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Teaching good developers to be bad people
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Laura Bell
September 10, 2014
Technology
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Teaching good developers to be bad people
Laura Bell
September 10, 2014
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Transcript
ARC111
Disclaimer: do not do actual crime do not encourage others
to do actual crime
None
good
bad
separating actions from intentions you can avoid common pitfalls bring
bad behaviour to any organization
None
good bad
Badly behaved disobedient bad misbehaved misbehaving wayward defiant unruly insubordinate
wilful delinquent undisciplined unmanageable uncontrollable ungovernable unbiddable disorderly disruptive mutinous fractious refractory recalcitrant errant wild wicked obstreperous difficult troublesome awkward contrary perverse attention-seeking exasperating incorrigible bad-mannered rude impolite mischievous playful impish roguish puckish rascally prankish tricksy brattish scampish
pain is bad pleasure is good
to
The Golden Rule
self portrait
nobody gets hurt
Experiment …let’s play a little game
!=
vs.
breaking things
I mean it. don’t make me count to three You’ll
break it and then Daddy will be cross
that’s totally different though right?
None
Not
sophisticated elegant
romantics
engineers puzzles
blamed
spoiler: nothing in this talk or any talk/book/movie will ‘turn
you into a psychopath’
None
1. Be objective …keep your eyes on the prize
rarely
invisible
steal to enrich their lives steal to define their lives
2. Think like a villain …and make defence personal
they really are out to get you
personal
bad
3. Create a safe place …to create a little chaos
in
space
you’ll be surprised what you learn
But reward the fixers a little bit more
4. Play …like you never read the rulebook
time
Prepare yourself for play
wrong
5. Break bad for life …not just for TechEd
fails
noise
all
A challenge …a little inspiration to change
separating actions from intentions you can avoid common pitfalls bring
bad behaviour to any organization
None
None