Designing Virtual Environments for Artificial Intelligence in Computational Multi-Agent Simulations and Video Games.
Slides from a Guest Lecture I presented in October 2014 for a Masters/Graduate Level Computer Science class in Graphics and Computation.
The lecture was about designing virtual environments in multi-agent simulations to make them friendly to Artificial Intelligence software such as Intelligent Agents. Briefly discusses modelling concepts such as affordances in multi-agent simulations from ecological psychology.