Upgrade to Pro — share decks privately, control downloads, hide ads and more …

How does complier see your app

How does complier see your app

What is a compiler
What part's it consist of
Why should you even care about it and learn

Konstantin

March 21, 2017
Tweet

More Decks by Konstantin

Other Decks in Programming

Transcript

  1. What is a compiler A compiler is a computer program

    (or a set of programs) that transforms source code written in a programming language (the source language) into another computer language (the target language) ...
  2. What is a compiler Compiler(source code) -> Binary Compiler(source code)

    -> Object file .o Compiler(source code) -> Other source code Compiler(source code) -> YAML/JSON
  3. What is a compiler • Read the source code •

    Analyse the source code • Optimize • Transform
  4. Why should I learn it - Profit • New CS

    knowledge • Build own compiler • Building own tools: formaters, linters, code coverages, code generators ... Bonus: You will be good at working with String in Swift :D
  5. Frondend • Lexical analysis • Syntax analysis • Semantic analysis

    • Generates errors and warnings • Generates IR
  6. 2 - Lexical Analysis var a = 10 <keyword var>

    <identifier a> <operator => <value 10> + + + <operator +> <operator +> <operator +>
  7. var a = 10 //swiftc -dump-parse hello.swift AST source_file (top_level_code_decl

    (brace_stmt (pattern_binding_decl (pattern_named 'a') (integer_literal_expr type='<null>' value=10)) )) (var_decl "a" type='<null type>' storage_kind=stored))
  8. 4 - Semantic Analysis var a: String = 10 •

    Check for correctness • Type mismatches, method call and arguments, variable refernce, violating access
  9. Use LLVM IR & Backend C, C++, ActionScript, Ada, C#,

    Common Lisp, Crystal, D, Delphi, Fortran, OpenGL Shading Language, Halide, Haskell, Java bytecode, Julia, Lua, Objective-C, Pony, Python, R, Ruby, Rust, CUDA, Scala, and ... Swift :)
  10. 5 - Generate IR func square(a: Int) -> Int {

    return a*a; } //IR define i32 @square(i32 %a) { %1 = mul i32 %a, %a ret i32 %1 }
  11. 5 - Generate IR var a = 10 //swiftc -emit-ir

    hello.swift ; ModuleID = 'a' source_filename = "a" target datalayout = "e-m:o-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-apple-macosx10.9" %Si = type <{ i64 }> %Vs5Int32 = type <{ i32 }> %Sp = type <{ i8* }> @_Tv1a1aSi = hidden global %Si zeroinitializer, align 8 @_TZvOs11CommandLine5_argcVs5Int32 = external global %Vs5Int32, align 4 @globalinit_33_FD9A49A256BEB6AF7C48013347ADC3BA_token4 = external global i64, align 8 @_TZvOs11CommandLine11_unsafeArgvGSpGSqGSpVs4Int8___ = external global %Sp, align 8 @__swift_reflection_version = linkonce_odr hidden constant i16 1 @llvm.used = appending global [1 x i8*] [i8* bitcast (i16* @__swift_reflection_version to i8*)], section "llvm.metadata", align 8 define i32 @main(i32, i8**) #0 { entry: %2 = bitcast i8** %1 to i8* store i32 %0, i32* getelementptr inbounds (%Vs5Int32, %Vs5Int32* @_TZvOs11CommandLine5_argcVs5Int32, i32 0, i32 0), align 4 %3 = load i64, i64* @globalinit_33_FD9A49A256BEB6AF7C48013347ADC3BA_token4, align 8 %4 = icmp eq i64 %3, -1 br i1 %4, label %once_done, label %once_not_done once_not_done: ; preds = %entry call void @swift_once(i64* @globalinit_33_FD9A49A256BEB6AF7C48013347ADC3BA_token4, i8* bitcast (void ()* @globalinit_33_FD9A49A256BEB6AF7C48013347ADC3BA_func4 to i8*)) br label %once_done once_done: ; preds = %once_not_done, %entry %5 = load i64, i64* @globalinit_33_FD9A49A256BEB6AF7C48013347ADC3BA_token4, align 8 %6 = icmp eq i64 %5, -1 call void @llvm.assume(i1 %6) store i8* %2, i8** getelementptr inbounds (%Sp, %Sp* @_TZvOs11CommandLine11_unsafeArgvGSpGSqGSpVs4Int8___, i32 0, i32 0), align 8 store i64 10, i64* getelementptr inbounds (%Si, %Si* @_Tv1a1aSi, i32 0, i32 0), align 8 ret i32 0 } declare void @globalinit_33_FD9A49A256BEB6AF7C48013347ADC3BA_func4() #0 declare void @swift_once(i64*, i8*) ; Function Attrs: nounwind declare void @llvm.assume(i1) #1 attributes #0 = { "no-frame-pointer-elim"="true" "no-frame-pointer-elim-non-leaf" "target-cpu"="core2" "target-features"="+ssse3,+cx16,+fxsr,+mmx,+sse,+sse2,+sse3" } attributes #1 = { nounwind } !llvm.module.flags = !{!0, !1, !2, !3, !4, !5, !9, !10} !0 = !{i32 1, !"Objective-C Version", i32 2} !1 = !{i32 1, !"Objective-C Image Info Version", i32 0} !2 = !{i32 1, !"Objective-C Image Info Section", !"__DATA, __objc_imageinfo, regular, no_dead_strip"} !3 = !{i32 4, !"Objective-C Garbage Collection", i32 1024} !4 = !{i32 1, !"Objective-C Class Properties", i32 64} !5 = !{i32 6, !"Linker Options", !6} !6 = !{!7, !8} !7 = !{!"-lswiftCore"} !8 = !{!"-lobjc"} !9 = !{i32 1, !"PIC Level", i32 2} !10 = !{i32 1, !"Swift Version", i32 4}
  12. Backend - Still a lot of Magic! • Analysis and

    Transform ! http://llvm.org/docs/Passes.html • Generic optimizations Dead code elimination, Loop optimizations, etc. • Hardware specific optimizations Use of Registers and architecture specific commands, example - armv7s • Assembly code