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Penn Zero Boards

Naomi Hicks
June 01, 2023
31

Penn Zero Boards

A section from an episode I boarded in 2015

Naomi Hicks

June 01, 2023
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Transcript

  1. Scene 086 Panel 1 Action Notes CONT XDISS to BEHIND

    GLOVE SHELTER TABLE FX The time table lands in the middle of Ball Valley, behind the rock from 116 where Penn, Sashi and Boone “scattered” after Penn was hit by lightning. Dialog Notes The TELSA ENERGY FX stop and the corner pocket lights go out as it lands. THIS LANDING should be much less extreme - only a subtle squash and recoil on the legs/pool table. A small amount of dust only as it
  2. Scene 086 Panel 2 Action Notes REFERENCE FROM EP 116

    FOR SC'S 86/87 Timecode: 01:13:55:18 – 01:14:35:21 Scenes: 755p-116-061-T1 755p-116-063-T1 755p-116-064-T1 755p-116-065-L1 755p-116-066-T1 755p-116-067-T1 755p-116-068-T1 755p-116-069-T1 755p-116-070-T1 755p-116-071-T1 Dialog
  3. Scene 086 Panel 4 Action Notes Penn and the Super

    Amazing Bouncy Ball come out the ball return. Dialog Notes
  4. Scene 086 Panel 6 Action Notes They roll west to

    the rock Dialog PAST PENN (OS) Greetings, Notes
  5. Scene 086 Panel 7 Action Notes Dialog PAST PENN (OS)

    ladies Notes ON 86 and 87 it's very important to look at the corresponding scene from BALLS 1 (AND WE NEED TO GIVE TYCOON THOSE SCENE NUMBERS and TIMECODE from locked show) this is time travel - so it needs to be the exact scene but from a new angle.
  6. Scene 087 Panel 1 Action Notes CUT tight on the

    rock as Penn rolls in. Past Boone, Penn and Sashi are explaining to the Past balls how to defend themselves BOONE PRESENTATION BOARD BACK Use CROWD REF - SC 182 188 (IN INSIGHT) for this scene Dialog PAST PENN and Notes HU Boone Penn and SASHI by easel from SC 86 to this. Here we see them closer and clearer though - and in ACTION SAFE. HU Penn for start of scene - he rolls...
  7. Scene 087 Panel 3 Action Notes Dialog PAST PENN gentleballs!

    Notes UL SB/A, Penn should be 3/4 rear, not profile - to HU with 88
  8. Scene 088 Panel 1 Action Notes CUT to reverse shot

    Penn watches from behind the rock. He can’t believe it. Dialog Notes
  9. Scene 088 Panel 2 Action Notes SABB rolls in wearing

    a fake moustache and carrying a second MOUSTACHE in his mouth SUPER AMAZING BOUNCY BALL WITH MUSTACHE (THROUGH SC 120) Dialog PENN Hey hey! PAST OMNI (OS) (dialogue from episode #116 throughout scene) Notes We are using the build of SABB with mustache here.. He put it on OS..
  10. Scene 088 Panel 3 Action Notes SABB tosses Penn another

    fake MOUSTACHE with his mouth Dialog PENN That's me! Notes
  11. Scene 088 Panel 4 Action Notes Dialog SUPER AMAZING BOUNCY

    BALL We have to wear these Notes Penn frowns too fast in SB/A - hold his smile from panel 3 until SABB says the word "FAKE"... then it should be a slow drop of the smile to a tint "HUH?" frown.
  12. Scene 088 Panel 7 Action Notes Dialog SUPER AMAZING BOUNCY

    BALL versions of ourselves don't Notes
  13. Scene 088 Panel 8 Action Notes Penn puts the moustache

    on Dialog SUPER AMAZING BOUNCY BALL recognize Notes Penn rolls down into the mustache - so position it (WHEN SABB puts it on ground, so it perfectly lines up when he rolls down onto it in Panel 8 - It has self stick adhesive and stays on.
  14. Scene 088 Panel 10 Action Notes PENN - TENNIS BALL

    WITH MUSTACHE (THROUGH SC 120) Dialog PENN Alright, Notes Penn is not happy, just matter-of-fact about wearing a mustache. When penn rolls back and up - he is the MUSTACHE version of his build.
  15. Scene 088 Panel 13 Action Notes Penn pauses, realizing something

