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ローカライズと(ローカライズについて話す時の)言語の壁 / Localization and ...

Kenji Iguchi
October 27, 2021

ローカライズと(ローカライズについて話す時の)言語の壁 / Localization and the language barrier... on talking about localization

英語圏の開発者に日本語ローカライズについてわかってもらうためには、彼らと英語で話さなければならないという壁。

Kenji Iguchi

October 27, 2021
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  1. KENJI IGUCHI - TWITTER: @NEEDLE ࣗݾ঺հ •Ҫޱ݈࣏ Twitter: @needle 


    ϑϦʔϥϯεVRίϯαϧςΟϯάɾΤϯδχΞϦϯά 
 ݩ Oculus೔ຊνʔϜ (2014-2018) • ओʹOculus Quest޲͚ϦϦʔεͷ͓ख఻͍ͳͲɻ 
 VRΞυόΠεɺަবɺӳޠνΣοΫɾ຋༁ɾࣥචɺίʔυ࣮૷ɺetc, etc. • ϗʔϜελʔVRɺ౦ژΫϩϊεɺVARKɺ࿛ͱ߳ਏྉVRɺϦτϧ΢ΟονΞΧσϛΞVRɺALTDEUS: Beyond ChronosɺDYSCHRONIA: Chronos AlternateɺόʔνϟϧΩϟετ(Quest൛)ɺXRKaigiɺetc. • ͓ؾܰʹ͓੠͕͚͍ͩ͘͞ʂ
  2. KENJI IGUCHI - TWITTER: @NEEDLE …ӳޠͰɻ ӳޠҎ֎ͷϨϏϡʔ΋ݟͯͳ͍༁͡Όͳ͍͚ͲͲ͏ͯ͠΋ޙखʹճΓ͕ͪɻ 
 ϨϏϡʔʹ”Great game,

    but there are issues in the Japanese localization”ͱ͔ॻ͘ͱྑ͍Ͱ͢ (And yes, we can be guilty going the other direction as well. Please do let the devs know!) ѱҙ͕͋Δ༁͡Όͳ͍͕ɺ 
 ݴΘͳ͍ͱ఻ΘΒͳ͍
  3. KENJI IGUCHI - TWITTER: @NEEDLE த՚ϑΥϯτ໰୊ͷ಺༰ɾݪҼɾղܾ๏ͳͲΛӳޠͰઆ໌ͯ͋͠Γ·͢ த՚ϑΥϯτʹ͍ͭͯ͸͜ΕΛݟ͍ͤͯͩ͘͞ Your Code Displays

    Japanese Wrong (೔ຊޠͷද͕͓͔͍ࣔ͠Α) https://heistak.github.io/your-code-displays-japanese-wrong/ աڈͷLTͰ࿩ͨ͠಺༰΋ΑΖ͘͠ 
 https://speakerdeck.com/heistak/