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Oculus Platformのつかいかた
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Kenji Iguchi
November 19, 2017
Technology
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Oculus Platformのつかいかた
VRコンテンツを作ったら、公開してみよう!Oculus Platformを使った様々な形でのソフトの公開方法、またストア審査時にレビュアーがどういった点を見ているか等について解説します。
Kenji Iguchi
November 19, 2017
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Transcript
Oculus Platformͷ͔͍͔ͭͨ Kenji Iguchi Partner Engineering Specialist, Oculus
2 - Oculus PlatformͰͷ৭ʑͳํ๏ - ετΞ৹ࠪͷྲྀΕ - ৹ࠪ࣌ʹϋϚΓ͍͢ ͘͡
http://ocul.us/jplinks | 3 ιϑτΛ࡞ͬͨΒɺެ։͠Α͏
Oculus Platformͷ͍͔ͨ http://ocul.us/jplinks | 4 ํ๏ - ·ͣσϕϩούʔμογϡϘʔυʹΞοϓϩʔυ https://dashboard.oculus.com/ -
৹ࠪͷࡉ͔͞ɾग़དྷΔ͜ͱͷൣғʹԠͯ͡छྨ • Oculus Storeܝࡌ • Oculus Keys • ϦϦʔενϟϯωϧ
Oculus Platformͷ͍͔ͨ http://ocul.us/jplinks | 5 Oculus Storeܝࡌ - ͍ΘΏΔΞϓϦετΞܝࡌ -
࠷ৄࡉͳ৹ࠪ - ن࣭ʹԠͯ͡ɺStore͔Galleryʹྨ • Storeͷ߹τοϓϖʔδόφʔʹ࿐ग़ • Early AccessͰग़͢͜ͱՄ
Oculus Platformͷ͍͔ͨ http://ocul.us/jplinks | 6 Oculus Keys - 25จࣈͷμϯϩʔυίʔυΛൃߦɾ -
ൢചOKɺϩΠϠϦςΟͳ͠ • ϨϏϡʔ༻ݟຊɺಉਓଈചձɺΠϕϯτݶఆΞϓϦ - ετΞܝࡌ͢Δ߹ɺKeyൃߦݖ͍ͭͯ͘Δ - ετΞܝࡌ͠ͳ͍KeyͷΈͷ߹ɺඇৗʹ؇͍৹ࠪ • ఏग़࣌ɺ࿈བྷཝʹ”Please review for keys only”هೖ ABCDE-FGHIJ-KLMNO-PQRST-12345
Oculus Platformͷ͍͔ͨ http://ocul.us/jplinks | 7 ϦϦʔενϟϯωϧ - ςετϢʔβʔͷϝʔϧΞυϨεΛొ - ΞΫηεݖݶΛݸผʹ༩ɾണୣՄೳ
- 1νϟϯωϧʹ͖ͭݪଇ100Ϣʔβʔ ·Ͱͷ੍ݶ͋Γ - ແ৹ࠪʢϕʔλςετʹศརʣ
Oculus Platformͷ͍͔ͨ http://ocul.us/jplinks | ܗଶ త ετΞܝࡌ: Store ͷΞϓϦͷൢചʗ ετΞܝࡌ:
Gallery খنͳΞϓϦσϞ ετΞܝࡌ: Early Access ։ൃ్தͷίϯςϯπ Oculus Keys ϨϏϡʔ༻ɺଈചձɺΠϕϯτݶఆΞϓϦ ϦϦʔενϟϯωϧ ΦʔϓϯʗΫϩʔζυͷЌςετ 8
Oculus Platformͷ͍͔ͨ http://ocul.us/jplinks | 9 Oculus Storeͷ৹ࠪ - ීஈ׳Ε͍ͯΔΞϓϦετΞͱҟͳΔ෦͕͋Γ·͢ -
৹ࠪ࣌ʹStoreɾGalleryɾKeys Onlyͷʹྨ • ͷྨʹؔͯ͠ɺࣗಈͰͷ࠶ྨ͞Ε·ͤΜ • StoreΛૂ͏߹ɺॳఏग़࣌ͰΫΦϦςΟΛߴ͘ • ఏग़લʹ͓ݟ͚ͤΕΞυόΠεͰ͖·͢
Oculus Platformͷ͍͔ͨ http://ocul.us/jplinks | 10 ৹ࠪϓϩηε ઃܭ ։ൃ σόοά ςΫχΧϧ
ϨϏϡʔ ίϯςϯπ ϨϏϡʔ - ࣗಈ - ॲཧམͪΫϥογϡ ͕ແ͍͔ʁ - ٕज़ΨΠυϥΠϯʹ४ڌ ͍ͯ͠Δ͔ʁ - આ໌௨Γʹಈ࡞͢Δ͔ʁ - շదੑʹҙ͍ͯ͠Δ͔ʁ - ༰తʹͳ͍͔ʁ - etc.