    Dialog Notes NOTE: UL SB/A he is still wearing mustache.
  16. Scene 089 Panel 1 Action Notes CUT to a CU

    of Past Penn's backside (SEE PENN as Tennis ball turnaround) HOOK UP Crowd in BG to SC 93 CROWD We see that the Past Penn Tennis Ball has what looks vaguely like a butt. Dialog PAST PENN (dialogue from episode #116 throughout scene) Notes See special poses for PENN PENN ACTING NEEDS TO MATCH exactly the performance from ORIGINAL BALLS when he says:
  17. Scene 090 Panel 1 Action Notes CUT back to Penn

    and SABB Dialog SUPER AMAZING BOUNCY BALL Of course you have a butt. All balls PAST OMNI (dialogue from episode #116 throughout scene) Notes
  18. Scene 090 Panel 2 Action Notes SABB turns to show

    Penn REFERENCE FROM EP 116 Timecode: 01:14:24:11 – 01:14:35:21 Scenes: 755p-116-068-T1 755p-116-069-T1 755p-116-070-T1 755p-116-071-T1 Dialog SUPER AMAZING BOUNCY BALL have Notes Again, despite how tricky this is, we need to find the corresponding scenes from the original BALLS episode here (by the dialogue) and
  19. Scene 090 Panel 3 Action Notes his own backside Dialog

    SUPER AMAZING BOUNCY BALL butts Notes SABB does a little butt shake, rolling to L and R and L - to show off his BALL BUTT. then he rolls back to Penn just before the flash OS left.
  20. Scene 090 Panel 5 Action Notes Dialog Notes NOTE- SABB

    does not have a butt in his design always - or it is way less pronounced - make this a big deal for the shot - see SPECIAL POSE
  21. Scene 090 Panel 7 Action Notes There's an Off Screen

    FLASH coming from Rippen's ridge FLASH RIMLIGHT FX (pulses and flashes) Dialog SFX: <Time travel sounds> Notes The FX should hit the nearby rocks, and SABB and PENN but not the distant group with PAST PENN, SASH, BOONE etc.. they are too far in distance to be affected.
  22. Scene 090 Panel 9 Action Notes Penn and the Super

    Amazing Bouncy Ball react to the Flashing Dialog Notes OS LIGHT from arriving TIME TABLE OS LEFT.. SEE REF we provide. Needs to hit the balls SABB and PENN - and environment around them in SC 90, not the distant group (including past Penn, Boone, Sashi etc)
  23. Scene 091 Panel 1 Action Notes CUT to Over shoulder

    shot of Penn to Past Rippen's ridge line TABLE FX FX: Tesla Light Flash on ridge and RIMLIGHT FX on Penn Dialog SFX: <Time travel sounds> Notes We should see some spinning of the other TIME TABLE and landing behind the ridge. LOTS OF FLASHING CORNER POCKET LIGHTS and surging TELSA ENERGY - see color ref.
  24. Scene 091 Panel 8 Action Notes Dialog PENN Okay, Notes

    The FX stop by end of this SC per animatic timing
  25. Scene 092 Panel 1 Action Notes CUT back to Penn

    and SABB Dialog PENN that flash must have been Rippen, Notes
  26. Scene 092 Panel 2 Action Notes Dialog PENN Larry and

    the past version of you arriving. Notes
  27. Scene 092 Panel 7 Action Notes Dialog SABB The one

    the tennis racket Notes SABB is proud of himself as he says this.... Penn listens, blinks then gets bored and rolls ahead...
  28. Scene 092 Panel 8 Action Notes Penn rolls away towards

    the ridge Dialog SABB brought back PENN (disgusted sigh) Notes
  29. Scene 092 Panel 9 Action Notes Adjust cam left with

    Penn Dialog SABB and the one Notes
  30. Scene 092 Panel 11 Action Notes SABB follows still talking

    ULSB/A pose to SABB's roll and and note that he is talking as he exits frame Dialog SABB to the Notes
  31. Scene 093 Panel 1 Action Notes CUT to 09 -

