grate to the surface. A low crawl over cobbles leads inward to the West. The grate is open. > go west You are crawling over cobbles in a low passage. There is a dim light at the east end of the passage. There is a small wicker cage discarded nearby. > take cage Ok. >
was a thing that gave you the illusion, anyway, that you’d typed in English commands and it did what you said. And of course, behind it all was just a machine doing little things.” - Will Crowther
'cottage' dobjFor(Kick) { action() { "Your foot hurts. That desk is heavy! " } } ; Object name Class inheritance list Close object with semicolon! A method
The wolf pauses. "Hmm, doesn't sound familiar…" You think you see the start of a smile on its face. > ask wolf about grandma "Have you seen my grandmother?" The wolf pauses. "Hmm, doesn't sound familiar…" You think you see The repetition problem
you seen my grandmother?</q> …', '<q>Are you quite certain?</q>, you say, before describing your grandmother to the wolf.', 'The wolf has nothing further to say.' ] ;
The wolf pauses. "Hmm, doesn't sound familiar…" You think you see the start of a smile on its face. > ask wolf about grandma "Are you quite certain?", you say, before describing your grandmother to the wolf. "Now that you mention it…"
grandmother?</q> …', '<q>I'm looking for an elderly woman. </q> You describe your grandmother to the wolf, who listens intently.', '<q>Excuse me</q>, you say. <q>I’m looking for my grandmother...</q>' ] ;
you shout. "AHHHHH!" The man starts running around frantically. > tell man about weather "Lovely weather we're having, eh?" "Oh yes, definitely. So nice."
about hunter ask wolf about grandma "I saw the hunter carry her away!" "How dare you accuse me of kidnapping her!" ask wolf about eating people tell wolf about footprints
into interactive fiction. It is a single conversation with a single character, which can end any of a number of ways depending on the player's decisions. Despite its age, I continue to get strong reactions to it in my email inbox on a fairly regular basis. Some people love it; some people find it annoying or distressing. “
galatea about gods 4. ask galatea about muses 5. ask galatea about apollo 6. ask galatea about dionysus 7. ask galatea about bonds 8. ask galatea about inhibition 9. ask galatea about pain 10. galatea, pray to dionysus 1. examine galatea 2. ask galatea about herself 3. read placard 4. ask galatea about pygmalion 5. ask galatea about loneliness 6. ask galatea about suicide 7. think about galatea 8. touch galatea 9. touch dress 10. ask galatea about dress 11. ask galatea about owners 12. ask galatea about backdrop 13. examine cheek 14. touch cheek 15. ask galatea about carving 16. ask galatea about pain 17. ask galatea about polish 18. ask galatea about artist 19. ask galatea about love 1. examine galatea 2. say hello to galatea 3. examine dress 4. ask galatea about artist 5. ask galatea about waking 6. ask galatea about fits 7. ask galatea about nightmares 8. ask galatea about shades 9. ask galatea about afterlife 10. ask galatea about gods 11. ask galatea about apollo 12. ask galatea about dionysus 13. ask galatea about illusions 14. ask galatea about masks
galatea about gods 4. ask galatea about muses 5. ask galatea about apollo 6. ask galatea about dionysus 7. ask galatea about bonds 8. ask galatea about inhibition 9. ask galatea about pain 10. galatea, pray to dionysus 1. examine galatea 2. ask galatea about herself 3. read placard 4. ask galatea about pygmalion 5. ask galatea about loneliness 6. ask galatea about suicide 7. think about galatea 8. touch galatea 9. touch dress 10. ask galatea about dress 11. ask galatea about owners 12. ask galatea about backdrop 13. examine cheek 14. touch cheek 15. ask galatea about carving 16.ask galatea about pain 17. ask galatea about polish 18.ask galatea about artist 19. ask galatea about love 1. examine galatea 2. say hello to galatea 3. examine dress 4. ask galatea about artist 5. ask galatea about waking 6. ask galatea about fits 7. ask galatea about nightmares 8. ask galatea about shades 9. ask galatea about afterlife 10.ask galatea about gods 11.ask galatea about apollo 12.ask galatea about dionysus 13. ask galatea about illusions 14. ask galatea about masks
wolf asks.<.convnode confirmReveal>” ; + ConvNode ‘confirmReveal’; ++ YesTopic “<q>Ok; you’re not going to like it.</q>” ; ++ NoTopic “<q>Some things are better left unsaid.</q>” ;
isDone = (gRevealed('hunter')) invokeItem() { "The wolf starts talking. <q>You know, I saw a hunter come through here not an hour ago...</q><.reveal hunter>" } ;
the model world… requires that the author think of every single combination that could validly apply, which is not a reasonable thing to expect from a human writer: A game with 100 objects provides almost five thousand (4,950) potential one-on-one object interactions." TVTropes.org