Oculus Platformͷ͍͔ͨ http://ocul.us/jplinks | 11 ৹ࠪϓϩηε - ཁमਖ਼Օॴ͕͋Δ߹Changes Requestedঢ়ଶʹมΘΔ •
࠶ΞοϓϩʔυޙɺSubmitϘλϯΛԡ͢ͷΛ͓Εͳ͘ʂ - ϨϏϡʔྃޙɺϦϦʔεͷৄࡉΛ٧Ί͍͖ͯ·͢ • ϦϦʔεൢചՁ֨ʹؔͯ͠ͳͲ ઃܭ ։ൃ σόοά ςΫχΧϧ ϨϏϡʔ ίϯςϯπ ϨϏϡʔ
Oculus Platformͷ͍͔ͨ http://ocul.us/jplinks | 12 ετΞެ։࣌ - ݪଇຊ༵࣌ؒެ։ʢࠓޙมߋ͞ΕΔՄೳੑ͕͋Γ·͢ʣ - ެ։࣌ؒΛௐ͍ͨ͠߹ɺ͝࿈བྷԼ͍͞
• ࿈བྷͷ࣌ؒදهʹλΠϜκʔϯΛ໌͍ࣔͯͩ͘͠͞ • ʮιϑτϩϯνʯͷ׆༻ • ετΞ্ʹϖʔδ͕ग़དྷ͓ͯΓɺݕࡧϦϯΫͰ౸ୡՄೳͰߪೖ Ͱ͖Δ͕ɺετΞͷ৽ணҰཡʹ·ͩࡌ͍ͬͯͳ͍ঢ়ଶ
Oculus Platformͷ͍͔ͨ http://ocul.us/jplinks | 13 ϋϚΓ͍͢: PC / ϞόΠϧڞ௨ -
ϑϨʔϜϨʔτະୡ - Platform SDKͷΤϯλΠτϧϝϯτνΣοΫ࣮Ε • https://developer.oculus.com/documentation/platform/latest/concepts/pgsg-get-started-with-sdk/ - ૢ࡞ํ๏ɾత͕Θ͔Βͳ͍(νϡʔτϦΞϧઆ໌͕ͳ͍) • ϨϏϡΞʔจ຺Λڞ༗͍ͯ͠·ͤΜʂۃྗʹ - ىಈޙ4ඵҎʹԿΒ͔ͷө૾Λද͍ࣔͯ͠ͳ͍ - આ໌จɾը໘ࣸਅɾಈըʹଞࣾϩΰͷදه͕͋Δ
Oculus Platformͷ͍͔ͨ http://ocul.us/jplinks | 14 ϋϚΓ͍͢: PC - Minimum Required
Windows Versionઃఆ • 10ʹ͢Δͱ78.1ͰμϯϩʔυෆՄೳʹͳΔͷͰҙ - Supported ModeΛ360ϧʔϜεέʔϧͷΈʹ͍ͯ͠Δ͕ɺ ͦͷඞવੑ͕ബ͍ - TouchͷखϞσϧͷҐஔ͕ζϨ͍ͯΔ - ϔουηοτΛ֎ͨ͠ΓϢχόʔαϧϝχϡʔΛग़࣮ͯ͠ߦ ͕Ұ࣌ఀࢭ͠ͳ͍ (Run in Background) - ϙδγϣϯτϥοΩϯά͕ແޮԽ͞Ε͍ͯΔ
Oculus Platformͷ͍͔ͨ http://ocul.us/jplinks | 15 ϋϚΓ͍͢: ϞόΠϧ - Note 4
(ຊະൃച) ͰύϑΥʔϚϯεະୡ • ఏग़࣌ɺ࿈བྷཝʹ”Please ignore Note 4”ͳͲهೖ - BackϘλϯԡ͠ͷڍಈ࣮Ε
Oculus Platformͷ͍͔ͨ http://ocul.us/jplinks | 16 ϞόΠϧͰͷBackϘλϯԡ࣌͠ͷڍಈ - ֊ߏͷ͋Δϝχϡʔͷதʹ͍Δ߹ • 1֊্͕Δ
- ϝΠϯϝχϡʔͳͲɺ͜ΕҎ্֊Λ্͕Εͳ͍߹ • ʮOculus HomeʹΓ·͔͢ʁʯͷγεςϜදࣔΛग़͢ɻ Unityͷ߹ɺOVRManager.PlatformUIConfirmQuit(); - ήʔϜຊฤத • ήʔϜΛϙʔζͯ͠ɺ͋͠ΕϙʔζϝχϡʔΛग़͢ - ϙʔζதϙʔζϝχϡʔͰɺ֊Λ্͕Εͳ͍߹ • ϙʔζΛղআͯ͠ήʔϜຊฤʹΔ
Oculus Platformͷ͍͔ͨ http://ocul.us/jplinks | 17 ެ։ޙ - STOREνϟϯωϧʹ৽͍͠όΠφϦΛΞοϓϩʔυ͢Δ ͱɺແ৹ࠪͰଈ࠲ʹશϢʔβʔʹ৴͞Ε·͢ •
ศརͰ͕͢ɺόάʹҙʂ - ϝλσʔλ(આ໌จը૾ͷใ)ͷߋ৽৹ࠪ͋Γ • ࠶ͼSubmitΛԡͯ͠1-2Ӧۀ - Ձ֨ͷվఆɺηʔϧߦ͍͍ͨ߹͝࿈བྷ͍ͩ͘͞
18 Thank You! - σϕϩούʔμογϡϘʔυ https://dashboard.oculus.com - ࢀߟϦϯΫू https://ocul.us/jplinks -
։ൃऀ༷͝૬ஊ
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