    ELEMENT - STAIRCASE Past Versions of Boone, Sashi and Penn lecturing to the Past balls. NOTE: SEE REFERENCE PANEL 19 FOR IDENTIFICATION See animatic for truck-in within panels 1 - 4 Dialog PAST BOONE (dialog from #116) We are offering a variety of classes ranging from... SABB you and your friend's Notes per SB change this group will be bigger and deeper and the move will be longer - there will also be the 8-ball and he should look conflicted like he's thinking about rolling over and talking (it is
  32. Scene 093 Panel 2 Action Notes Dialog PAST BOONE (dialog

    from #116) We are offering a variety of classes ranging from... SABB you and your friend's Notes
  33. Scene 093 Panel 3 Action Notes Dialog SABB stupid Notes

    UL SB/A BOONE should NOT TURN towards his pad, he should remain turned towards the crowd. NOTE, SABB is next to a bowling ball - this is an angle we didn't see
  34. Scene 093 Panel 5 Action Notes Truck in reveals the

    PAST VERSION OF THE SUPER BOUNCY BALL (with no moustache) is next to a basketball, listening to Boone speak. Dialog Notes
  35. Scene 093 Panel 6 Action Notes Dialog PAST SABB: What

    a stupid speech. Notes NOTE: THIS SABB has no mustache
  36. Scene 093 Panel 7 Action Notes Dialog Notes As SABB

    (NO MUSTACHE HERE) says his line, the MALE VOLLEYBALL should look at him, blink, frown a little, then turn back to the PENN... and the gang
  37. Scene 093 Panel 13 Action Notes Cam diagonally pans northeast

    with SABB - see animatic SOUTHERN UMBRELLA (Mary) in scene with pan Dialog PAST SUPER AMAZING BOUNCY BALL Hey, Mary, Notes
  38. Scene 093 Panel 17 Action Notes Dialog SUPER AMAZING BOUNCY

    BALL time machine. Notes - note: his exact pose needs to line up exactly with 116 (BALLS 1) the umbrella just leans next to her like that.
  39. Scene 094 Panel 1 Action Notes CUT in close on

    SABB and Mary Dialog PAST SUPER AMAZING BOUNCY BALL But you should Notes HU both chars SOFT FOCUS BG
  40. Scene 094 Panel 3 Action Notes Dialog PAST SUPER AMAZING

    BOUNCY BALL Some strangers are riling everone up. Notes SABB should look angry in eyes and worried about the town... then he leaves/
  41. Scene 095 Panel 1 Action Notes CUT wide as Mary

    turns to the Past Balls Dialog Notes
  42. Scene 095 Panel 2 Action Notes XDISS TO NEXT SCENE

    EP 116 REFERENCE Timecode: 01:14:32:11 – 01:14:35:21 Scenes: 755p-116-070-T1 755p-116-071-T1 Dialog BOWLING BALL Stop riling everyone up! Notes we never see this line onscreen in 116, but the set up and pose should be exactly the same - it could have been added to the SC from 116
  43. Scene 096 Panel 1 Action Notes CONT XDISS to RIPPEN

    CLIFF TOP LARRY PING PONG PADDLE WITH BEARD and RIPPEN TENNIS RACKET WITH BEARD next to RIPPEN PRESENTATION BOARD PAGE 1 in the distance Dialog RIPPEN for a Notes
  44. Scene 097 Panel 1 Action Notes CUT close to Rippen,

    Larry and SABB SABB is struggling against his gag. Dialog RIPPEN Super Amazing Bouncy Ball, you're not very super SABB (muffled sounds) Notes
  45. Scene 097 Panel 4 Action Notes Larry joins in the

    laughter Dialog LARRY (LAUGHS WITH RIPPEN) Notes
  46. Scene 098 Panel 1 Action Notes CUT tight to Gagged

    SABB struggling against his gag. Dialog SABB (throughout scene) (muffled sounds) Notes HU GAGGED SABB
  47. Scene 098 Panel 8 Action Notes Dialog Notes GAGGED SABB

    gets "RED" not very "RED" His eyes do not get red.
  48. Scene 099 Panel 1 Action Notes CUT to Penn and

