Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Using Lua to Build a Component-based Architectu...
Search
Jheng Wei Ciao
August 05, 2013
8
2.1k
Using Lua to Build a Component-based Architecture for Game Apps
Presented on COSCUP 2013
http://coscup.org/2013/en/
Jheng Wei Ciao
August 05, 2013
Tweet
Share
More Decks by Jheng Wei Ciao
See All by Jheng Wei Ciao
Casual Connect Asia 見聞錄
halflucifer
0
260
GDC 2013 半路異聞錄
halflucifer
5
880
Designing a Component-based Architecture in Lua for Game Apps
halflucifer
11
2.2k
Kaohsiung Indie Devs Summit 2012 Keynote
halflucifer
7
960
從《邦妮的早午餐》談女性遊戲與遊戲跨文化
halflucifer
7
830
半路叛逃之遊戲APP魔藥學
halflucifer
7
1.8k
Why You Shall Not Quit Your Day Job To Make A Game App
halflucifer
2
2.1k
為什麼你不該離職創業搞 APP
halflucifer
7
6.5k
What The Hell Game Industry Is Doing
halflucifer
3
1.6k
Featured
See All Featured
5 minutes of I Can Smell Your CMS
philhawksworth
202
19k
Build your cross-platform service in a week with App Engine
jlugia
229
18k
Building Better People: How to give real-time feedback that sticks.
wjessup
364
19k
BBQ
matthewcrist
85
9.3k
Put a Button on it: Removing Barriers to Going Fast.
kastner
59
3.5k
ReactJS: Keep Simple. Everything can be a component!
pedronauck
665
120k
JavaScript: Past, Present, and Future - NDC Porto 2020
reverentgeek
47
5k
We Have a Design System, Now What?
morganepeng
50
7.2k
Design and Strategy: How to Deal with People Who Don’t "Get" Design
morganepeng
126
18k
Adopting Sorbet at Scale
ufuk
73
9.1k
Why You Should Never Use an ORM
jnunemaker
PRO
54
9.1k
Large-scale JavaScript Application Architecture
addyosmani
510
110k
Transcript
Using Lua to Build a Component-based Architecture for Game Apps
半路 / Jheng Wei Ciao
Component Based Architecture
Lua
Pitfalls of Object-Oriented Design ?!
Traditional OOD Object-Oriented Design Class Inheritance Virtualization Polymorphism Inheritance-based Architecture
Player Enemy WalkableObject Actor CollidableObject
None
FlyableObject Player Enemy Actor WalkableObject CollidableObject
CollidableObject FlyableObject FlyingEnemy Actor WalkableObject How?
CollidableObject FlyableObject FlyingEnemy FlyingActor How?
Pitfalls of IBA Deep and tangled hierarchies Diamond ring inheritance
Copy-paste code here and there Special cases Magic: don’t touch it
Component-based Architecture Each functionality is a game component Data-driven method
for objects creation Design Patterns: “Favor composition over inheritance”
Player WalkableObject CollidableObject FlyableObject Enemy WalkableObject CollidableObject FlyableObject
WalkableObject CollidableObject FlyableObject Game Components
WalkingEnemy FlyingEnemy WalkableObject CollidableObject CollidableObject FlyableObject
Don’t use CBA... yet CBA can’t save your world OOD
can do good things too Don’t make everything a component Leave messy code alone You might need an editor or tool
None
Who Are Using Lua
Advantages of Lua Lightweight Extensible Cross-platform Robust Openness Community
Drawbacks of Lua Most editors don’t support auto-completion code Goodbye
to debuggers & breakpoints Hello to loggers & print() No excuse for coffee break time
Pitfalls of Lua Naming convention for global variables Do garbage
collection manually Don’t forget to compile scripts & strip debug info
My Lua Trilogy Lua 5.1.5 Luabind 0.9.1 Time-saver & OO-like
Boost Luabind depends: template programming
My Programming Trilogy C++ Generic framework Objective-C iOS platform-specific OpenGL
ES implementation Lua Data description Game logic 10% 65% 25% C++ Lua Objectitve-C
Player Transform BoundingBox Quad
Meet Powerful ‘Table’ Player = {} Player[“Transform”] Player[“Quad”] Player[“Transform”]:SetTranslate(50, 100)
Player[“Quad”]:SetSize(120, 120)
None
Traditional OOP Game Objects Update #1 #2 #3 #4 #5
Game Objects Render #1 #2 #3 #4 #5
Component-Based Architecture Game Components Update #1 #2 #3 #4 #5
Game Components Render #1 #2 #3 #4 #5
Game Object = Container Game Object Transform Bounding Sprite Motion
StateMachine Timer
Object Factory Game Component Templates Game Object Templates Game-based
Interpolator GC 0 255 0.1 1.0 SetAlpha() SetScale()
Memory Management C++ Transform Sprite ...... Lua Game Object Transform
Sprite
User Interfaces & Widgets Widgets Button Picture Text Number Radio
Button Progress Bar
Widgets = Container Widgets Button Render/Update Movement Scale Up/Down Fade
In/Out Sprite Motion Transform Fade
MainMenu Button Sprite Interpolator Input Events
Lua + CBA = 100% Awesome!
[Launching Xcode] Live Demo
Live Game Apps?
Lua for Game Apps
CBA for Game Apps
Lua + CBA ......?
We’re recruiting one Android engineer
Open Mind, Happy Coding, Make Great Games!