Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Running Mob Programming - How we made our team ...
Search
Ikuo Suyama
August 07, 2019
Programming
0
2.4k
Running Mob Programming - How we made our team x 4 faster!
Agile2019 at D.C. Lightning Talk
Running Mob Programming, How we made our team x 4 faster!
Ikuo Suyama
August 07, 2019
Tweet
Share
More Decks by Ikuo Suyama
See All by Ikuo Suyama
A Journey as Staff Engineer at SmartNews! 〜一年間の経験から語る、ICキャリアの今とこれから〜
martin_lover
1
1.1k
[zh-TW] DevOpsDays Taipei 2025 -- Creating Awesome Change in SmartNews!(machine translation)
martin_lover
1
1.3k
DevOpsDays Taipei 2025 -- Creating Awesome Change in SmartNews!
martin_lover
1
750
Creating Awesome Change in SmartNews! En
martin_lover
0
170
Creating Awesome Change in SmartNews
martin_lover
2
1k
Dive into JVM JIT Compiler
martin_lover
2
270
InvokeDynamic完全に理解した / Completely Understand InvokeDynamic
martin_lover
0
1k
10分で完全に理解するInvokeDynamic / 10min To Understand InvokeDynamic
martin_lover
0
880
High Performance FastAPI EN
martin_lover
0
1.2k
Other Decks in Programming
See All in Programming
Fundamentals of Software Engineering In the Age of AI
therealdanvega
1
260
Agent Skills Workshop - AIへの頼み方を仕組み化する
gotalab555
15
8.9k
DevinとClaude Code、SREの現場で使い倒してみた件
karia
1
1.1k
Claude Code の Skill で複雑な既存仕様をすっきり整理しよう
yuichirokato
1
400
Windows on Ryzen and I
seosoft
0
300
Kubernetesでセルフホストが簡単なNewSQLを求めて / Seeking a NewSQL Database That's Simple to Self-Host on Kubernetes
nnaka2992
0
130
nuget-server - あなたが必要だったNuGetサーバー
kekyo
PRO
0
260
Go 1.26でのsliceのメモリアロケーション最適化 / Go 1.26 リリースパーティ #go126party
mazrean
1
410
ポーリング処理廃止によるイベント駆動アーキテクチャへの移行
seitarof
3
1.1k
API Platformを活用したPHPによる本格的なWeb API開発 / api-platform-book-intro
ttskch
1
140
What Spring Developers Should Know About Jakarta EE
ivargrimstad
0
350
The Past, Present, and Future of Enterprise Java
ivargrimstad
0
590
Featured
See All Featured
BBQ
matthewcrist
89
10k
Writing Fast Ruby
sferik
630
63k
Distributed Sagas: A Protocol for Coordinating Microservices
caitiem20
333
22k
Ethics towards AI in product and experience design
skipperchong
2
220
Marketing Yourself as an Engineer | Alaka | Gurzu
gurzu
0
150
Technical Leadership for Architectural Decision Making
baasie
3
290
Navigating the moral maze — ethical principles for Al-driven product design
skipperchong
2
290
First, design no harm
axbom
PRO
2
1.1k
WENDY [Excerpt]
tessaabrams
9
36k
Kristin Tynski - Automating Marketing Tasks With AI
techseoconnect
PRO
0
190
My Coaching Mixtape
mlcsv
0
74
Design and Strategy: How to Deal with People Who Don’t "Get" Design
morganepeng
133
19k
Transcript
Running Mob Programming How we made our team x 4
faster
Ikuo Suyama @martin_lover_se ➔ From Tokyo, Japan ➔ ’LODEO’, CyberAgent
➔ Backend Engineer ➔ Apprentice Agile Coach
Mob Programming "Mob Programming A Whole Team Approach" Agile 2014,
Woody Zuill “On the same thing... At the same time... In the same place... On the same computer...
Our Mobbing Style
Our Mobbing Style ➔ Session ◆ 1 Session is 45
min ◆ Taking 5 - 10 min rest at each session ➔ Changing Driver frequently by timer ◆ Changing driver at 5 - 15 min ◆ All participants can be a driver at each session For keeping Concentration
Our Mobbing Style “for an idea to go from your
head into the computer, it MUST go through other's agreement. The driver can also join the discussion
Just following these rules, Our results x 2 faster than
ever!
X 2…?
X 4, wasn’t it…?
Yes, We SCALE our Mob.
Initial Approach: Scale-UP ➔ start from 3 people ➔ Increment
to 6 people...
Scale-UP: Problem Efficiency (1 / leadtime) Number of people Note:
This data is NOT accurate
Note: This data is NOT accurate ➔ It doesn’t scale
linearly ➔ Sweet spots is 3 - 4 people Scale-UP: Problem Low Resource Efficiency Resource Efficiency is getting worse
The Solution: Scale-OUT
Scale-OUT: Synced-Mob
Scale-OUT: Synced-Mob Keep the lines of communication open
2 mobs work together! Scale-OUT: Synced-Mob On the same thing...
At the same time... In the same place... But different tasks
Scale-OUT: Synced-Mob Reducing Sync point ➔ Mob Feature planning ◆
Independently Task Slicing ➔ Mob interface design & implementation ◆ Starting define interface with all
Scale-OUT: Synced-Mob X2 FASTER!! X2 FASTER!! Quite simple, but it
works well!!
If we got only 5 people…?
Like This…?
Oops! JOYFUL! EXHAUSTED…
Oops! JOYFUL! EXHAUSTED… Tend to Avoid…
Solution: Double-Linked Mob
Double-Linked Mob <This is HIGHLY EXPERIMENTAL!> Same effectivity as 3-3
synced mobs! ➔ Linking-Navigator ◆ 2 Mobs connect with navigator ◆ Rotate linking-navigator at each session ◆ Easy to found problems between each mobs
1/2 lead-time mob, X 2 parallel we got x 4
faster!
➔ Using Mob, we got x 2 faster ➔ To
achieve x 4 faster ◆ Scale-UP • Cause low-resource efficiency ◆ Scale-OUT • Synced-Mob • Double-Linked Mob <Experimental!> Conclusion
Twitter: @martin_lover_se Thank you for your kind attention!