    SABB behind the rock. SABB next to Penn is so furious, that he's also growling. He turns even REDDER than the past version of himself, as he glares at Rippen. (STAGE 2 RED) PENN looks at him concerned. Dialog SABB Grrrr... RIPPEN/LARRY (OS) (laugh) Notes SOFT FOCUS BG behind rock nd chars
  49. Scene 099 Panel 2 Action Notes Dialog Notes UL SB/A

    we should see the MUSTACHED SABB finish getting "RED" - he should start 70% and get 100% "RED" not the higher level "VERY RED" - not yet....
  50. Scene 099 Panel 3 Action Notes Dialog PENN(WHISPERS) Would you

    Notes teeth and eyes are NOT GETTING RED, just his body. NOT HIS MUSTACHE EITHER
  51. Scene 100 Panel 1 Action Notes CUT back to Rippen

    laughing. UNSB/A Larry's scale here pops,use scale of panel 2. SABB is still struggling. STAGE 2 RED Dialog RIPPEN/LARRY (EVIL CACKLE) Notes
  52. Scene 100 Panel 3 Action Notes Rippen hops closer to

    board Dialog RIPPEN When the you from the past Notes Keep Larry alive with occasional blinks and leaning in a bit here and there, and stretching and leaning back. He smiles, enjoys the speech - pays attention. He is looking at the easle and eyes should dart around it hear and there, observing
  53. Scene 100 Panel 4 Action Notes Rippen uses his mouth

    to turn the pages. Dialog RIPPEN pulls up in the Notes
  54. Scene 100 Panel 5 Action Notes He sturns to RIPPEN

    PRESENTATION BOARD PG2 Dialog RIPPEN golf cart, Notes
  55. Scene 100 Panel 6 Action Notes Gagged SABB stops struggling,

    looks to Rippen. Dialog RIPPEN we have to jump out and scare him, Notes
  56. Scene 100 Panel 7 Action Notes He turns to PAGE

    3 Dialog Notes COMPOSITION NOTE - keep the entire easle and pad in the action safe, CAM should be more to the right - we can see a bit less of TIME TABLE in action safe LEFT
  57. Scene 100 Panel 8 Action Notes Dialog RIPPEN so you

    swerve and do not get stuck in the mud puddle. That way Notes
  58. Scene 100 Panel 10 Action Notes Dialog RIPPEN past versions

    of ourselves will be able to attack the balls before they're ready. Notes
  59. Scene 101 Panel 1 Action Notes CUT to Larry and

    Gagged SABB Dialog LARRY Not at all. Notes UL SB/A SABB with GAG should be to SCR RIGHT of LARRY not to his left. HU to 100, it's basically a tighter framing of 100, CAM only slightly more to the right .
  60. Scene 102 Panel 1 Action Notes CUT to Rippen Dialog

    RIPPEN So our past selves Notes
  61. Scene 102 Panel 3 Action Notes Dialog RIPPEN It’s very

    important we don’t upset the space-time continuum. Notes
  62. Scene 102 Panel 5 Action Notes Dialog RIPPEN let’s go

    change the course of history Notes
  63. Scene 103 Panel 1 Action Notes CUT back to Larry

    Dialog LARRY Absolutely. Notes
  64. Scene 103 Panel 2 Action Notes Dialog Notes UL SB/A

    SABB with GAG should be to SCR RIGHT of LARRY not to his left. HU to 100, it's basically a tighter framing of 100, CAM only slightly more to the right .
  65. Scene 103 Panel 4 Action Notes Dialog LARRY Can I

    get a moustache instead? Notes
  66. Scene 104 Panel 2 Action Notes Penn's voice in comes

    from off screen right Dialog PENN (OS) He's right! Notes
  67. Scene 104 Panel 4 Action Notes Rippen turns towards the

    sound of Penn's voice Dialog PENN (O.S.) You should have Notes
  68. Scene 105 Panel 1 Action Notes Rippen turns to see

    Penn, holding one end of a JUMP ROPE in his mouth. The Super Amazing Bouncy Ball holds the other end. Penn and the Super Amazing Bouncy Ball launch themselves at Rippen and Larry, Dialog PENN gone with Notes FROM BEHIND we see no face or beard on rippen (when viewed inside the raquet - see turn and color model)
  69. Scene 105 Panel 3 Action Notes Dialog Notes RIP and

