3.5k
複数のGemini CLIが同時開発する狂気 - Jujutsuが実現するAIエージェント協調の新世界
gunta
16
8.1k
Breaking Down Enterprise AI Tool Adoption Barriers in Japan: CyberAgent's Cursor Implementation Strategy
gunta
0
180
大手企業のAIツール導入の壁を越えて:サイバーエージェントのCursor活用戦略
gunta
45
35k
MCP世界への招待: AIエンジニアが創る次世代エージェント連携の世界
gunta
6
1.5k
Feature FlagsのDX/UXの 頂点「 DevCycle 」に 辿り着くまでの道のり
gunta
5
1.8k
OpenSaaS Studio - 強いSaaSを作り続けるOpenSaaS Studioの挑戦
gunta
3
3.2k
OpenSTF @ Test Engineers' Meetup #3
gunta
1
1.5k
Other Decks in Programming
See All in Programming
Takumiから考えるSecurity_Maturity_Model.pdf
gessy0129
1
140
CSC307 Lecture 15
javiergs
PRO
0
240
最初からAWS CDKで技術検証してもいいんじゃない?
akihisaikeda
4
150
TipKitTips
ktcryomm
0
170
Claude Code の Skill で複雑な既存仕様をすっきり整理しよう
yuichirokato
1
380
守る「だけ」の優しいEMを抜けて、 事業とチームを両方見る視点を身につけた話
maroon8021
3
930
20260313 - Grafana & Friends Taipei #1 - Kubernetes v1.36 的開發雜記:那些困在 Alpha 加護病房太久的 Metrics
tico88612
0
200
Cyrius ーLinux非依存にコンテナをネイティブ実行する専用OSー
n4mlz
0
150
The Past, Present, and Future of Enterprise Java
ivargrimstad
0
540
ふつうの Rubyist、ちいさなデバイス、大きな一年
bash0c7
0
950
2026年は Rust 置き換えが流行る! / 20260220-niigata-5min-tech
girigiribauer
0
230
社内規程RAGの精度を73.3% → 100%に改善した話
oharu121
13
8.1k
Featured
See All Featured
Bioeconomy Workshop: Dr. Julius Ecuru, Opportunities for a Bioeconomy in West Africa
akademiya2063
PRO
1
70
Put a Button on it: Removing Barriers to Going Fast.
kastner
60
4.2k
Unsuck your backbone
ammeep
672
58k
Connecting the Dots Between Site Speed, User Experience & Your Business [WebExpo 2025]
tammyeverts
11
860
Context Engineering - Making Every Token Count
addyosmani
9
750
Applied NLP in the Age of Generative AI
inesmontani
PRO
4
2.2k
Efficient Content Optimization with Google Search Console & Apps Script
katarinadahlin
PRO
1
400
Designing for humans not robots
tammielis
254
26k
Faster Mobile Websites
deanohume
310
31k
Stewardship and Sustainability of Urban and Community Forests
pwiseman
0
140
Distributed Sagas: A Protocol for Coordinating Microservices
caitiem20
333
22k
Collaborative Software Design: How to facilitate domain modelling decisions
baasie
0
160
Transcript
2015 SUMMER #caos2015
Günther Brunner @gunta85 Hayabusa 2015 SUMMER #caos2015 Morino Kohei @kohei_april20
Data Binding Fastest Design Flow ImageHayabusa
Designer Developer
Current Workflow New Workflow PSD AI Designer Developer Export PNG?
JPG? Frontend ImageAlpha? ImageOptim? Grunt? WebP? SpriteSheet? SVN image320.jpg PSD AI Hayabusa /image.jpg?w=320 or
Current Workflow New Workflow PSD AI Export PNG? JPG? Frontend
ImageAlpha? ImageOptim? Grunt? WebP? SpriteSheet? SVN image320.jpg PSD AI Hayabusa /image.jpg?w=320 or 10 min 10 ~ 30 min 1 hour ~ 1 day Designer Developer
Advantages • Workflow becomes much faster • Uses the most
suitable format in any platform • Creates the best size for any device • Checking design is instantly
Advantages
Advantages Working becomes easier
None
Input files PSD, AI, PNG /images/image.psd
Input files /images/image.psd
Output REST API
JPEG - Resize Width /images/image.jpg?w=480
PNG32 - Retina / ImageOptim /images/image.w480.x2.png
PNG 7 bit - ImageAlpha /images/image.png?colors=128 PSD
JPEG - Black & white /images/image.jpg?grayscale=true PSD
PNG - Blur /images/image.png?blur=10
WebP - Android / iOS Native /images/image.webp PSD WEBP
Formats for Web (Picture Quality) BPG (HEVC) > H.264 I-Frame
> WebP > JPEG 2000 > JPEG XR > JPEG http://xooyoozoo.github.io/yolo-octo-bugfixes/
GPU Texture Formats ASTC ETC PVRTC PVRTC.GZ DXT5 DDS CRN
CRN.GZ
ETC - Android / WebGL /images/image.etc
PVRTC - Unity / Cocos2D / iOS /images/image.pvr?format=rgba4444
PVR GZIP - iOS Native /images/image.pvr.gz
Sprite Sheet / Atlas Auto Generation { images: [ image1:
"image1.png", image2: "image2.psd", image3: "image3.jpg", image4: "image4.png", image5: "image5.png?w=200", ], max: { w: 2048, h: 2048 } } Input /images/sprite.json Output /images/sprite.sheet.jpg /images/sprite.sheet.json PSD
JPEG - PSD Layer Export /images/image.jpg?layer=Name
Distributing • Amazon CloudFront / Akamai / Others • HTTP/SPDY/HTTP
2.0 support • As middleware • As Mac App, As Local Server
As Local Server /assets/image.w480.x2.png • Unity’s asset bundle • iOS
/ Android static assets
File generation time • Convert with the 1st request •
After the 1st request, cache it
CSS Output Info • Layer Mask • Clipping Mask •
Layer Mask • Gradients • Layer Comp • Adjustment Layer • Linked & Smart Objects • Alpha Channel Mask
CSS Output /images/image.css?layer=name .name { font-family: "Source Sans Pro"; color:
rgba(69, 69, 69, 0.7); font-size: 36px; font-weight: 700; line-height: 36px; width: 253px; height: 69px; }
http://hayabusa.io ImageHayabusa