    LARRY should do a take and look up as Penn and SABB jump towards them, slightly sooner than Animatic ALSO GAGGED SABB should tilt head up and his body rock back a bit as
  70. Scene 106 Panel 1 Action Notes CUT to Rippen, Larry

    and gagged SABB (NOTE: PRESENTATION BOARD SHOULD STILL BE ON PAGE 5) Dialog RIPPEN Penn Notes
  71. Scene 106 Panel 2 Action Notes PENN and SABB bounce

    in and wrap them up in the jump rope, so they can’t move. Dialog RIPPEN Zero! Notes LARRY IS HAPPY AND FINE, GAGGED SABB is confused, wide eyed, and RIPPEN ANGRY/SHOCKED
  72. Scene 106 Panel 6 Action Notes MOTION SMEAR FX Dialog

    RIPPEN Igh Notes Tying up action should have some fast motion lines to MOTION SMEAR it and make it
  73. Scene 106 Panel 10 Action Notes Gagged SABB is caught

    up in the rope as well, tied into the front. His eyes should follow current SABB in confusion. Dialog RIPPEN But Notes
  74. Scene 106 Panel 11 Action Notes Then lthey and and

    spit the rope handles out of their mouths Dialog RIPPEN how?! Notes
  75. Scene 106 Panel 12 Action Notes Dialog Notes PENN and

    MUSTACHE SABB should be almost out of frame - more to SCR L than currently - to HU better
  76. Scene 107 Panel 1 Action Notes CUT to reverse, over

    the shoulder of Rippen, Larry, gagged SABB. Penn and SABB turn to them. Dialog Notes
  77. Scene 107 Panel 2 Action Notes Dialog PENN Time travel

    is Notes UL SB/L they should not turn at the same exact time.
  78. Scene 107 Panel 8 Action Notes Penn looks offscreen right

    Dialog PENN that golf cart is getting Notes
  79. Scene 108 Panel 1 Action Notes CUT to wide Camera

    trucks in. Parallax. Drift-in throughout scene UNSB/A Hook up position of jumprope to previous scene Dialog PENN stuck Notes NOTE, this mud puddle should be further back from them in all scenes - it should be almost half way between them and LARRY at PANEL 4 - THIS APPLIES to all previous scenes that show the mud puddle
  80. Scene 108 Panel 4 Action Notes PAST Larry drives the

    golf cart toward them. Dialog PENN mud! Notes
  81. Scene 108 Panel 6 Action Notes EXHAUST FX Dialog Notes

    Larry is not that close to MUD PUDDLE, back it up so it works with the near miss later. CAM TRUCKS in fast to LARRY per animatic - THIS LARRY has no beard
  82. Scene 109 Panel 1 Action Notes CUT in tight to

    PAST Larry (without beard) driving the golf cart (WITH HORNS) EXHAUST FX Larry gaining on camera tracking ahead of him. Parallax. Animate BG back as we drift-in to Larry. The steering wheel should turn slightly left and right - Larry is driving it even though he's not touching it. Dialog PAST LARRY SINGING One handsome dude/ Notes NOTE: scale is wrong - SEE 116 - LARRY should be smaller in realtion to golf cart - this is the same cart they used in 116. pre-mud.
  83. Scene 110 Panel 1 Action Notes CUT back to Penn,

    SABB, and the tied up villians. Everyone hears a CRACK OF THUNDER. Penn looksup at the sky, self-satisfied. RIPPEN CLIFF TOP OPPOSITE RAINY SFX: <thunder> Dialog SFX: <thunder> Notes SEE ep 116, as the thunder cracks - it's the very same moment here - so the sky should darken just before it rains, in the exact same way it does time wise and color wise as in sc105 and sc106.
  84. Scene 110 Panel 2 Action Notes Rippen and Larry look

    up at the clouds in the sky. Dialog Notes
  85. Scene 110 Panel 3 Action Notes It starts to rain.

    (Rain should bounce of characters (RAIN SPLATTER CHAR FX) in ALL SCENES with RAIN FX THROUGH SC 120 Dialog Notes
  86. Scene 110 Panel 4 Action Notes Penn is self-congratulatory. Dialog

    PENN Welp, you were a hard ball to deal with, but it looks like this mission Notes SABB also smiles, content.
  87. Scene 110 Panel 5 Action Notes Rippen looks down at

    Penn and SABB with irritation. Dialog PENN is in the ball bag. Notes
  88. Scene 110 Panel 6 Action Notes Rippen is goading the

    SABB. Dialog RIPPEN You may be winning Notes make sure eye direction of rippen is down at the SABB with mustache. LARRY just smiles blinks, not mean. PENN looks at Rippen a little surprised, like whaaa?
  89. Scene 110 Panel 7 Action Notes SABB lose his temper

    again FADE ON STAGE 1 RED FX Dialog RIPPEN but you're still not that super Notes NOTE, UL SB/A - have the GAGGED and tied up SABB (tied with RIP and LAR) also get red and get angry eyes - at the exact same timing as the one with the mustache on the ground. ANIMATE his brows staggering tighter - he is furious - we will add some grumbling for this SABB in
  90. Scene 111 Panel 1 Action Notes CUT to the Super

    Amazing Bouncy Ball, looking super pissed. Dialog SUPER AMAZING BOUNCY BALL Oh yeah! Notes HU the SABB - he should start scene at "ANGRY" level of red, but by the word, "YEAH" he should get redder and be "VERY ANGRY" red color. SEE REF..
  91. Scene 111 Panel 2 Action Notes Penn looks down at

    SABB, This can't be good... Dialog SUPER AMAZING BOUNCY BALL How's this for "super” Notes
  92. Scene 111 Panel 3 Action Notes STAGE 2 RED Dialog

    SUPER AMAZING BOUNCY BALL and Notes
  93. Scene 111 Panel 4 Action Notes He launches himself at

    Rippen Dialog SUPER AMAZING BOUNCY BALL "amazing?!” PENN Huh? Notes
  94. Scene 112 Panel 1 Action Notes CUT close on Rippen,

    Larry and gagged SABB. Dialog Notes NOTE - the tied up SABB should be at "ANGRY" red, not "VERY ANGRY" but he is angry and he is looking at himself hit RIPPEN IN THE FACE. His brows should lift and he should turn less red by end of SCENE as the other version of himself hits RIPPEN.
  95. Scene 112 Panel 2 Action Notes SABB flies in, smashing

    Rippen in the face. NO IMPACT FX Dialog RIPPEN Oof! Notes
  96. Scene 112 Panel 3 Action Notes The Super Amazing Bouncy

    Ball bounces off Rippen and flies into the distance, Dialog SABB Aaaaaaa-- Notes
  97. Scene 112 Panel 4 Action Notes Cam adjusts with SABB

    Dialog SABB --aaaaaa-- Notes UL SB/A - SABB is NOT HAPPY - keep him enraged expression. NOTE - RIPPEN's strings on his raquet are partially ripped/wrecked - where he hits - see ref.
  98. Scene 113 Panel 1 Action Notes CUT to PAST Larry

    still singing as he drives the golf cart towards the mud puddle from 116. REFERENCE RIPPEN CLIFF TOP RAINY LOCATION Dialog SABB --aaaaaa-- PAST LARRY (SINGING) One handsome... Notes
  99. Scene 113 Panel 2 Action Notes SABB flies in straight

    at Past Larry, Dialog SABB --aaaaaa-- Notes
  100. Scene 113 Panel 3 Action Notes SABB hits the hood

    of the cart NO IMPACT FX Dialog SABB --aaaaaa-- Notes LARRY is driving towards puddle - definitely heading into it....
  101. Scene 113 Panel 4 Action Notes SABB bounces away. Larry

    shocked, swerves, so he misses the mud puddle. Dialog SABB --aaaaaa-- PAST LARRY Woah Notes
  102. Scene 113 Panel 6 Action Notes Dialog PAST LARRY Wahh--

    Notes CG MAYA golf cart would be best here if needed
  103. Scene 113 Panel 7 Action Notes Larry rights the cart

    and exits frame Dialog PAST LARRY Ahhhh--- Notes THE IMPACT of the ball causes the car to tip and turn... SHOULD FEEL VERY physically logical - cartoony-wise
  104. Scene 114 Panel 1 Action Notes CUT to close up

    of Larry Animate BG back Dialog Notes
  105. Scene 114 Panel 3 Action Notes Dialog PAST LARRY i

    would've gotten stuck in that mud puddle. Notes See 116 ref - this scale is totally off - LARRY is too large in the golf cart
  106. Scene 115 Panel 1 Action Notes CUT back to Penn

    and the villians. Rippen is escatic. Penn is horrified. Dialog PENN (screams) Notes
  107. Scene 115 Panel 2 Action Notes Rippen laughs at Penn's

    thrwarted plans Dialog RIPPEN (laughs) Notes
  108. Scene 115 Panel 3 Action Notes Penn looks back at

    Rippen Dialog Notes keep rippen on model for laugh - also have him hunch over a bit and add a laugh cycle up and down - he is enjoying it.
  109. Scene 115 Panel 4 Action Notes Penn looks up at

    the rain. Dialog PENN No! Notes
  110. Scene 115 Panel 5 Action Notes He antics and rolls

    past the Time tabel to the edge of the ridge Dialog Notes
  111. Scene 115 Panel 9 Action Notes Dialog Notes lots of

    cool parallax as he rolls TO SCR R, and we reveal the rainy valley and the moody stormy cloudy sky..
  112. Scene 115 Panel 14 Action Notes DOWN in the Valley

    the Past versions of the heroes are arguing. Dialog Notes sc 106 from EP 116 - for lightning FX ref - also the animation of PENN and BOONE and SASHI, though distant should be exactly the same as sc 106 from EP 116, just make it really small and animate it up to the point that the lightning strikes.
  113. Scene 115 Panel 15 Action Notes PAST PENN in the

    Valley is hit with LIGHTNING FX RIMLIGHT FX Dialog SFX: <lightning> Notes animate STRONG RIMLIGHT FX from LIGHTNIG on PENN and the TIME TABLE TIME MACHINE...
  114. Scene 116 Panel 1 Action Notes CUT TO animation clip

    from episode #116 - Balls REUSE EP 116, SC 116 Dialog Notes 116 re-use do not animate per animatic but please cut it in your TAKE ONES/ANIMATION SCREENER you send. Keep it in your timeline - it all hooksup!
  115. Scene 116 Panel 9 Action Notes Dialog PAST RIPPEN (OS)

    The Balls are completely unprepared. Notes
  116. Scene 117 Panel 1 Action Notes CUT to Rippen on

    Ridge, animation clip from 116. REUSE EP 116, SC 117 Dialog Notes 116 re-use do not animate per animatic but please cut it in your TAKE ONES/ANIMATION SCREENER you send. Keep it in your timeline - it all hooksup!
  117. Scene 118 Panel 1 Action Notes Cut to Animation clip

    from 116. Wide shot of Rippen and his goons. BINOCULARS (on rock) HOOK UP ALL CHARS TO SC 108/118 Dialog Notes HU to SC 108 from EP 116 -- HISTORY WAS CHANGED - this is a complete HOOKUP
  118. Scene 118 Panel 6 Action Notes Stop cam pan Unlike

    116 this scene will extend right and include Past Larry pulling up to Past Rippen and the rest of the thugs. They all get in the golf cart. Dialog PAST RIPPEN of Notes
  119. Scene 118 Panel 10 Action Notes Past Rippen and the

    rest of the sports equipment ride away. EXHAUST FX Dialog Notes
  120. Scene 118 Panel 11 Action Notes Cam adjusts with golf

    cart EXHAUST FX Dialog PAST RIPPEN is Notes DUST and smoke FX as they drive off fast along the grass.... DRAMATIC, fast, aggressive.
  121. Scene 118 Panel 14 Action Notes Dialog PAST RIPPEN (laughs)

    Notes Because it's rainy, have them fade into atomospheric perpsective - into the rain - not completely lost - but have them get hazier in the atmosphere of the rain
  122. Scene 119 Panel 1 Action Notes CUT to Penn at

    the edge of the Ridge. Camers drift-in Penn realizes that he’s missed his chance to fix things. Dialog PAST RIPPEN (OS) (laugh continued) Notes Add a blink, and have his face go sadder... before he talks. Also, after he says "SASHI AND BOONE" have his eyes and head lean/tilt down a bit, he slumps, like he's more down ... into " I LET
  123. Scene 119 Panel 10 Action Notes Penn looks up Dialog

    SABB don't be so Notes penn has mustache UL SB/A UL SB/A - both eyebrows up - not too high though - he is a bit thrown off by SABB appearance, then penn transitions into anger, slowly
  124. Scene 119 Panel 11 Action Notes Penn is irritated at

    SABB's flippant attitude. Dialog SUPER AMAZING BOUNCY BALL dramatic. Notes
  125. Scene 119 Panel 12 Action Notes Cam tracks with SABB,

    rolling past Penn Dialog SUPER AMAZING BOUNCY BALL We'll just Notes
  126. Scene 119 Panel 14 Action Notes Penn rolls to follow

    SABB Dialog SUPER AMAZING BOUNCY BALL five Notes
  127. Scene 119 Panel 15 Action Notes Dialog SUPER AMAZING BOUNCY

    BALL minutes Notes CAM PAN should follow action R to L, but it should not start and stop, it should be smooth. ADD PRALAX to the cloudy sky BG and rain layers with the cliff
  128. Scene 119 Panel 18 Action Notes SABB hops up to

    the pool table. Dialog SUPER AMAZING BOUNCY BALL stop Notes strong antics and leaps from both
  129. Scene 119 Panel 21 Action Notes Dialog PENN Ah okay

    fine, but I'm getting really Notes
  130. Scene 119 Panel 22 Action Notes Penn hops up after

    SABB Dialog PENN confused Notes
  131. Scene 120 Panel 1 Action Notes CUT wide to the

    time table. Bumper lights activate. TABLE FX Dialog SFX: < Time table song> SINGER (V.O.) (SINGS) "Losing patience / With the time table! / Got a logic headache / From this twisted fable!" Notes The table starts on the ground - they are already in it (we don't show them entering...) We don't see them
  132. Scene 120 Panel 6 Action Notes Table spins CONT WATER

    SPLATTER FX bouncing off table WITH RAIN Dialog Notes NOTE: IT is raining throughout this scene (on the RAINY PRESENT TENSE OF THE SCENE. We need the intense water SPLATTER FX on top of the pool table) even as it lift and spins - keep all rain FX going strong on this side of the TIME TRAVEL TRANSITION
  133. Scene 120 Panel 13 Action Notes BGs start flashing Dialog

    Notes As noted before, keep the spinning of the table horizontal, it excellerates fast and the quick flash X-dissolves between rainy present and the sunny PAST begin.. PER ANIMATIC (as ref)
  134. Scene 120 Panel 20 Action Notes Dialog SINGER (V.O.) (SINGS)

    "Losing patience / With the time table! / Got a logic headache / From this awesome fable!" Notes
  135. Scene 120 Panel 21 Action Notes Dialog Notes UL SB/A,

    the table should slow in spinning and start lowering back to the ground sooner. It should start slowing, and start lower on the words 'FROM' These transitions are all the same, so establishing one and sending it to us might be a good thing before final delivery.
  136. Scene 120 Panel 23 Action Notes ZAP IN - END

    Time table comes to a stop at the original Ridge line from Seq 2. Dialog Notes
  137. Scene 120 Panel 24 Action Notes Dialog Notes When it

    lands the lights go out and tesla energy FX stop. UL SB/A start position of BG should not reveal any of the OLD-TIMEY
  138. Scene 120 Panel 25 Action Notes Dialog Notes NOTE when

    they emerge here, they are NO LONGER WEARING MUSTACHES.
  139. Scene 120 Panel 26 Action Notes Penn and SABB jumps

    out of the ball return Dialog Notes
  140. Scene 120 Panel 28 Action Notes Dialog Notes UL SB/A

    might suggest, they both jump out and roll over to ridge, but there is no angry/annoyed expression in Penn yet when we see him in profile. It's all wide eyed and curious at this point - on both of them - but they turn to rear 3/4 view fairly quickly.
  141. Scene 120 Panel 29 Action Notes Cam adjust as they

    roll to edge of ridge Dialog Notes
  142. Scene 120 Panel 30 Action Notes Cam adjust as they

    roll to edge of ridge Dialog Notes PARALLAX BG as we pan L to R, revealing all the distant OLD-TIMEY BUILDINGS and distant OLD-TIMEY BALLS and SPORTS EQUIPMENT....
  143. Scene 120 Panel 31 Action Notes Dialog Notes They should

    travel farther right on the pan, so the STOP POSITION REVEALS the OLD TIMEY BG.. The stop position of this move is similar to the stop position of SC